source: trunk/src/map.h @ 289

Last change on this file since 289 was 289, checked in by sam, 9 years ago

Change the way the Scene object works.

  • Property svn:keywords set to Id
File size: 740 bytes
Line 
1//
2// Lol Engine
3//
4// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
5//   This program is free software; you can redistribute it and/or
6//   modify it under the terms of the Do What The Fuck You Want To
7//   Public License, Version 2, as published by Sam Hocevar. See
8//   http://sam.zoy.org/projects/COPYING.WTFPL for more details.
9//
10
11//
12// The Map class
13// -------------
14// A Map object is a collection of Layers and other information (to be
15// determined later).
16//
17
18#if !defined __DH_MAP_H__
19#define __DH_MAP_H__
20
21class MapData;
22
23class Map
24{
25public:
26    Map(char const *path);
27    ~Map();
28
29    void Render(int x, int y, int z);
30    int GetWidth();
31    int GetHeight();
32
33private:
34    MapData *data;
35};
36
37#endif // __DH_MAP_H__
38
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