source: trunk/src/lolcore.vcxproj.filters @ 2370

Last change on this file since 2370 was 2370, checked in by touky, 7 years ago

render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer.

File size: 68.5 KB
Line 
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1497      <Filter>bullet</Filter>
1498    </ClInclude>
1499    <ClInclude Include="bullet\BulletCollision\Gimpact\gim_memory.h">
1500      <Filter>bullet</Filter>
1501    </ClInclude>
1502    <ClInclude Include="bullet\BulletCollision\Gimpact\gim_radixsort.h">
1503      <Filter>bullet</Filter>
1504    </ClInclude>
1505    <ClInclude Include="bullet\BulletCollision\Gimpact\gim_tri_collision.h">
1506      <Filter>bullet</Filter>
1507    </ClInclude>
1508    <ClInclude Include="bullet\BulletMultiThreaded\HeapManager.h">
1509      <Filter>bullet</Filter>
1510    </ClInclude>
1511    <ClInclude Include="bullet\BulletMultiThreaded\PlatformDefinitions.h">
1512      <Filter>bullet</Filter>
1513    </ClInclude>
1514    <ClInclude Include="bullet\BulletMultiThreaded\PosixThreadSupport.h">
1515      <Filter>bullet</Filter>
1516    </ClInclude>
1517    <ClInclude Include="bullet\BulletMultiThreaded\PpuAddressSpace.h">
1518      <Filter>bullet</Filter>
1519    </ClInclude>
1520    <ClInclude Include="bullet\BulletMultiThreaded\SequentialThreadSupport.h">
1521      <Filter>bullet</Filter>
1522    </ClInclude>
1523    <ClInclude Include="bullet\BulletCollision\CollisionDispatch\SphereTriangleDetector.h">
1524      <Filter>bullet</Filter>
1525    </ClInclude>
1526    <ClInclude Include="bullet\BulletMultiThreaded\SpuCollisionObjectWrapper.h">
1527      <Filter>bullet</Filter>
1528    </ClInclude>
1529    <ClInclude Include="bullet\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuCollisionShapes.h">
1530      <Filter>bullet</Filter>
1531    </ClInclude>
1532    <ClInclude Include="bullet\BulletMultiThreaded\SpuCollisionTaskProcess.h">
1533      <Filter>bullet</Filter>
1534    </ClInclude>
1535    <ClInclude Include="bullet\BulletMultiThreaded\SpuContactManifoldCollisionAlgorithm.h">
1536      <Filter>bullet</Filter>
1537    </ClInclude>
1538    <ClInclude Include="bullet\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuContactResult.h">
1539      <Filter>bullet</Filter>
1540    </ClInclude>
1541    <ClInclude Include="bullet\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuConvexPenetrationDepthSolver.h">
1542      <Filter>bullet</Filter>
1543    </ClInclude>
1544    <ClInclude Include="bullet\BulletMultiThreaded\SpuDoubleBuffer.h">
1545      <Filter>bullet</Filter>
1546    </ClInclude>
1547    <ClInclude Include="bullet\BulletMultiThreaded\SpuFakeDma.h">
1548      <Filter>bullet</Filter>
1549    </ClInclude>
1550    <ClInclude Include="bullet\BulletMultiThreaded\SpuGatheringCollisionDispatcher.h">
1551      <Filter>bullet</Filter>
1552    </ClInclude>
1553    <ClInclude Include="bullet\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuGatheringCollisionTask.h">
1554      <Filter>bullet</Filter>
1555    </ClInclude>
1556    <ClInclude Include="bullet\BulletMultiThreaded\SpuLibspe2Support.h">
1557      <Filter>bullet</Filter>
1558    </ClInclude>
1559    <ClInclude Include="bullet\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuLocalSupport.h">
1560      <Filter>bullet</Filter>
1561    </ClInclude>
1562    <ClInclude Include="bullet\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuMinkowskiPenetrationDepthSolver.h">
1563      <Filter>bullet</Filter>
1564    </ClInclude>
1565    <ClInclude Include="bullet\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuPreferredPenetrationDirections.h">
1566      <Filter>bullet</Filter>
1567    </ClInclude>
1568    <ClInclude Include="bullet\BulletMultiThreaded\SpuSampleTask\SpuSampleTask.h">
1569      <Filter>bullet</Filter>
1570    </ClInclude>
1571    <ClInclude Include="bullet\BulletMultiThreaded\SpuSampleTaskProcess.h">
1572      <Filter>bullet</Filter>
1573    </ClInclude>
1574    <ClInclude Include="bullet\BulletMultiThreaded\SpuSync.h">
1575      <Filter>bullet</Filter>
1576    </ClInclude>
1577    <ClInclude Include="bullet\BulletMultiThreaded\TrbDynBody.h">
1578      <Filter>bullet</Filter>
1579    </ClInclude>
1580    <ClInclude Include="bullet\BulletMultiThreaded\TrbStateVec.h">
1581      <Filter>bullet</Filter>
1582    </ClInclude>
1583    <ClInclude Include="bullet\BulletMultiThreaded\vectormath2bullet.h">
1584      <Filter>bullet</Filter>
1585    </ClInclude>
1586    <ClInclude Include="gpu\lolfx-compiler.h">
1587      <Filter>gpu</Filter>
1588    </ClInclude>
1589    <ClInclude Include="generated\lolfx-parser.h">
1590      <Filter>gpu</Filter>
1591    </ClInclude>
1592    <ClInclude Include="platform\ps3\ps3app.h">
1593      <Filter>platform\ps3</Filter>
1594    </ClInclude>
1595    <ClInclude Include="platform\ps3\ps3input.h">
1596      <Filter>platform\ps3</Filter>
1597    </ClInclude>
1598    <ClInclude Include="platform\ps3\threadbase.h">
1599      <Filter>platform\ps3</Filter>
1600    </ClInclude>
1601    <ClInclude Include="map.h">
1602      <Filter>src\...</Filter>
1603    </ClInclude>
1604    <ClInclude Include="lol\base\array.h">
1605      <Filter>lol\base</Filter>
1606    </ClInclude>
1607    <ClInclude Include="lol\base\assert.h">
1608      <Filter>lol\base</Filter>
1609    </ClInclude>
1610    <ClInclude Include="lol\base\hash.h">
1611      <Filter>lol\base</Filter>
1612    </ClInclude>
1613    <ClInclude Include="lol\base\map.h">
1614      <Filter>lol\base</Filter>
1615    </ClInclude>
1616    <ClInclude Include="lol\base\string.h">
1617      <Filter>lol\base</Filter>
1618    </ClInclude>
1619    <ClInclude Include="lol\base\types.h">
1620      <Filter>lol\base</Filter>
1621    </ClInclude>
1622    <ClInclude Include="lol\math\geometry.h">
1623      <Filter>lol\math</Filter>
1624    </ClInclude>
1625    <ClInclude Include="easymesh\csgbsp.h">
1626      <Filter>easymesh</Filter>
1627    </ClInclude>
1628    <ClInclude Include="lol\base\base.h">
1629      <Filter>lol\base</Filter>
1630    </ClInclude>
1631    <ClInclude Include="lol\sys\atomic.h">
1632      <Filter>lol\sys</Filter>
1633    </ClInclude>
1634    <ClInclude Include="lol\math\functions.h">
1635      <Filter>lol\math</Filter>
1636    </ClInclude>
1637    <ClInclude Include="lol\sys\file.h">
1638      <Filter>lol\sys</Filter>
1639    </ClInclude>
1640    <ClInclude Include="lol\gpu\framebuffer.h">
1641      <Filter>lol\gpu</Filter>
1642    </ClInclude>
1643    <ClInclude Include="lol\gpu\indexbuffer.h">
1644      <Filter>lol\gpu</Filter>
1645    </ClInclude>
1646    <ClInclude Include="lol\image\image.h">
1647      <Filter>lol\image</Filter>
1648    </ClInclude>
1649    <ClInclude Include="lol\gpu\gpu.h">
1650      <Filter>lol\gpu</Filter>
1651    </ClInclude>
1652    <ClInclude Include="lol\sys\init.h">
1653      <Filter>lol\sys</Filter>
1654    </ClInclude>
1655    <ClInclude Include="lol\base\log.h">
1656      <Filter>lol\base</Filter>
1657    </ClInclude>
1658    <ClInclude Include="lol\gpu\shader.h">
1659      <Filter>lol\gpu</Filter>
1660    </ClInclude>
1661    <ClInclude Include="lol\sys\thread.h">
1662      <Filter>lol\sys</Filter>
1663    </ClInclude>
1664    <ClInclude Include="lol\gpu\texture.h">
1665      <Filter>lol\gpu</Filter>
1666    </ClInclude>
1667    <ClInclude Include="lol\sys\timer.h">
1668      <Filter>lol\sys</Filter>
1669    </ClInclude>
1670    <ClInclude Include="lol\gpu\vertexbuffer.h">
1671      <Filter>lol\gpu</Filter>
1672    </ClInclude>
1673    <ClInclude Include="lol\sys\sys.h">
1674      <Filter>lol\sys</Filter>
1675    </ClInclude>
1676    <ClInclude Include="lol\gpu\lolfx.h">
1677      <Filter>lol\gpu</Filter>
1678    </ClInclude>
1679    <ClInclude Include="sys\threadbase.h">
1680      <Filter>sys</Filter>
1681    </ClInclude>
1682  </ItemGroup>
1683  <ItemGroup>
1684    <LolFxCompile Include="gpu\emptymaterial.lolfx">
1685      <Filter>gpu</Filter>
1686    </LolFxCompile>
1687    <LolFxCompile Include="gpu\defaultmaterial.lolfx">
1688      <Filter>gpu</Filter>
1689    </LolFxCompile>
1690    <LolFxCompile Include="gpu\testmaterial.lolfx">
1691      <Filter>gpu</Filter>
1692    </LolFxCompile>
1693    <LolFxCompile Include="easymesh\shiny.lolfx">
1694      <Filter>easymesh</Filter>
1695    </LolFxCompile>
1696    <LolFxCompile Include="gradient.lolfx">
1697      <Filter>...</Filter>
1698    </LolFxCompile>
1699    <LolFxCompile Include="gpu\tile.lolfx">
1700      <Filter>...</Filter>
1701    </LolFxCompile>
1702    <LolFxCompile Include="easymesh\shiny_SK.lolfx">
1703      <Filter>easymesh</Filter>
1704    </LolFxCompile>
1705    <LolFxCompile Include="easymesh\shinydebuglighting.lolfx">
1706      <Filter>easymesh</Filter>
1707    </LolFxCompile>
1708    <LolFxCompile Include="easymesh\shinydebugnormal.lolfx">
1709      <Filter>easymesh</Filter>
1710    </LolFxCompile>
1711    <LolFxCompile Include="easymesh\shinydebugUV.lolfx">
1712      <Filter>easymesh</Filter>
1713    </LolFxCompile>
1714    <LolFxCompile Include="easymesh\shinydebugwireframe.lolfx">
1715      <Filter>easymesh</Filter>
1716    </LolFxCompile>
1717  </ItemGroup>
1718  <ItemGroup>
1719    <None Include="easymesh\easymesh-parser.y">
1720      <Filter>easymesh</Filter>
1721    </None>
1722    <None Include="easymesh\easymesh-scanner.l">
1723      <Filter>easymesh</Filter>
1724    </None>
1725    <None Include="gpu\lolfx-scanner.l">
1726      <Filter>gpu</Filter>
1727    </None>
1728    <None Include="gpu\lolfx-parser.y">
1729      <Filter>gpu</Filter>
1730    </None>
1731  </ItemGroup>
1732</Project>
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