source: trunk/src/text.h @ 664

Last change on this file since 664 was 664, checked in by sam, 9 years ago

Get rid of float3, float4, int3 etc. in favour of GLSL types.

  • Property svn:keywords set to Id
File size: 901 bytes
Line 
1//
2// Lol Engine
3//
4// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
5//   This program is free software; you can redistribute it and/or
6//   modify it under the terms of the Do What The Fuck You Want To
7//   Public License, Version 2, as published by Sam Hocevar. See
8//   http://sam.zoy.org/projects/COPYING.WTFPL for more details.
9//
10
11//
12// The Text class
13// --------------
14//
15
16#if !defined __DH_TEXT_H__
17#define __DH_TEXT_H__
18
19#include "entity.h"
20
21class TextData;
22
23class Text : public Entity
24{
25public:
26    Text(char const *text, char const *font);
27    virtual ~Text();
28
29    void SetText(char const *text);
30    void SetInt(int val);
31    void SetPos(vec3i pos);
32    void SetAlign(int align);
33
34    enum
35    {
36        ALIGN_LEFT,
37        ALIGN_RIGHT,
38        ALIGN_CENTER,
39    };
40
41protected:
42    virtual void TickDraw(float deltams);
43
44private:
45    TextData *data;
46};
47
48#endif // __DH_TEXT_H__
49
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