1 | // |
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2 | // Lol Engine |
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3 | // |
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4 | // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://www.wtfpl.net/ for more details. |
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9 | // |
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10 | |
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11 | #if defined HAVE_CONFIG_H |
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12 | # include "config.h" |
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13 | #endif |
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14 | |
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15 | /* This instructs our headers to let SDL override the "main" |
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16 | * symbol using its macros. */ |
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17 | #define LOL_DONT_DIVERT_MAIN 1 |
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18 | |
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19 | #if defined USE_SDL |
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20 | # if defined HAVE_SDL_SDL_H |
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21 | # include <SDL/SDL.h> |
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22 | # else |
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23 | # include <SDL.h> |
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24 | # endif |
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25 | # if defined USE_D3D9 |
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26 | # include <d3d9.h> |
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27 | # include <SDL_syswm.h> |
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28 | # endif |
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29 | #endif |
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30 | |
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31 | #include "core.h" |
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32 | #include "lolgl.h" |
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33 | #include "platform/sdl/sdlapp.h" |
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34 | #include "platform/sdl/sdlinput.h" |
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35 | #if defined USE_XINPUT |
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36 | # include "platform/d3d9/d3d9input.h" |
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37 | #endif |
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38 | |
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39 | #if defined USE_SDL && defined USE_D3D9 |
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40 | HWND g_hwnd = NULL; |
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41 | extern IDirect3DDevice9 *g_d3ddevice; |
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42 | #endif |
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43 | |
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44 | #if defined main |
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45 | # if defined _MSC_VER |
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46 | # pragma comment(linker, "/alternatename:_lol_sdl_main=_lol_sdl_main_msvc") |
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47 | # define WRAPPER lol_sdl_main_msvc |
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48 | # else |
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49 | int lol_sdl_main() __attribute__((weak)); |
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50 | int lol_sdl_main(int argc, char **argv) __attribute__((weak)); |
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51 | int lol_sdl_main(int argc, char **argv, char **envp) __attribute__((weak)); |
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52 | # define WRAPPER lol_sdl_main |
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53 | # endif |
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54 | |
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55 | /* One of these wrappers will be overridden by the user's version */ |
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56 | int WRAPPER() { return 0; } |
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57 | int WRAPPER(int argc, char **argv) { return 0; } |
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58 | int WRAPPER(int argc, char **argv, char **envp) { return 0; } |
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59 | |
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60 | int main(int argc, char *argv[]) |
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61 | { |
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62 | printf("LOL OK\n"); |
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63 | int ret = 0; |
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64 | ret += lol_sdl_main(); |
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65 | ret += lol_sdl_main(argc, argv); |
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66 | ret += lol_sdl_main(argc, argv, NULL); |
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67 | return ret; |
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68 | } |
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69 | #endif |
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70 | |
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71 | namespace lol |
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72 | { |
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73 | |
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74 | /* |
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75 | * SDL App implementation class |
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76 | */ |
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77 | |
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78 | class SdlAppData |
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79 | { |
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80 | friend class SdlApp; |
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81 | |
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82 | private: |
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83 | int unused; |
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84 | }; |
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85 | |
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86 | /* |
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87 | * Public SdlApp class |
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88 | */ |
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89 | |
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90 | SdlApp::SdlApp(char const *title, ivec2 res, float fps) : |
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91 | data(new SdlAppData()) |
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92 | { |
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93 | #if defined USE_SDL |
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94 | /* Initialise SDL */ |
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95 | if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) |
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96 | { |
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97 | Log::Error("cannot initialise SDL: %s\n", SDL_GetError()); |
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98 | exit(EXIT_FAILURE); |
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99 | } |
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100 | |
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101 | # if defined USE_D3D9 |
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102 | SDL_Surface *video = SDL_SetVideoMode(res.x, res.y, 16, 0); |
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103 | SDL_SysWMinfo wminfo; |
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104 | SDL_VERSION(&wminfo.version); |
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105 | SDL_GetWMInfo(&wminfo); |
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106 | g_hwnd = wminfo.window; |
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107 | # else |
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108 | SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); |
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109 | SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); |
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110 | SDL_Surface *video = SDL_SetVideoMode(res.x, res.y, 0, SDL_OPENGL); |
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111 | # endif |
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112 | if (!video) |
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113 | { |
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114 | Log::Error("cannot create rendering window: %s\n", SDL_GetError()); |
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115 | SDL_Quit(); |
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116 | exit(EXIT_FAILURE); |
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117 | } |
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118 | |
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119 | SDL_WM_SetCaption(title, NULL); |
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120 | |
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121 | /* Initialise everything */ |
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122 | Ticker::Setup(fps); |
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123 | Video::Setup(ivec2(video->w, video->h)); |
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124 | Audio::Setup(2); |
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125 | |
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126 | /* Autoreleased objects */ |
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127 | # if defined USE_XINPUT |
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128 | /* Prefer D3d9 for joysticks on Windows, because the X360 pads are not |
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129 | * advertised with the proper number of axes. */ |
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130 | new D3d9Input(); |
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131 | # endif |
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132 | new SdlInput(); |
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133 | #endif |
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134 | } |
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135 | |
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136 | void SdlApp::ShowPointer(bool show) |
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137 | { |
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138 | #if defined USE_SDL |
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139 | SDL_ShowCursor(show ? 1 : 0); |
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140 | #endif |
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141 | } |
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142 | |
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143 | void SdlApp::Tick() |
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144 | { |
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145 | #if defined USE_SDL && defined USE_D3D9 |
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146 | HRESULT hr; |
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147 | hr = g_d3ddevice->BeginScene(); |
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148 | if (FAILED(hr)) |
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149 | Abort(); |
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150 | #endif |
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151 | /* Tick the renderer, show the frame and clamp to desired framerate. */ |
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152 | Ticker::TickDraw(); |
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153 | #if defined USE_SDL |
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154 | # if defined USE_D3D9 |
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155 | hr = g_d3ddevice->EndScene(); |
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156 | if (FAILED(hr)) |
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157 | Abort(); |
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158 | hr = g_d3ddevice->Present(NULL, NULL, NULL, NULL); |
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159 | if (FAILED(hr)) |
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160 | Abort(); |
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161 | # else |
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162 | SDL_GL_SwapBuffers(); |
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163 | # endif |
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164 | #endif |
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165 | } |
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166 | |
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167 | SdlApp::~SdlApp() |
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168 | { |
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169 | #if defined USE_SDL |
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170 | SDL_Quit(); |
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171 | #endif |
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172 | delete data; |
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173 | } |
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174 | |
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175 | } /* namespace lol */ |
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176 | |
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