source: trunk/src/scene.h @ 748

Last change on this file since 748 was 748, checked in by sam, 9 years ago

core: fix include guard naming scheme.

  • Property svn:keywords set to Id
File size: 785 bytes
Line 
1//
2// Lol Engine
3//
4// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
5//   This program is free software; you can redistribute it and/or
6//   modify it under the terms of the Do What The Fuck You Want To
7//   Public License, Version 2, as published by Sam Hocevar. See
8//   http://sam.zoy.org/projects/COPYING.WTFPL for more details.
9//
10
11//
12// The Scene class
13// ---------------
14//
15
16#if !defined __LOL_SCENE_H__
17#define __LOL_SCENE_H__
18
19#include <stdint.h>
20
21namespace lol
22{
23
24class SceneData;
25
26class Scene
27{
28public:
29    Scene(float angle);
30    ~Scene();
31
32    static Scene *GetDefault();
33    static void Reset();
34
35    void AddTile(uint32_t code, int x, int y, int z, int o);
36    void Render();
37
38private:
39    SceneData *data;
40};
41
42} /* namespace lol */
43
44#endif // __LOL_SCENE_H__
45
Note: See TracBrowser for help on using the repository browser.