source: trunk/src/worldentity.cpp @ 686

Last change on this file since 686 was 686, checked in by sam, 9 years ago

Put everything in the "lol" namespace. Better late than never.

  • Property svn:keywords set to Id
File size: 825 bytes
Line 
1//
2// Lol Engine
3//
4// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
5//   This program is free software; you can redistribute it and/or
6//   modify it under the terms of the Do What The Fuck You Want To
7//   Public License, Version 2, as published by Sam Hocevar. See
8//   http://sam.zoy.org/projects/COPYING.WTFPL for more details.
9//
10
11#if defined HAVE_CONFIG_H
12#   include "config.h"
13#endif
14
15#include <cstdlib>
16#include <cstdio>
17
18#include "core.h"
19
20namespace lol
21{
22
23/*
24 * Public WorldEntity class
25 */
26
27WorldEntity::WorldEntity()
28{
29}
30
31WorldEntity::~WorldEntity()
32{
33}
34
35char const *WorldEntity::GetName()
36{
37    return "<worldentity>";
38}
39
40void WorldEntity::TickGame(float deltams)
41{
42    Entity::TickGame(deltams);
43}
44
45void WorldEntity::TickDraw(float deltams)
46{
47    Entity::TickDraw(deltams);
48}
49
50} /* namespace lol */
51
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