source: trunk/src/ticker.h @ 94

Last change on this file since 94 was 94, checked in by sam, 10 years ago

Implement a clean class for various assets that can be ticked both in
the game context and in the render context, and a ticker class that
takes care of the ticking.

  • Property svn:keywords set to Id
File size: 309 bytes
Line 
1
2/*
3 * The tick manager
4 */
5
6#if !defined __DH_TICKER_H__
7#define __DH_TICKER_H__
8
9#include <stdint.h>
10
11#include "asset.h"
12
13class Ticker
14{
15public:
16    static void Register(Asset *asset);
17
18    static void TickGame(float delta_time);
19    static void TickRender(float delta_time);
20};
21
22#endif // __DH_TICKER_H__
23
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