1 | // |
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2 | // Lol Engine |
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3 | // |
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4 | // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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9 | // |
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10 | |
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11 | #if defined HAVE_CONFIG_H |
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12 | # include "config.h" |
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13 | #endif |
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14 | |
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15 | #if defined USE_SDL |
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16 | # include <SDL.h> |
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17 | #endif |
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18 | |
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19 | #include "core.h" |
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20 | #include "sdlinput.h" |
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21 | |
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22 | namespace lol |
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23 | { |
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24 | |
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25 | /* |
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26 | * SDL Input implementation class |
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27 | */ |
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28 | |
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29 | class SdlInputData |
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30 | { |
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31 | friend class SdlInput; |
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32 | |
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33 | private: |
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34 | void Tick(float deltams); |
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35 | |
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36 | static ivec2 GetMousePos(); |
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37 | }; |
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38 | |
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39 | /* |
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40 | * Public SdlInput class |
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41 | */ |
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42 | |
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43 | SdlInput::SdlInput() |
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44 | : data(new SdlInputData()) |
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45 | { |
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46 | #if defined USE_SDL |
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47 | SDL_Init(SDL_INIT_TIMER); |
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48 | #endif |
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49 | |
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50 | m_gamegroup = GAMEGROUP_BEFORE; |
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51 | } |
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52 | |
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53 | void SdlInput::TickGame(float deltams) |
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54 | { |
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55 | Entity::TickGame(deltams); |
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56 | |
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57 | #if !defined _WIN32 |
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58 | data->Tick(deltams); |
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59 | #endif |
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60 | } |
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61 | |
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62 | void SdlInput::TickDraw(float deltams) |
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63 | { |
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64 | Entity::TickDraw(deltams); |
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65 | |
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66 | #if defined _WIN32 |
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67 | data->Tick(deltams); |
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68 | #endif |
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69 | } |
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70 | |
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71 | void SdlInputData::Tick(float deltams) |
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72 | { |
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73 | #if defined USE_SDL |
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74 | /* Handle mouse input */ |
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75 | ivec2 mouse = SdlInputData::GetMousePos();; |
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76 | Input::SetMousePos(mouse); |
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77 | |
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78 | /* Handle keyboard and WM events */ |
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79 | SDL_Event event; |
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80 | while (SDL_PollEvent(&event)) |
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81 | { |
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82 | switch (event.type) |
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83 | { |
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84 | case SDL_QUIT: |
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85 | Ticker::Shutdown(); |
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86 | break; |
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87 | #if 0 |
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88 | case SDL_KEYDOWN: |
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89 | Input::KeyPressed(event.key.keysym.sym, deltams); |
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90 | break; |
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91 | #endif |
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92 | case SDL_MOUSEBUTTONDOWN: |
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93 | case SDL_MOUSEBUTTONUP: |
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94 | { |
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95 | ivec2 newmouse = SdlInputData::GetMousePos(); |
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96 | if (newmouse != mouse) |
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97 | Input::SetMousePos(mouse = newmouse); |
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98 | if (event.type == SDL_MOUSEBUTTONDOWN) |
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99 | Input::SetMouseButton(event.button.button - 1); |
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100 | else |
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101 | Input::UnsetMouseButton(event.button.button - 1); |
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102 | break; |
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103 | } |
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104 | } |
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105 | } |
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106 | |
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107 | /* Send the whole keyboard state to the input system */ |
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108 | #if 0 |
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109 | Uint8 *keystate = SDL_GetKeyState(NULL); |
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110 | for (int i = 0; i < 256; i++) |
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111 | if (keystate[i]) |
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112 | Input::KeyPressed(i, deltams); |
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113 | #endif |
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114 | #endif |
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115 | } |
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116 | |
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117 | SdlInput::~SdlInput() |
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118 | { |
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119 | delete data; |
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120 | } |
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121 | |
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122 | ivec2 SdlInputData::GetMousePos() |
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123 | { |
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124 | ivec2 ret(-1, -1); |
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125 | |
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126 | #if defined USE_SDL |
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127 | if (SDL_GetAppState() & SDL_APPMOUSEFOCUS) |
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128 | { |
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129 | SDL_GetMouseState(&ret.x, &ret.y); |
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130 | ret.y = Video::GetSize().y - 1 - ret.y; |
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131 | } |
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132 | #endif |
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133 | return ret; |
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134 | } |
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135 | |
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136 | } /* namespace lol */ |
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137 | |
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