Last change
on this file since 2291 was
2289,
checked in by sam, 8 years ago
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easymesh: interface the shiny shader with new Light objects.
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File size:
902 bytes
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Line | |
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1 | // |
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2 | // Lol Engine |
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3 | // |
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4 | // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://www.wtfpl.net/ for more details. |
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9 | // |
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10 | |
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11 | // |
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12 | // The Light class |
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13 | // --------------- |
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14 | // |
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15 | |
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16 | #if !defined __LIGHT_H__ |
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17 | #define __LIGHT_H__ |
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18 | |
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19 | #include "worldentity.h" |
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20 | |
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21 | namespace lol |
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22 | { |
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23 | |
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24 | class Light : public WorldEntity |
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25 | { |
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26 | public: |
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27 | Light(); |
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28 | ~Light(); |
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29 | |
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30 | char const *GetName() { return "<light>"; } |
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31 | |
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32 | void SetColor(vec4 const &col); |
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33 | vec4 GetColor(); |
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34 | |
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35 | void SetPosition(vec4 const &pos); |
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36 | vec4 GetPosition(); |
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37 | |
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38 | protected: |
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39 | virtual void TickGame(float seconds); |
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40 | virtual void TickDraw(float seconds); |
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41 | |
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42 | private: |
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43 | vec4 m_color; |
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44 | bool m_directional; |
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45 | }; |
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46 | |
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47 | } /* namespace lol */ |
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48 | |
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49 | #endif /* __LIGHT_H__ */ |
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50 | |
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