source: trunk/src/lolcore.vcxproj.filters @ 1987

Last change on this file since 1987 was 1987, checked in by sam, 7 years ago

gpu: put the texture creation code in its own class; for now a lot of things are
hardcoded and only the fractal demo uses it, but everything will eventually switch.

File size: 63.7 KB
Line 
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1483      <Filter>bullet</Filter>
1484    </ClInclude>
1485    <ClInclude Include="bullet\BulletCollision\Gimpact\gim_radixsort.h">
1486      <Filter>bullet</Filter>
1487    </ClInclude>
1488    <ClInclude Include="bullet\BulletCollision\Gimpact\gim_tri_collision.h">
1489      <Filter>bullet</Filter>
1490    </ClInclude>
1491    <ClInclude Include="bullet\BulletMultiThreaded\HeapManager.h">
1492      <Filter>bullet</Filter>
1493    </ClInclude>
1494    <ClInclude Include="bullet\BulletMultiThreaded\PlatformDefinitions.h">
1495      <Filter>bullet</Filter>
1496    </ClInclude>
1497    <ClInclude Include="bullet\BulletMultiThreaded\PosixThreadSupport.h">
1498      <Filter>bullet</Filter>
1499    </ClInclude>
1500    <ClInclude Include="bullet\BulletMultiThreaded\PpuAddressSpace.h">
1501      <Filter>bullet</Filter>
1502    </ClInclude>
1503    <ClInclude Include="bullet\BulletMultiThreaded\SequentialThreadSupport.h">
1504      <Filter>bullet</Filter>
1505    </ClInclude>
1506    <ClInclude Include="bullet\BulletCollision\CollisionDispatch\SphereTriangleDetector.h">
1507      <Filter>bullet</Filter>
1508    </ClInclude>
1509    <ClInclude Include="bullet\BulletMultiThreaded\SpuCollisionObjectWrapper.h">
1510      <Filter>bullet</Filter>
1511    </ClInclude>
1512    <ClInclude Include="bullet\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuCollisionShapes.h">
1513      <Filter>bullet</Filter>
1514    </ClInclude>
1515    <ClInclude Include="bullet\BulletMultiThreaded\SpuCollisionTaskProcess.h">
1516      <Filter>bullet</Filter>
1517    </ClInclude>
1518    <ClInclude Include="bullet\BulletMultiThreaded\SpuContactManifoldCollisionAlgorithm.h">
1519      <Filter>bullet</Filter>
1520    </ClInclude>
1521    <ClInclude Include="bullet\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuContactResult.h">
1522      <Filter>bullet</Filter>
1523    </ClInclude>
1524    <ClInclude Include="bullet\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuConvexPenetrationDepthSolver.h">
1525      <Filter>bullet</Filter>
1526    </ClInclude>
1527    <ClInclude Include="bullet\BulletMultiThreaded\SpuDoubleBuffer.h">
1528      <Filter>bullet</Filter>
1529    </ClInclude>
1530    <ClInclude Include="bullet\BulletMultiThreaded\SpuFakeDma.h">
1531      <Filter>bullet</Filter>
1532    </ClInclude>
1533    <ClInclude Include="bullet\BulletMultiThreaded\SpuGatheringCollisionDispatcher.h">
1534      <Filter>bullet</Filter>
1535    </ClInclude>
1536    <ClInclude Include="bullet\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuGatheringCollisionTask.h">
1537      <Filter>bullet</Filter>
1538    </ClInclude>
1539    <ClInclude Include="bullet\BulletMultiThreaded\SpuLibspe2Support.h">
1540      <Filter>bullet</Filter>
1541    </ClInclude>
1542    <ClInclude Include="bullet\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuLocalSupport.h">
1543      <Filter>bullet</Filter>
1544    </ClInclude>
1545    <ClInclude Include="bullet\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuMinkowskiPenetrationDepthSolver.h">
1546      <Filter>bullet</Filter>
1547    </ClInclude>
1548    <ClInclude Include="bullet\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuPreferredPenetrationDirections.h">
1549      <Filter>bullet</Filter>
1550    </ClInclude>
1551    <ClInclude Include="bullet\BulletMultiThreaded\SpuSampleTask\SpuSampleTask.h">
1552      <Filter>bullet</Filter>
1553    </ClInclude>
1554    <ClInclude Include="bullet\BulletMultiThreaded\SpuSampleTaskProcess.h">
1555      <Filter>bullet</Filter>
1556    </ClInclude>
1557    <ClInclude Include="bullet\BulletMultiThreaded\SpuSync.h">
1558      <Filter>bullet</Filter>
1559    </ClInclude>
1560    <ClInclude Include="bullet\BulletMultiThreaded\TrbDynBody.h">
1561      <Filter>bullet</Filter>
1562    </ClInclude>
1563    <ClInclude Include="bullet\BulletMultiThreaded\TrbStateVec.h">
1564      <Filter>bullet</Filter>
1565    </ClInclude>
1566    <ClInclude Include="bullet\BulletMultiThreaded\vectormath2bullet.h">
1567      <Filter>bullet</Filter>
1568    </ClInclude>
1569    <ClInclude Include="gpu\lolfx-compiler.h">
1570      <Filter>src\gpu</Filter>
1571    </ClInclude>
1572    <ClInclude Include="gpu\lolfx.h">
1573      <Filter>src\gpu</Filter>
1574    </ClInclude>
1575    <ClInclude Include="generated\lolfx-parser.h">
1576      <Filter>src\gpu</Filter>
1577    </ClInclude>
1578    <ClInclude Include="platform\ps3\ps3app.h">
1579      <Filter>src\platform\ps3</Filter>
1580    </ClInclude>
1581    <ClInclude Include="platform\ps3\ps3input.h">
1582      <Filter>src\platform\ps3</Filter>
1583    </ClInclude>
1584    <ClInclude Include="platform\ps3\threadbase.h">
1585      <Filter>src\platform\ps3</Filter>
1586    </ClInclude>
1587  </ItemGroup>
1588  <ItemGroup>
1589    <LolFxCompile Include="gpu\emptymaterial.lolfx">
1590      <Filter>src\gpu</Filter>
1591    </LolFxCompile>
1592    <LolFxCompile Include="gpu\defaultmaterial.lolfx">
1593      <Filter>src\gpu</Filter>
1594    </LolFxCompile>
1595    <LolFxCompile Include="gpu\testmaterial.lolfx">
1596      <Filter>src\gpu</Filter>
1597    </LolFxCompile>
1598    <LolFxCompile Include="easymesh\shiny.lolfx">
1599      <Filter>src\easymesh</Filter>
1600    </LolFxCompile>
1601  </ItemGroup>
1602  <ItemGroup>
1603    <None Include="easymesh\easymesh-parser.y">
1604      <Filter>src\easymesh</Filter>
1605    </None>
1606    <None Include="easymesh\easymesh-scanner.l">
1607      <Filter>src\easymesh</Filter>
1608    </None>
1609    <None Include="gpu\lolfx-scanner.l">
1610      <Filter>src\gpu</Filter>
1611    </None>
1612    <None Include="gpu\lolfx-parser.y">
1613      <Filter>src\gpu</Filter>
1614    </None>
1615  </ItemGroup>
1616</Project>
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