Last change
on this file since 1687 was
783,
checked in by sam, 10 years ago
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build: put debug stuff and shader stuff in subdirectories.
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-
Property svn:keywords set to
Id
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File size:
616 bytes
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1 | // |
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2 | // Lol Engine |
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3 | // |
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4 | // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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9 | // |
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10 | |
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11 | // |
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12 | // Debug entity classes |
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13 | // -------------------- |
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14 | // |
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15 | |
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16 | #if !defined __LOL_LOLDEBUG_H__ |
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17 | #define __LOL_LOLDEBUG_H__ |
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18 | |
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19 | #include "debug/fps.h" |
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20 | #include "debug/quad.h" |
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21 | #include "debug/record.h" |
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22 | #include "debug/sphere.h" |
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23 | #include "debug/stats.h" |
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24 | |
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25 | #endif // __LOL_LOLDEBUG_H__ |
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26 | |
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