1 | // |
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2 | // Lol Engine |
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3 | // |
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4 | // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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9 | // |
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10 | |
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11 | // |
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12 | // The Input static class |
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13 | // ---------------------- |
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14 | // |
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15 | |
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16 | #if !defined __LOL_INPUT_INPUT_H__ |
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17 | #define __LOL_INPUT_INPUT_H__ |
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18 | |
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19 | #include "lol/math/vector.h" |
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20 | #include "input/stick.h" |
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21 | |
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22 | namespace lol |
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23 | { |
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24 | |
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25 | class WorldEntity; |
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26 | |
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27 | //Partial Key reap-off of the SDLK enum |
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28 | #define LOLK_UNKNOWN = 0;
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29 |
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30 | #define LOLK_RETURN = '\r';
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31 | #define LOLK_ESCAPE = '\033';
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32 | #define LOLK_BACKSPACE = '\b';
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33 | #define LOLK_TAB = '\t';
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34 | #define LOLK_SPACE = ' ';
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35 | #define LOLK_EXCLAIM = '!';
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36 | #define LOLK_QUOTEDBL = '"';
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37 | #define LOLK_HASH = '#';
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38 | #define LOLK_PERCENT = '%';
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39 | #define LOLK_DOLLAR = '$';
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40 | #define LOLK_AMPERSAND = '&';
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41 | #define LOLK_QUOTE = '\'';
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42 | #define LOLK_LEFTPAREN = '(';
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43 | #define LOLK_RIGHTPAREN = ')';
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44 | #define LOLK_ASTERISK = '*';
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45 | #define LOLK_PLUS = '+';
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46 | #define LOLK_COMMA = ';';
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47 | #define LOLK_MINUS = '-';
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48 | #define LOLK_PERIOD = '.';
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49 | #define LOLK_SLASH = '/';
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50 | #define LOLK_0 = '0';
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51 | #define LOLK_1 = '1';
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52 | #define LOLK_2 = '2';
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53 | #define LOLK_3 = '3';
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54 | #define LOLK_4 = '4';
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55 | #define LOLK_5 = '5';
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56 | #define LOLK_6 = '6';
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57 | #define LOLK_7 = '7';
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58 | #define LOLK_8 = '8';
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59 | #define LOLK_9 = '9';
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60 | #define LOLK_COLON = ':';
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61 | #define LOLK_SEMICOLON = ';';
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62 | #define LOLK_LESS = '<';
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63 | #define LOLK_EQUALS = '=';
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64 | #define LOLK_GREATER = '>';
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65 | #define LOLK_QUESTION = '?';
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66 | #define LOLK_AT = '@';
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67 | /*
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68 | Skip uppercase letters
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69 | */
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70 | #define LOLK_LEFTBRACKET = '[';
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71 | #define LOLK_BACKSLASH = '\\';
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72 | #define LOLK_RIGHTBRACKET = ']';
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73 | #define LOLK_CARET = '^';
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74 | #define LOLK_UNDERSCORE = '_';
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75 | #define LOLK_BACKQUOTE = '`';
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76 | #define LOLK_a = 'a';
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77 | #define LOLK_b = 'b';
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78 | #define LOLK_c = 'c';
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79 | #define LOLK_d = 'd';
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80 | #define LOLK_e = 'e';
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81 | #define LOLK_f = 'f';
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82 | #define LOLK_g = 'g';
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83 | #define LOLK_h = 'h';
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84 | #define LOLK_i = 'i';
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85 | #define LOLK_j = 'j';
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86 | #define LOLK_k = 'k';
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87 | #define LOLK_l = 'l';
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88 | #define LOLK_m = 'm';
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89 | #define LOLK_n = 'n';
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90 | #define LOLK_o = 'o';
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91 | #define LOLK_p = 'p';
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92 | #define LOLK_q = 'q';
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93 | #define LOLK_r = 'r';
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94 | #define LOLK_s = 's';
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95 | #define LOLK_t = 't';
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96 | #define LOLK_u = 'u';
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97 | #define LOLK_v = 'v';
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98 | #define LOLK_w = 'w';
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99 | #define LOLK_x = 'x';
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100 | #define LOLK_y = 'y';
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101 | #define LOLK_z = 'z'; |
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102 | |
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103 | struct ActionSetting |
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104 | { |
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105 | int ActionId; |
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106 | float BufferingTime; |
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107 | float BufferedSince; |
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108 | |
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109 | ActionSetting(int NewActionId) |
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110 | { |
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111 | //memset(this, 0, sizeof(ActionSetting)); |
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112 | ActionId = NewActionId; |
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113 | } |
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114 | }; |
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115 | |
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116 | struct ButtonSetting |
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117 | { |
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118 | int RawButtonId; |
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119 | int CurStatus; |
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120 | int PrevStatus; |
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121 | Array<ActionSetting> AssociatedActionList; |
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122 | |
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123 | ButtonSetting(int NewRawButtonId) |
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124 | { |
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125 | //memset(this, 0, sizeof(ButtonSetting)); |
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126 | RawButtonId = NewRawButtonId; |
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127 | } |
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128 | int GetActionSettingIdx(int ActionId) |
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129 | { |
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130 | for (int i = 0; i < AssociatedActionList.Count(); i++) |
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131 | if (AssociatedActionList[i].ActionId == ActionId) |
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132 | return i; |
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133 | return -1; |
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134 | } |
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135 | }; |
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136 | |
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137 | class Input |
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138 | { |
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139 | private: |
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140 | static Array<ButtonSetting> InputAssocationList; |
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141 | |
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142 | static int GetButtonSettingIdx(int ButtonId) |
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143 | { |
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144 | for (int i = 0; i < InputAssocationList.Count(); i++) |
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145 | if (InputAssocationList[i].RawButtonId == ButtonId) |
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146 | return i; |
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147 | return -1; |
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148 | } |
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149 | |
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150 | static void UpdateActionStatus(float seconds); |
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151 | |
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152 | public: |
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153 | |
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154 | /* These methods are general queries */ |
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155 | static ivec2 GetMousePos(); |
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156 | static ivec3 GetMouseButtons(); |
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157 | |
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158 | //BH : Shouldn't use this |
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159 | static int GetButtonState(int button); |
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160 | |
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161 | //Action management |
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162 | static void LinkActionIdToButtonId(int ActionId, int ButtonId); |
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163 | static void UnlinkActionId(int ActionId); |
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164 | static int GetActionStatus(int ActionId); |
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165 | static bool WasActionJustReleased(int ActionId); |
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166 | |
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167 | /* Entities can subscribe to events */ |
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168 | static void TrackMouse(WorldEntity *e); |
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169 | static void UntrackMouse(WorldEntity *e); |
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170 | |
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171 | /* These methods are called by the underlying input listeners */ |
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172 | static void SetMousePos(ivec2 coord); |
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173 | static void SetMouseButton(int index); |
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174 | static void UnsetMouseButton(int index); |
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175 | |
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176 | /* |
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177 | * Joystick handling |
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178 | */ |
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179 | |
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180 | static Stick *CreateStick(); |
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181 | static void DestroyStick(Stick *stick); |
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182 | |
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183 | static Stick *TrackStick(int desired); |
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184 | static void UntrackStick(Stick *stick); |
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185 | }; |
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186 | |
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187 | } /* namespace lol */ |
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188 | |
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189 | #endif // __LOL_INPUT_INPUT_H__ |
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190 | |
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