Last change
on this file since 2291 was
2289,
checked in by sam, 8 years ago
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easymesh: interface the shiny shader with new Light objects.
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File size:
1.1 KB
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Line | |
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1 | // |
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2 | // Lol Engine |
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3 | // |
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4 | // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://www.wtfpl.net/ for more details. |
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9 | // |
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10 | |
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11 | #if defined HAVE_CONFIG_H |
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12 | # include "config.h" |
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13 | #endif |
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14 | |
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15 | #include <cstring> |
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16 | #include <cstdlib> |
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17 | |
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18 | #include "core.h" |
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19 | |
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20 | namespace lol |
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21 | { |
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22 | |
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23 | Light::Light() |
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24 | : m_color(1.f), |
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25 | m_directional(true) |
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26 | { |
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27 | m_gamegroup = GAMEGROUP_BEFORE; |
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28 | m_drawgroup = DRAWGROUP_CAMERA; |
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29 | |
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30 | SetPosition(vec4(0.f)); |
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31 | } |
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32 | |
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33 | Light::~Light() |
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34 | { |
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35 | } |
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36 | |
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37 | void Light::SetPosition(vec4 const &pos) |
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38 | { |
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39 | m_directional = (pos.w > 0.f); |
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40 | m_position = pos.xyz; |
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41 | } |
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42 | |
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43 | vec4 Light::GetPosition() |
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44 | { |
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45 | return vec4(m_position, m_directional ? 1.f : 0.f); |
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46 | } |
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47 | |
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48 | void Light::SetColor(vec4 const &color) |
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49 | { |
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50 | m_color = color; |
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51 | } |
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52 | |
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53 | vec4 Light::GetColor() |
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54 | { |
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55 | return m_color; |
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56 | } |
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57 | |
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58 | void Light::TickGame(float seconds) |
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59 | { |
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60 | WorldEntity::TickGame(seconds); |
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61 | } |
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62 | |
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63 | void Light::TickDraw(float seconds) |
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64 | { |
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65 | WorldEntity::TickDraw(seconds); |
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66 | |
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67 | Scene::GetDefault()->AddLight(this); |
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68 | } |
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69 | |
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70 | } /* namespace lol */ |
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71 | |
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