Last change
on this file since 100 was
100,
checked in by sam, 11 years ago
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Slightly improve the documentation in a few files, add the missing
joystick class, and put a header in each source file.
|
-
Property svn:keywords set to
Id
|
File size:
680 bytes
|
Line | |
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1 | // |
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2 | // Deus Hax (working title) |
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3 | // Copyright (c) 2010 Sam Hocevar <sam@hocevar.net> |
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4 | // |
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5 | |
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6 | // |
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7 | // The TileSet class |
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8 | // ----------------- |
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9 | // A TileSet contains the information necesary to blit tiles to the game |
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10 | // screen. |
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11 | // |
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12 | |
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13 | #if !defined __DH_TILESET_H__ |
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14 | #define __DH_TILESET_H__ |
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15 | |
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16 | #include <stdint.h> |
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17 | |
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18 | #include "asset.h" |
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19 | |
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20 | class TileSetData; |
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21 | |
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22 | class TileSet : public Asset |
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23 | { |
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24 | public: |
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25 | TileSet(char const *path); |
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26 | virtual ~TileSet(); |
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27 | |
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28 | /* Inherited from Asset */ |
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29 | virtual void TickRender(float delta_time); |
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30 | |
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31 | /* New implementations */ |
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32 | char const *GetName(); |
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33 | |
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34 | void BlitTile(uint32_t id, int x, int y); |
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35 | |
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36 | private: |
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37 | TileSetData *data; |
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38 | }; |
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39 | |
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40 | #endif // __DH_TILESET_H__ |
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41 | |
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