source: trunk/src @ 1139

Name Size Rev Age Author Last Change
../
application 1106   8 years sam core: try to merge Ticker and Emcee. Still not very good.
debug 1135   8 years sam math: move most vector and matrix member functions to global functions.
gpu 1053   8 years sam gpu: start implementing a vertex buffer object.
gtk 220   9 years sam Split test-map into deus-hax and monsterz.
image 1139   8 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
lol 1139   8 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
platform 1139   8 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
shader 832   8 years sam shader: factor the uniform handling logic into platform-independent …
thread 1109   8 years sam build: for now, assume anything with <pthread.h> uses the pthread API.
audio.cpp 713 bytes 950   8 years sam build: fix Win64 compilation with mingw64, using an updated SDL build.
audio.h 652 bytes 748   9 years sam core: fix include guard naming scheme.
bitfield.h 1.0 KB 748   9 years sam core: fix include guard naming scheme.
core.h 2.4 KB 1139   8 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
dict.cpp 3.1 KB 958   8 years sam osx: automake does not support .mm files yet, so rename ios-image.mm …
dict.h 816 bytes 958   8 years sam osx: automake does not support .mm files yet, so rename ios-image.mm …
eglapp.cpp 4.2 KB 1106   8 years sam core: try to merge Ticker and Emcee. Still not very good.
eglapp.h 718 bytes 1139   8 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
emitter.cpp 2.2 KB 837   8 years sam emitter: fix wrong velocity value computation in the particles.
emitter.h 877 bytes 790   8 years sam tileset: replace the Tiler ID system with real TileSet objects. The …
entity.cpp 1.6 KB 1110   8 years sam core: prefix Entity members with m_ to avoid accidental shadowing.
entity.h 2.2 KB 1110   8 years sam core: prefix Entity members with m_ to avoid accidental shadowing.
font.cpp 1.5 KB 1110   8 years sam core: prefix Entity members with m_ to avoid accidental shadowing.
font.h 879 bytes 866   8 years sam core: more vec?i -> ?veci renames.
forge.cpp 1.0 KB 686   9 years sam Put everything in the "lol" namespace. Better late than never.
forge.h 721 bytes 748   9 years sam core: fix include guard naming scheme.
gradient.cpp 7.3 KB 960   8 years sam osx: link with the proper OpenGL libraries on OS X.
gradient.h 863 bytes 860   8 years sam render: add a Gradient class that will be used for dithering later.
half.cpp 9.5 KB 1114   8 years sam core: fix compilation warnings in one of the float-to-half LUTs.
half.h 3.9 KB 1041   8 years sam core: new combinations of integer vectors (unsigned, 8-bit, etc.), dot …
hash.cpp 1.2 KB 686   9 years sam Put everything in the "lol" namespace. Better late than never.
hash.h 577 bytes 748   9 years sam core: fix include guard naming scheme.
input.cpp 3.8 KB 1136   8 years sam math: try to implement the magic getter/setter pattern. BREAKS BUILD.
input.h 1.1 KB 1139   8 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
layer.cpp 1.5 KB 866   8 years sam core: more vec?i -> ?veci renames.
layer.h 800 bytes 748   9 years sam core: fix include guard naming scheme.
log.cpp 1.6 KB 939   8 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
log.h 999 bytes 905   8 years sam core: a few compilation fixes for non-GCC compilers.
loldebug.h 616 bytes 783   8 years sam build: put debug stuff and shader stuff in subdirectories.
lolgl.h 1.8 KB 960   8 years sam osx: link with the proper OpenGL libraries on OS X.
Makefile.am 2.1 KB 1139   8 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
map.cpp 4.9 KB 1046   8 years sam core: split vector operations into linear and non-linear so that we …
map.h 783 bytes 748   9 years sam core: fix include guard naming scheme.
numeric.h 1.2 KB 761   9 years sam core: don't explicitly use std:: prefix when the platform may not …
platform.cpp 682 bytes 939   8 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
platform.h 661 bytes 749   9 years sam ui: add a Platform class to query information about the current …
profiler.cpp 1.5 KB 735   9 years sam core: get rid of now useless <cstdio> includes.
profiler.h 1.1 KB 748   9 years sam core: fix include guard naming scheme.
real.cpp 33.8 KB 1130   8 years sam math: implement ulp() for reals, which returns the smallest real y > 0 …
sample.cpp 1.6 KB 950   8 years sam build: fix Win64 compilation with mingw64, using an updated SDL build.
sample.h 913 bytes 748   9 years sam core: fix include guard naming scheme.
sampler.cpp 1.2 KB 686   9 years sam Put everything in the "lol" namespace. Better late than never.
sampler.h 742 bytes 748   9 years sam core: fix include guard naming scheme.
scene.cpp 13.2 KB 1083   8 years sam gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
scene.h 807 bytes 866   8 years sam core: more vec?i -> ?veci renames.
sprite.cpp 1.0 KB 1031   8 years sam sprite: remove spurious property that caused sprites to be always …
sprite.h 820 bytes 862   8 years sam core: add a Sprite class to try to factor some common logic currently …
text.cpp 2.0 KB 1110   8 years sam core: prefix Entity members with m_ to avoid accidental shadowing.
text.h 943 bytes 866   8 years sam core: more vec?i -> ?veci renames.
ticker.cpp 11.6 KB 1125   8 years gary core: throw out the idea of a disk thread, let's seem what comes from it.
ticker.h 1.2 KB 1106   8 years sam core: try to merge Ticker and Emcee. Still not very good.
tiler.cpp 1.1 KB 863   8 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
tiler.h 785 bytes 863   8 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
tileset.cpp 5.5 KB 1134   8 years sam math: use the usual GLSL member names for vectors (xyzw, rgba, stpq).
tileset.h 1.2 KB 866   8 years sam core: more vec?i -> ?veci renames.
timer.cpp 3.7 KB 1082   8 years sam core: port all code to NativeClient. Nothing runs for now, but it builds.
timer.h 686 bytes 748   9 years sam core: fix include guard naming scheme.
trig.cpp 14.7 KB 910   8 years sam core: fix a bug on the PS3 version of lol_sin().
trig.h 827 bytes 885   8 years sam core: start implementing optimised trigonometry functions for PS3 and x86.
vector.cpp 10.4 KB 1139   8 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
video.cpp 4.3 KB 1108   8 years sam gl: cache viewport size on all platforms, because we cannot query it …
video.h 924 bytes 863   8 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
world.cpp 1.1 KB 1110   8 years sam core: prefix Entity members with m_ to avoid accidental shadowing.
world.h 894 bytes 748   9 years sam core: fix include guard naming scheme.
worldentity.cpp 1.0 KB 1046   8 years sam core: split vector operations into linear and non-linear so that we …
worldentity.h 953 bytes 866   8 years sam core: more vec?i -> ?veci renames.
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