source: trunk/src/worldentity.h @ 332

Last change on this file since 332 was 332, checked in by sam, 9 years ago

Implement the title screen. Click on it to start a game.

  • Property svn:keywords set to Id
File size: 915 bytes
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1//
2// Lol Engine
3//
4// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
5//   This program is free software; you can redistribute it and/or
6//   modify it under the terms of the Do What The Fuck You Want To
7//   Public License, Version 2, as published by Sam Hocevar. See
8//   http://sam.zoy.org/projects/COPYING.WTFPL for more details.
9//
10
11//
12// The GraphicEntity class
13// -----------------------
14//
15
16#if !defined __DH_WORLDENTITY_H__
17#define __DH_WORLDENTITY_H__
18
19#include "entity.h"
20
21class WorldEntity : public Entity
22{
23public:
24    float3 position;
25    float3 rotation;
26    float3 velocity;
27    float3 bbox[2];
28
29    int2 mousepos;
30    int3 mousebuttons;
31    int3 pressed, clicked, released;
32
33protected:
34    WorldEntity();
35    virtual ~WorldEntity();
36
37    virtual char const *GetName();
38
39    virtual void TickGame(float deltams);
40    virtual void TickDraw(float deltams);
41};
42
43#endif // __DH_WORLDENTITY_H__
44
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