Line | |
---|
1 | // |
---|
2 | // Lol Engine |
---|
3 | // |
---|
4 | // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> |
---|
5 | // This program is free software; you can redistribute it and/or |
---|
6 | // modify it under the terms of the Do What The Fuck You Want To |
---|
7 | // Public License, Version 2, as published by Sam Hocevar. See |
---|
8 | // http://www.wtfpl.net/ for more details. |
---|
9 | // |
---|
10 | |
---|
11 | // |
---|
12 | // The Sprite class |
---|
13 | // ---------------- |
---|
14 | // |
---|
15 | |
---|
16 | #if !defined __LOL_SPRITE_H__ |
---|
17 | #define __LOL_SPRITE_H__ |
---|
18 | |
---|
19 | #include "worldentity.h" |
---|
20 | #include "tileset.h" |
---|
21 | |
---|
22 | namespace lol |
---|
23 | { |
---|
24 | |
---|
25 | class SpriteData; |
---|
26 | |
---|
27 | class Sprite : public WorldEntity |
---|
28 | { |
---|
29 | public: |
---|
30 | Sprite(TileSet *tileset, int id); |
---|
31 | virtual ~Sprite(); |
---|
32 | |
---|
33 | protected: |
---|
34 | virtual void TickGame(float seconds); |
---|
35 | virtual void TickDraw(float seconds); |
---|
36 | |
---|
37 | private: |
---|
38 | SpriteData *data; |
---|
39 | }; |
---|
40 | |
---|
41 | } /* namespace lol */ |
---|
42 | |
---|
43 | #endif // __LOL_SPRITE_H__ |
---|
44 | |
---|
Note: See
TracBrowser
for help on using the repository browser.