source: trunk/src/scene.h @ 1082

Last change on this file since 1082 was 866, checked in by sam, 9 years ago

core: more vec?i -> ?veci renames.

  • Property svn:keywords set to Id
File size: 807 bytes
Line 
1//
2// Lol Engine
3//
4// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
5//   This program is free software; you can redistribute it and/or
6//   modify it under the terms of the Do What The Fuck You Want To
7//   Public License, Version 2, as published by Sam Hocevar. See
8//   http://sam.zoy.org/projects/COPYING.WTFPL for more details.
9//
10
11//
12// The Scene class
13// ---------------
14//
15
16#if !defined __LOL_SCENE_H__
17#define __LOL_SCENE_H__
18
19#include <stdint.h>
20
21#include "tileset.h"
22
23namespace lol
24{
25
26class SceneData;
27
28class Scene
29{
30public:
31    Scene(float angle);
32    ~Scene();
33
34    static Scene *GetDefault();
35    static void Reset();
36
37    void AddTile(TileSet *tileset, int id, vec3 pos, int o);
38    void Render();
39
40private:
41    SceneData *data;
42};
43
44} /* namespace lol */
45
46#endif // __LOL_SCENE_H__
47
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