source: trunk/src/lolcore.vcxproj @ 2239

Last change on this file since 2239 was 2239, checked in by sam, 10 years ago

build: fix a ClInclude that should have been ClCompile.

File size: 45.7 KB
Line 
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102    <ClCompile Include="bullet\BulletCollision\CollisionDispatch\btActivatingCollisionAlgorithm.cpp" />
103    <ClCompile Include="bullet\BulletCollision\CollisionDispatch\btBox2dBox2dCollisionAlgorithm.cpp" />
104    <ClCompile Include="bullet\BulletCollision\CollisionDispatch\btBoxBoxCollisionAlgorithm.cpp" />
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346    <ClInclude Include="bullet\BulletCollision\CollisionDispatch\btSphereSphereCollisionAlgorithm.h" />
347    <ClInclude Include="bullet\BulletCollision\CollisionDispatch\btSphereTriangleCollisionAlgorithm.h" />
348    <ClInclude Include="bullet\BulletCollision\CollisionDispatch\btUnionFind.h" />
349    <ClInclude Include="bullet\BulletCollision\CollisionDispatch\SphereTriangleDetector.h" />
350    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btBox2dShape.h" />
351    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btBoxShape.h" />
352    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btBvhTriangleMeshShape.h" />
353    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btCapsuleShape.h" />
354    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btCollisionMargin.h" />
355    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btCollisionShape.h" />
356    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btCompoundShape.h" />
357    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btConcaveShape.h" />
358    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btConeShape.h" />
359    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btConvex2dShape.h" />
360    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btConvexHullShape.h" />
361    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btConvexInternalShape.h" />
362    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btConvexPointCloudShape.h" />
363    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btConvexPolyhedron.h" />
364    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btConvexShape.h" />
365    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btConvexTriangleMeshShape.h" />
366    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btCylinderShape.h" />
367    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btEmptyShape.h" />
368    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btHeightfieldTerrainShape.h" />
369    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btMaterial.h" />
370    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btMinkowskiSumShape.h" />
371    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btMultimaterialTriangleMeshShape.h" />
372    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btMultiSphereShape.h" />
373    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btOptimizedBvh.h" />
374    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btPolyhedralConvexShape.h" />
375    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btScaledBvhTriangleMeshShape.h" />
376    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btShapeHull.h" />
377    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btSphereShape.h" />
378    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btStaticPlaneShape.h" />
379    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btStridingMeshInterface.h" />
380    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btTetrahedronShape.h" />
381    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btTriangleBuffer.h" />
382    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btTriangleCallback.h" />
383    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btTriangleIndexVertexArray.h" />
384    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btTriangleIndexVertexMaterialArray.h" />
385    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btTriangleInfoMap.h" />
386    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btTriangleMesh.h" />
387    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btTriangleMeshShape.h" />
388    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btTriangleShape.h" />
389    <ClInclude Include="bullet\BulletCollision\CollisionShapes\btUniformScalingShape.h" />
390    <ClInclude Include="bullet\BulletCollision\Gimpact\btBoxCollision.h" />
391    <ClInclude Include="bullet\BulletCollision\Gimpact\btClipPolygon.h" />
392    <ClInclude Include="bullet\BulletCollision\Gimpact\btContactProcessing.h" />
393    <ClInclude Include="bullet\BulletCollision\Gimpact\btGenericPoolAllocator.h" />
394    <ClInclude Include="bullet\BulletCollision\Gimpact\btGeometryOperations.h" />
395    <ClInclude Include="bullet\BulletCollision\Gimpact\btGImpactBvh.h" />
396    <ClInclude Include="bullet\BulletCollision\Gimpact\btGImpactCollisionAlgorithm.h" />
397    <ClInclude Include="bullet\BulletCollision\Gimpact\btGImpactMassUtil.h" />
398    <ClInclude Include="bullet\BulletCollision\Gimpact\btGImpactQuantizedBvh.h" />
399    <ClInclude Include="bullet\BulletCollision\Gimpact\btGImpactShape.h" />
400    <ClInclude Include="bullet\BulletCollision\Gimpact\btQuantization.h" />
401    <ClInclude Include="bullet\BulletCollision\Gimpact\btTriangleShapeEx.h" />
402    <ClInclude Include="bullet\BulletCollision\Gimpact\gim_array.h" />
403    <ClInclude Include="bullet\BulletCollision\Gimpact\gim_basic_geometry_operations.h" />
404    <ClInclude Include="bullet\BulletCollision\Gimpact\gim_bitset.h" />
405    <ClInclude Include="bullet\BulletCollision\Gimpact\gim_box_collision.h" />
406    <ClInclude Include="bullet\BulletCollision\Gimpact\gim_box_set.h" />
407    <ClInclude Include="bullet\BulletCollision\Gimpact\gim_clip_polygon.h" />
408    <ClInclude Include="bullet\BulletCollision\Gimpact\gim_contact.h" />
409    <ClInclude Include="bullet\BulletCollision\Gimpact\gim_geometry.h" />
410    <ClInclude Include="bullet\BulletCollision\Gimpact\gim_geom_types.h" />
411    <ClInclude Include="bullet\BulletCollision\Gimpact\gim_hash_table.h" />
412    <ClInclude Include="bullet\BulletCollision\Gimpact\gim_linear_math.h" />
413    <ClInclude Include="bullet\BulletCollision\Gimpact\gim_math.h" />
414    <ClInclude Include="bullet\BulletCollision\Gimpact\gim_memory.h" />
415    <ClInclude Include="bullet\BulletCollision\Gimpact\gim_radixsort.h" />
416    <ClInclude Include="bullet\BulletCollision\Gimpact\gim_tri_collision.h" />
417    <ClInclude Include="bullet\BulletCollision\NarrowPhaseCollision\btContinuousConvexCollision.h" />
418    <ClInclude Include="bullet\BulletCollision\NarrowPhaseCollision\btConvexCast.h" />
419    <ClInclude Include="bullet\BulletCollision\NarrowPhaseCollision\btConvexPenetrationDepthSolver.h" />
420    <ClInclude Include="bullet\BulletCollision\NarrowPhaseCollision\btDiscreteCollisionDetectorInterface.h" />
421    <ClInclude Include="bullet\BulletCollision\NarrowPhaseCollision\btGjkConvexCast.h" />
422    <ClInclude Include="bullet\BulletCollision\NarrowPhaseCollision\btGjkEpa2.h" />
423    <ClInclude Include="bullet\BulletCollision\NarrowPhaseCollision\btGjkEpaPenetrationDepthSolver.h" />
424    <ClInclude Include="bullet\BulletCollision\NarrowPhaseCollision\btGjkPairDetector.h" />
425    <ClInclude Include="bullet\BulletCollision\NarrowPhaseCollision\btManifoldPoint.h" />
426    <ClInclude Include="bullet\BulletCollision\NarrowPhaseCollision\btMinkowskiPenetrationDepthSolver.h" />
427    <ClInclude Include="bullet\BulletCollision\NarrowPhaseCollision\btPersistentManifold.h" />
428    <ClInclude Include="bullet\BulletCollision\NarrowPhaseCollision\btPointCollector.h" />
429    <ClInclude Include="bullet\BulletCollision\NarrowPhaseCollision\btPolyhedralContactClipping.h" />
430    <ClInclude Include="bullet\BulletCollision\NarrowPhaseCollision\btRaycastCallback.h" />
431    <ClInclude Include="bullet\BulletCollision\NarrowPhaseCollision\btSimplexSolverInterface.h" />
432    <ClInclude Include="bullet\BulletCollision\NarrowPhaseCollision\btSubSimplexConvexCast.h" />
433    <ClInclude Include="bullet\BulletCollision\NarrowPhaseCollision\btVoronoiSimplexSolver.h" />
434    <ClInclude Include="bullet\BulletDynamics\Character\btCharacterControllerInterface.h" />
435    <ClInclude Include="bullet\BulletDynamics\Character\btKinematicCharacterController.h" />
436    <ClInclude Include="bullet\BulletDynamics\ConstraintSolver\btConeTwistConstraint.h" />
437    <ClInclude Include="bullet\BulletDynamics\ConstraintSolver\btConstraintSolver.h" />
438    <ClInclude Include="bullet\BulletDynamics\ConstraintSolver\btContactConstraint.h" />
439    <ClInclude Include="bullet\BulletDynamics\ConstraintSolver\btContactSolverInfo.h" />
440    <ClInclude Include="bullet\BulletDynamics\ConstraintSolver\btGeneric6DofConstraint.h" />
441    <ClInclude Include="bullet\BulletDynamics\ConstraintSolver\btGeneric6DofSpringConstraint.h" />
442    <ClInclude Include="bullet\BulletDynamics\ConstraintSolver\btHinge2Constraint.h" />
443    <ClInclude Include="bullet\BulletDynamics\ConstraintSolver\btHingeConstraint.h" />
444    <ClInclude Include="bullet\BulletDynamics\ConstraintSolver\btJacobianEntry.h" />
445    <ClInclude Include="bullet\BulletDynamics\ConstraintSolver\btPoint2PointConstraint.h" />
446    <ClInclude Include="bullet\BulletDynamics\ConstraintSolver\btSequentialImpulseConstraintSolver.h" />
447    <ClInclude Include="bullet\BulletDynamics\ConstraintSolver\btSliderConstraint.h" />
448    <ClInclude Include="bullet\BulletDynamics\ConstraintSolver\btSolve2LinearConstraint.h" />
449    <ClInclude Include="bullet\BulletDynamics\ConstraintSolver\btSolverBody.h" />
450    <ClInclude Include="bullet\BulletDynamics\ConstraintSolver\btSolverConstraint.h" />
451    <ClInclude Include="bullet\BulletDynamics\ConstraintSolver\btTypedConstraint.h" />
452    <ClInclude Include="bullet\BulletDynamics\ConstraintSolver\btUniversalConstraint.h" />
453    <ClInclude Include="bullet\BulletDynamics\Dynamics\btActionInterface.h" />
454    <ClInclude Include="bullet\BulletDynamics\Dynamics\btDiscreteDynamicsWorld.h" />
455    <ClInclude Include="bullet\BulletDynamics\Dynamics\btDynamicsWorld.h" />
456    <ClInclude Include="bullet\BulletDynamics\Dynamics\btRigidBody.h" />
457    <ClInclude Include="bullet\BulletDynamics\Dynamics\btSimpleDynamicsWorld.h" />
458    <ClInclude Include="bullet\BulletDynamics\Vehicle\btRaycastVehicle.h" />
459    <ClInclude Include="bullet\BulletDynamics\Vehicle\btVehicleRaycaster.h" />
460    <ClInclude Include="bullet\BulletDynamics\Vehicle\btWheelInfo.h" />
461    <ClInclude Include="bullet\BulletMultiThreaded\btGpu3DGridBroadphase.h" />
462    <ClInclude Include="bullet\BulletMultiThreaded\btGpu3DGridBroadphaseSharedCode.h" />
463    <ClInclude Include="bullet\BulletMultiThreaded\btGpu3DGridBroadphaseSharedDefs.h" />
464    <ClInclude Include="bullet\BulletMultiThreaded\btGpu3DGridBroadphaseSharedTypes.h" />
465    <ClInclude Include="bullet\BulletMultiThreaded\btGpuDefines.h" />
466    <ClInclude Include="bullet\BulletMultiThreaded\btGpuUtilsSharedCode.h" />
467    <ClInclude Include="bullet\BulletMultiThreaded\btGpuUtilsSharedDefs.h" />
468    <ClInclude Include="bullet\BulletMultiThreaded\btParallelConstraintSolver.h" />
469    <ClInclude Include="bullet\BulletMultiThreaded\btThreadSupportInterface.h" />
470    <ClInclude Include="bullet\BulletMultiThreaded\GpuSoftBodySolvers\DX11\btSoftBodySolverBuffer_DX11.h" />
471    <ClInclude Include="bullet\BulletMultiThreaded\GpuSoftBodySolvers\DX11\btSoftBodySolverLinkData_DX11.h" />
472    <ClInclude Include="bullet\BulletMultiThreaded\GpuSoftBodySolvers\DX11\btSoftBodySolverLinkData_DX11SIMDAware.h" />
473    <ClInclude Include="bullet\BulletMultiThreaded\GpuSoftBodySolvers\DX11\btSoftBodySolverTriangleData_DX11.h" />
474    <ClInclude Include="bullet\BulletMultiThreaded\GpuSoftBodySolvers\DX11\btSoftBodySolverVertexBuffer_DX11.h" />
475    <ClInclude Include="bullet\BulletMultiThreaded\GpuSoftBodySolvers\DX11\btSoftBodySolverVertexData_DX11.h" />
476    <ClInclude Include="bullet\BulletMultiThreaded\GpuSoftBodySolvers\DX11\btSoftBodySolver_DX11.h" />
477    <ClInclude Include="bullet\BulletMultiThreaded\GpuSoftBodySolvers\DX11\btSoftBodySolver_DX11SIMDAware.h" />
478    <ClInclude Include="bullet\BulletMultiThreaded\GpuSoftBodySolvers\OpenCL\btSoftBodySolverBuffer_OpenCL.h" />
479    <ClInclude Include="bullet\BulletMultiThreaded\GpuSoftBodySolvers\OpenCL\btSoftBodySolverLinkData_OpenCL.h" />
480    <ClInclude Include="bullet\BulletMultiThreaded\GpuSoftBodySolvers\OpenCL\btSoftBodySolverLinkData_OpenCLSIMDAware.h" />
481    <ClInclude Include="bullet\BulletMultiThreaded\GpuSoftBodySolvers\OpenCL\btSoftBodySolverOutputCLtoGL.h" />
482    <ClInclude Include="bullet\BulletMultiThreaded\GpuSoftBodySolvers\OpenCL\btSoftBodySolverTriangleData_OpenCL.h" />
483    <ClInclude Include="bullet\BulletMultiThreaded\GpuSoftBodySolvers\OpenCL\btSoftBodySolverVertexBuffer_OpenGL.h" />
484    <ClInclude Include="bullet\BulletMultiThreaded\GpuSoftBodySolvers\OpenCL\btSoftBodySolverVertexData_OpenCL.h" />
485    <ClInclude Include="bullet\BulletMultiThreaded\GpuSoftBodySolvers\OpenCL\btSoftBodySolver_OpenCL.h" />
486    <ClInclude Include="bullet\BulletMultiThreaded\GpuSoftBodySolvers\OpenCL\btSoftBodySolver_OpenCLSIMDAware.h" />
487    <ClInclude Include="bullet\BulletMultiThreaded\GpuSoftBodySolvers\Shared\btSoftBodySolverData.h" />
488    <ClInclude Include="bullet\BulletMultiThreaded\HeapManager.h" />
489    <ClInclude Include="bullet\BulletMultiThreaded\PlatformDefinitions.h" />
490    <ClInclude Include="bullet\BulletMultiThreaded\PosixThreadSupport.h" />
491    <ClInclude Include="bullet\BulletMultiThreaded\PpuAddressSpace.h" />
492    <ClInclude Include="bullet\BulletMultiThreaded\SequentialThreadSupport.h" />
493    <ClInclude Include="bullet\BulletMultiThreaded\SpuCollisionObjectWrapper.h" />
494    <ClInclude Include="bullet\BulletMultiThreaded\SpuCollisionTaskProcess.h" />
495    <ClInclude Include="bullet\BulletMultiThreaded\SpuContactManifoldCollisionAlgorithm.h" />
496    <ClInclude Include="bullet\BulletMultiThreaded\SpuDoubleBuffer.h" />
497    <ClInclude Include="bullet\BulletMultiThreaded\SpuFakeDma.h" />
498    <ClInclude Include="bullet\BulletMultiThreaded\SpuGatheringCollisionDispatcher.h" />
499    <ClInclude Include="bullet\BulletMultiThreaded\SpuLibspe2Support.h" />
500    <ClInclude Include="bullet\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\Box.h" />
501    <ClInclude Include="bullet\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\boxBoxDistance.h" />
502    <ClInclude Include="bullet\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuCollisionShapes.h" />
503    <ClInclude Include="bullet\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuContactResult.h" />
504    <ClInclude Include="bullet\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuConvexPenetrationDepthSolver.h" />
505    <ClInclude Include="bullet\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuGatheringCollisionTask.h" />
506    <ClInclude Include="bullet\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuLocalSupport.h" />
507    <ClInclude Include="bullet\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuMinkowskiPenetrationDepthSolver.h" />
508    <ClInclude Include="bullet\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuPreferredPenetrationDirections.h" />
509    <ClInclude Include="bullet\BulletMultiThreaded\SpuSampleTask\SpuSampleTask.h" />
510    <ClInclude Include="bullet\BulletMultiThreaded\SpuSampleTaskProcess.h" />
511    <ClInclude Include="bullet\BulletMultiThreaded\SpuSync.h" />
512    <ClInclude Include="bullet\BulletMultiThreaded\TrbDynBody.h" />
513    <ClInclude Include="bullet\BulletMultiThreaded\TrbStateVec.h" />
514    <ClInclude Include="bullet\BulletMultiThreaded\vectormath2bullet.h" />
515    <ClInclude Include="bullet\BulletMultiThreaded\Win32ThreadSupport.h" />
516    <ClInclude Include="bullet\BulletSoftBody\btDefaultSoftBodySolver.h" />
517    <ClInclude Include="bullet\BulletSoftBody\btSoftBody.h" />
518    <ClInclude Include="bullet\BulletSoftBody\btSoftBodyConcaveCollisionAlgorithm.h" />
519    <ClInclude Include="bullet\BulletSoftBody\btSoftBodyData.h" />
520    <ClInclude Include="bullet\BulletSoftBody\btSoftBodyHelpers.h" />
521    <ClInclude Include="bullet\BulletSoftBody\btSoftBodyInternals.h" />
522    <ClInclude Include="bullet\BulletSoftBody\btSoftBodyRigidBodyCollisionConfiguration.h" />
523    <ClInclude Include="bullet\BulletSoftBody\btSoftBodySolvers.h" />
524    <ClInclude Include="bullet\BulletSoftBody\btSoftBodySolverVertexBuffer.h" />
525    <ClInclude Include="bullet\BulletSoftBody\btSoftRigidCollisionAlgorithm.h" />
526    <ClInclude Include="bullet\BulletSoftBody\btSoftRigidDynamicsWorld.h" />
527    <ClInclude Include="bullet\BulletSoftBody\btSoftSoftCollisionAlgorithm.h" />
528    <ClInclude Include="bullet\BulletSoftBody\btSparseSDF.h" />
529    <ClInclude Include="bullet\LinearMath\btAabbUtil2.h" />
530    <ClInclude Include="bullet\LinearMath\btAlignedAllocator.h" />
531    <ClInclude Include="bullet\LinearMath\btAlignedObjectArray.h" />
532    <ClInclude Include="bullet\LinearMath\btConvexHull.h" />
533    <ClInclude Include="bullet\LinearMath\btConvexHullComputer.h" />
534    <ClInclude Include="bullet\LinearMath\btDefaultMotionState.h" />
535    <ClInclude Include="bullet\LinearMath\btGeometryUtil.h" />
536    <ClInclude Include="bullet\LinearMath\btGrahamScan2dConvexHull.h" />
537    <ClInclude Include="bullet\LinearMath\btHashMap.h" />
538    <ClInclude Include="bullet\LinearMath\btIDebugDraw.h" />
539    <ClInclude Include="bullet\LinearMath\btList.h" />
540    <ClInclude Include="bullet\LinearMath\btMatrix3x3.h" />
541    <ClInclude Include="bullet\LinearMath\btMinMax.h" />
542    <ClInclude Include="bullet\LinearMath\btMotionState.h" />
543    <ClInclude Include="bullet\LinearMath\btPoolAllocator.h" />
544    <ClInclude Include="bullet\LinearMath\btQuadWord.h" />
545    <ClInclude Include="bullet\LinearMath\btQuaternion.h" />
546    <ClInclude Include="bullet\LinearMath\btQuickprof.h" />
547    <ClInclude Include="bullet\LinearMath\btRandom.h" />
548    <ClInclude Include="bullet\LinearMath\btScalar.h" />
549    <ClInclude Include="bullet\LinearMath\btSerializer.h" />
550    <ClInclude Include="bullet\LinearMath\btStackAlloc.h" />
551    <ClInclude Include="bullet\LinearMath\btTransform.h" />
552    <ClInclude Include="bullet\LinearMath\btTransformUtil.h" />
553    <ClInclude Include="bullet\LinearMath\btVector3.h" />
554    <ClInclude Include="camera.h" />
555    <ClInclude Include="core.h" />
556    <ClInclude Include="debug\fps.h" />
557    <ClInclude Include="debug\record.h" />
558    <ClInclude Include="debug\stats.h" />
559    <ClInclude Include="dict.h" />
560    <ClInclude Include="easymesh\csgbsp.h" />
561    <ClInclude Include="easymesh\easymesh-compiler.h" />
562    <ClInclude Include="easymesh\easymesh.h" />
563    <ClInclude Include="eglapp.h" />
564    <ClInclude Include="emitter.h" />
565    <ClInclude Include="entity.h" />
566    <ClInclude Include="font.h" />
567    <ClInclude Include="forge.h" />
568    <ClInclude Include="generated\easymesh-parser.h" />
569    <ClInclude Include="generated\location.hh" />
570    <ClInclude Include="generated\lolfx-parser.h" />
571    <ClInclude Include="generated\position.hh" />
572    <ClInclude Include="generated\stack.hh" />
573    <ClInclude Include="gpu\framebuffer.h" />
574    <ClInclude Include="gpu\indexbuffer.h" />
575    <ClInclude Include="gpu\lolfx-compiler.h" />
576    <ClInclude Include="gpu\lolfx.h" />
577    <ClInclude Include="gpu\shader.h" />
578    <ClInclude Include="gpu\texture.h" />
579    <ClInclude Include="gpu\vertexbuffer.h" />
580    <ClInclude Include="gradient.h" />
581    <ClInclude Include="image\image-private.h" />
582    <ClInclude Include="image\image.h" />
583    <ClInclude Include="input\input.h" />
584    <ClInclude Include="input\keyboard.h" />
585    <ClInclude Include="input\stick.h" />
586    <ClInclude Include="layer.h" />
587    <ClInclude Include="log.h" />
588    <ClInclude Include="loldebug.h" />
589    <ClInclude Include="lolgl.h" />
590    <ClInclude Include="lol\base\array.h" />
591    <ClInclude Include="lol\base\hash.h" />
592    <ClInclude Include="lol\base\map.h" />
593    <ClInclude Include="lol\base\string.h" />
594    <ClInclude Include="lol\base\types.h" />
595    <ClInclude Include="lol\debug.h" />
596    <ClInclude Include="lol\image\color.h" />
597    <ClInclude Include="lol\math\geometry.h" />
598    <ClInclude Include="lol\math\half.h" />
599    <ClInclude Include="lol\math\math.h" />
600    <ClInclude Include="lol\math\real.h" />
601    <ClInclude Include="lol\math\remez.h" />
602    <ClInclude Include="lol\math\vector.h" />
603    <ClInclude Include="lol\sys\init.h" />
604    <ClInclude Include="lol\sys\thread.h" />
605    <ClInclude Include="lol\unit.h" />
606    <ClInclude Include="mesh\mesh.h" />
607    <ClInclude Include="map.h" />
608    <ClInclude Include="numeric.h" />
609    <ClInclude Include="platform.h" />
610    <ClInclude Include="platform\d3d9\d3d9input.h" />
611    <ClInclude Include="platform\ps3\ps3app.h" />
612    <ClInclude Include="platform\ps3\ps3input.h" />
613    <ClInclude Include="platform\ps3\threadbase.h" />
614    <ClInclude Include="platform\sdl\sdlapp.h" />
615    <ClInclude Include="platform\sdl\sdlinput.h" />
616    <ClInclude Include="platform\xbox\xboxapp.h" />
617    <ClInclude Include="platform\xbox\xboxinput.h" />
618    <ClInclude Include="profiler.h" />
619    <ClInclude Include="sample.h" />
620    <ClInclude Include="sampler.h" />
621    <ClInclude Include="scene.h" />
622    <ClInclude Include="simd.h" />
623    <ClInclude Include="sprite.h" />
624    <ClInclude Include="sys\threadbase.h" />
625    <ClInclude Include="text.h" />
626    <ClInclude Include="ticker.h" />
627    <ClInclude Include="tiler.h" />
628    <ClInclude Include="tileset.h" />
629    <ClInclude Include="timer.h" />
630    <ClInclude Include="video.h" />
631    <ClInclude Include="world.h" />
632    <ClInclude Include="worldentity.h" />
633  </ItemGroup>
634  <ItemGroup>
635    <LolFxCompile Include="easymesh\shiny.lolfx" />
636    <LolFxCompile Include="gpu\defaultmaterial.lolfx" />
637    <LolFxCompile Include="gpu\emptymaterial.lolfx" />
638    <LolFxCompile Include="gpu\testmaterial.lolfx" />
639    <LolFxCompile Include="gpu\tile.lolfx" />
640    <LolFxCompile Include="gradient.lolfx" />
641  </ItemGroup>
642  <ItemGroup>
643    <None Include="easymesh\easymesh-parser.y" />
644    <None Include="easymesh\easymesh-scanner.l" />
645    <None Include="gpu\lolfx-parser.y" />
646    <None Include="gpu\lolfx-scanner.l" />
647  </ItemGroup>
648  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
649  <ImportGroup Label="ExtensionTargets">
650    <Import Project="$(SolutionDir)\Lol.Fx.targets" />
651  </ImportGroup>
652</Project>
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