source: trunk/src/tileset.h @ 210

Last change on this file since 210 was 210, checked in by sam, 10 years ago

Allow for different priorities in game and draw tick levels.

  • Property svn:keywords set to Id
File size: 811 bytes
Line 
1//
2// Deus Hax (working title)
3// Copyright (c) 2010 Sam Hocevar <sam@hocevar.net>
4//
5
6//
7// The TileSet class
8// -----------------
9// A TileSet is a collection of tiles stored in a texture. Texture uploading
10// and freeing is done in the render tick method. When the refcount drops to
11// zero, the texture is freed.
12//
13
14#if !defined __DH_TILESET_H__
15#define __DH_TILESET_H__
16
17#include <stdint.h>
18
19#include "entity.h"
20
21class TileSetData;
22
23class TileSet : public Entity
24{
25public:
26    TileSet(char const *path);
27    virtual ~TileSet();
28
29protected:
30    /* Inherited from Entity */
31    virtual char const *GetName();
32    virtual void TickDraw(float deltams);
33
34public:
35    /* New methods */
36    void BlitTile(uint32_t id, int x, int y, int z, int o);
37
38private:
39    TileSetData *data;
40};
41
42#endif // __DH_TILESET_H__
43
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