1 | // |
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2 | // Lol Engine |
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3 | // |
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4 | // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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9 | // |
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10 | |
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11 | #if defined HAVE_CONFIG_H |
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12 | # include "config.h" |
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13 | #endif |
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14 | |
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15 | #include <cstdlib> |
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16 | #include <cstdio> |
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17 | #include <cstring> |
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18 | |
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19 | #if defined WIN32 && !defined _XBOX |
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20 | # define WIN32_LEAN_AND_MEAN |
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21 | # include <windows.h> |
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22 | # if defined USE_D3D9 |
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23 | # define FAR |
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24 | # define NEAR |
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25 | # include <d3d9.h> |
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26 | # endif |
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27 | #endif |
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28 | |
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29 | #include "core.h" |
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30 | #include "lolgl.h" |
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31 | |
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32 | using namespace std; |
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33 | |
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34 | #if defined USE_D3D9 |
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35 | extern IDirect3DDevice9 *g_d3ddevice; |
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36 | #elif defined _XBOX |
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37 | extern D3DDevice *g_d3ddevice; |
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38 | #endif |
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39 | |
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40 | namespace lol |
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41 | { |
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42 | |
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43 | /* |
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44 | * TileSet implementation class |
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45 | */ |
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46 | |
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47 | class TileSetData |
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48 | { |
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49 | friend class TileSet; |
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50 | |
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51 | private: |
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52 | char *name, *path; |
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53 | int *tiles, ntiles; |
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54 | ivec2 size, isize, count; |
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55 | vec2 scale; |
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56 | float tx, ty; |
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57 | |
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58 | Image *img; |
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59 | #if defined USE_D3D9 |
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60 | IDirect3DTexture9 *m_tex; |
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61 | #elif defined _XBOX |
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62 | D3DTexture *m_tex; |
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63 | #else |
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64 | GLuint m_tex; |
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65 | #endif |
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66 | }; |
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67 | |
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68 | /* |
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69 | * Public TileSet class |
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70 | */ |
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71 | |
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72 | TileSet::TileSet(char const *path, ivec2 size, ivec2 count) |
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73 | : data(new TileSetData()) |
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74 | { |
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75 | data->name = (char *)malloc(10 + strlen(path) + 1); |
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76 | data->path = data->name + 10; |
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77 | sprintf(data->name, "<tileset> %s", path); |
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78 | |
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79 | data->tiles = NULL; |
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80 | data->m_tex = 0; |
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81 | data->img = new Image(path); |
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82 | data->isize = data->img->GetSize(); |
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83 | |
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84 | if (count.x > 0 && count.y > 0) |
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85 | { |
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86 | data->count = count; |
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87 | data->size = data->isize / count; |
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88 | } |
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89 | else |
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90 | { |
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91 | if (size.x <= 0 || size.y <= 0) |
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92 | size = ivec2(32, 32); |
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93 | data->count.x = data->isize.x > size.x ? data->isize.x / size.x : 1; |
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94 | data->count.y = data->isize.y > size.y ? data->isize.y / size.y : 1; |
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95 | data->size = size; |
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96 | } |
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97 | |
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98 | data->tx = (float)data->size.x / PotUp(data->isize.x); |
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99 | data->ty = (float)data->size.y / PotUp(data->isize.y); |
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100 | |
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101 | data->ntiles = data->count.x * data->count.y; |
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102 | |
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103 | m_drawgroup = DRAWGROUP_BEFORE; |
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104 | } |
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105 | |
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106 | TileSet::~TileSet() |
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107 | { |
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108 | free(data->tiles); |
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109 | free(data->name); |
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110 | delete data; |
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111 | } |
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112 | |
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113 | void TileSet::TickDraw(float seconds) |
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114 | { |
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115 | Entity::TickDraw(seconds); |
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116 | |
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117 | if (IsDestroying()) |
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118 | { |
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119 | if (data->img) |
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120 | delete data->img; |
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121 | else |
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122 | #if defined USE_D3D9 || defined _XBOX |
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123 | /* FIXME: is it really the correct call? */ |
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124 | data->m_tex->Release(); |
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125 | #else |
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126 | glDeleteTextures(1, &data->m_tex); |
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127 | #endif |
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128 | } |
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129 | else if (data->img) |
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130 | { |
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131 | #if defined USE_D3D9 || defined _XBOX |
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132 | D3DFORMAT format; |
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133 | #else |
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134 | GLuint format; |
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135 | #endif |
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136 | int planes; |
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137 | |
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138 | switch (data->img->GetFormat()) |
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139 | { |
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140 | case Image::FORMAT_RGB: |
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141 | #if defined USE_D3D9 |
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142 | format = D3DFMT_R8G8B8; |
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143 | #elif defined _XBOX |
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144 | format = D3DFMT_LIN_A8R8G8B8; /* FIXME */ |
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145 | #else |
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146 | format = GL_RGB; |
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147 | #endif |
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148 | planes = 3; |
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149 | break; |
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150 | case Image::FORMAT_RGBA: |
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151 | default: |
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152 | #if defined USE_D3D9 |
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153 | format = D3DFMT_A8R8G8B8; |
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154 | #elif defined _XBOX |
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155 | /* By default the X360 will swizzle the texture. Ask for linear. */ |
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156 | format = D3DFMT_LIN_A8R8G8B8; |
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157 | #else |
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158 | format = GL_RGBA; |
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159 | #endif |
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160 | planes = 4; |
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161 | break; |
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162 | } |
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163 | |
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164 | int w = PotUp(data->isize.x); |
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165 | int h = PotUp(data->isize.y); |
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166 | |
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167 | uint8_t *pixels = (uint8_t *)data->img->GetData(); |
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168 | if (w != data->isize.x || h != data->isize.y) |
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169 | { |
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170 | uint8_t *tmp = (uint8_t *)malloc(planes * w * h); |
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171 | for (int line = 0; line < data->isize.y; line++) |
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172 | memcpy(tmp + planes * w * line, |
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173 | pixels + planes * data->isize.x * line, |
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174 | planes * data->isize.x); |
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175 | pixels = tmp; |
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176 | } |
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177 | |
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178 | #if defined USE_D3D9 || defined _XBOX |
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179 | D3DLOCKED_RECT rect; |
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180 | HRESULT hr; |
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181 | # if defined USE_D3D9 |
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182 | hr = g_d3ddevice->CreateTexture(w, h, 1, D3DUSAGE_DYNAMIC, format, |
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183 | D3DPOOL_DEFAULT, &data->m_tex, NULL); |
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184 | # elif defined _XBOX |
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185 | hr = g_d3ddevice->CreateTexture(w, h, 1, D3DUSAGE_WRITEONLY, format, |
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186 | D3DPOOL_DEFAULT, &data->m_tex, NULL); |
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187 | # endif |
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188 | if (FAILED(hr)) |
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189 | Abort(); |
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190 | # if defined USE_D3D9 |
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191 | hr = data->m_tex->LockRect(0, &rect, NULL, D3DLOCK_DISCARD); |
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192 | # else |
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193 | hr = data->m_tex->LockRect(0, &rect, NULL, 0); |
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194 | # endif |
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195 | if (FAILED(hr)) |
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196 | Abort(); |
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197 | for (int j = 0; j < h; j++) |
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198 | memcpy((uint8_t *)rect.pBits + j * rect.Pitch, pixels + w * j * 4, w * 4); |
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199 | hr = data->m_tex->UnlockRect(0); |
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200 | if (FAILED(hr)) |
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201 | Abort(); |
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202 | #else |
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203 | glGenTextures(1, &data->m_tex); |
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204 | glEnable(GL_TEXTURE_2D); |
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205 | glBindTexture(GL_TEXTURE_2D, data->m_tex); |
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206 | |
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207 | glTexImage2D(GL_TEXTURE_2D, 0, format, w, h, 0, |
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208 | format, GL_UNSIGNED_BYTE, pixels); |
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209 | |
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210 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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211 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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212 | #endif |
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213 | |
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214 | if (pixels != data->img->GetData()) |
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215 | free(pixels); |
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216 | delete data->img; |
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217 | data->img = NULL; |
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218 | } |
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219 | } |
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220 | |
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221 | char const *TileSet::GetName() |
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222 | { |
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223 | return data->name; |
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224 | } |
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225 | |
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226 | ivec2 TileSet::GetCount() const |
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227 | { |
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228 | return data->count; |
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229 | } |
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230 | |
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231 | ivec2 TileSet::GetSize(int tileid) const |
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232 | { |
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233 | return data->size; |
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234 | } |
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235 | |
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236 | void TileSet::Bind() |
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237 | { |
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238 | if (!data->img && data->m_tex) |
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239 | { |
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240 | #if defined USE_D3D9 || defined _XBOX |
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241 | HRESULT hr = g_d3ddevice->SetTexture(0, data->m_tex); |
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242 | if (FAILED(hr)) |
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243 | Abort(); |
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244 | #else |
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245 | glActiveTexture(GL_TEXTURE0); |
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246 | glBindTexture(GL_TEXTURE_2D, data->m_tex); |
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247 | #endif |
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248 | } |
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249 | } |
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250 | |
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251 | void TileSet::Unbind() |
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252 | { |
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253 | if (!data->img && data->m_tex) |
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254 | { |
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255 | #if defined USE_D3D9 || defined _XBOX |
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256 | HRESULT hr = g_d3ddevice->SetTexture(0, NULL); |
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257 | if (FAILED(hr)) |
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258 | Abort(); |
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259 | #else |
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260 | glActiveTexture(GL_TEXTURE0); |
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261 | glBindTexture(GL_TEXTURE_2D, 0); |
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262 | #endif |
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263 | } |
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264 | } |
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265 | |
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266 | void TileSet::BlitTile(uint32_t id, vec3 pos, int o, vec2 scale, |
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267 | float *vertex, float *texture) |
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268 | { |
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269 | float tx = data->tx * ((id & 0xffff) % data->count.x); |
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270 | float ty = data->ty * ((id & 0xffff) / data->count.x); |
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271 | |
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272 | int dx = data->size.x * scale.x; |
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273 | int dy = o ? 0 : data->size.y * scale.y; |
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274 | int dz = o ? data->size.y * scale.y : 0; |
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275 | |
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276 | if (!data->img && data->m_tex) |
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277 | { |
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278 | float tmp[10]; |
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279 | |
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280 | *vertex++ = pos.x + dx; |
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281 | *vertex++ = pos.y + dy; |
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282 | *vertex++ = pos.z + dz; |
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283 | *texture++ = tx + data->tx; |
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284 | *texture++ = ty; |
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285 | |
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286 | *vertex++ = tmp[0] = pos.x; |
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287 | *vertex++ = tmp[1] = pos.y + dy; |
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288 | *vertex++ = tmp[2] = pos.z + dz; |
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289 | *texture++ = tmp[3] = tx; |
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290 | *texture++ = tmp[4] = ty; |
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291 | |
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292 | *vertex++ = tmp[5] = pos.x + dx; |
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293 | *vertex++ = tmp[6] = pos.y; |
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294 | *vertex++ = tmp[7] = pos.z; |
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295 | *texture++ = tmp[8] = tx + data->tx; |
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296 | *texture++ = tmp[9] = ty + data->ty; |
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297 | |
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298 | *vertex++ = tmp[5]; |
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299 | *vertex++ = tmp[6]; |
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300 | *vertex++ = tmp[7]; |
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301 | *texture++ = tmp[8]; |
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302 | *texture++ = tmp[9]; |
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303 | |
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304 | *vertex++ = tmp[0]; |
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305 | *vertex++ = tmp[1]; |
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306 | *vertex++ = tmp[2]; |
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307 | *texture++ = tmp[3]; |
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308 | *texture++ = tmp[4]; |
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309 | |
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310 | *vertex++ = pos.x; |
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311 | *vertex++ = pos.y; |
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312 | *vertex++ = pos.z; |
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313 | *texture++ = tx; |
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314 | *texture++ = ty + data->ty; |
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315 | } |
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316 | else |
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317 | { |
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318 | memset(vertex, 0, 3 * sizeof(float)); |
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319 | memset(texture, 0, 2 * sizeof(float)); |
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320 | } |
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321 | } |
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322 | |
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323 | } /* namespace lol */ |
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324 | |
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