source: trunk/src @ 1149

Name Size Rev Age Author Last Change
../
application 1106   11 years sam core: try to merge Ticker and Emcee. Still not very good.
debug 1146   11 years sam win32: some compilation fixes here and there.
gpu 1053   11 years sam gpu: start implementing a vertex buffer object.
gtk 220   12 years sam Split test-map into deus-hax and monsterz.
image 1139   11 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
lol 1149   11 years gary math: minor compilation fixes for Visual Studio. Still does not link.
platform 1139   11 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
shader 832   12 years sam shader: factor the uniform handling logic into platform-independent …
thread 1144   11 years sam threads: change Queue to a template so that we can manage the element type.
audio.cpp 713 bytes 950   12 years sam build: fix Win64 compilation with mingw64, using an updated SDL build.
audio.h 652 bytes 748   12 years sam core: fix include guard naming scheme.
bitfield.h 1.0 KB 748   12 years sam core: fix include guard naming scheme.
core.h 2.4 KB 1139   11 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
dict.cpp 3.1 KB 958   12 years sam osx: automake does not support .mm files yet, so rename ios-image.mm …
dict.h 816 bytes 958   12 years sam osx: automake does not support .mm files yet, so rename ios-image.mm …
eglapp.cpp 4.2 KB 1106   11 years sam core: try to merge Ticker and Emcee. Still not very good.
eglapp.h 718 bytes 1139   11 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
emitter.cpp 2.2 KB 837   12 years sam emitter: fix wrong velocity value computation in the particles.
emitter.h 877 bytes 790   12 years sam tileset: replace the Tiler ID system with real TileSet objects. The …
entity.cpp 1.6 KB 1110   11 years sam core: prefix Entity members with m_ to avoid accidental shadowing.
entity.h 2.2 KB 1110   11 years sam core: prefix Entity members with m_ to avoid accidental shadowing.
font.cpp 1.5 KB 1110   11 years sam core: prefix Entity members with m_ to avoid accidental shadowing.
font.h 879 bytes 866   12 years sam core: more vec?i -> ?veci renames.
forge.cpp 1.0 KB 686   12 years sam Put everything in the "lol" namespace. Better late than never.
forge.h 721 bytes 748   12 years sam core: fix include guard naming scheme.
gradient.cpp 7.3 KB 960   12 years sam osx: link with the proper OpenGL libraries on OS X.
gradient.h 863 bytes 860   12 years sam render: add a Gradient class that will be used for dithering later.
half.cpp 9.5 KB 1114   11 years sam core: fix compilation warnings in one of the float-to-half LUTs.
half.h 4.0 KB 1146   11 years sam win32: some compilation fixes here and there.
hash.cpp 1.2 KB 686   12 years sam Put everything in the "lol" namespace. Better late than never.
hash.h 577 bytes 748   12 years sam core: fix include guard naming scheme.
input.cpp 3.8 KB 1136   11 years sam math: try to implement the magic getter/setter pattern. BREAKS BUILD.
input.h 1.1 KB 1139   11 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
layer.cpp 1.5 KB 866   12 years sam core: more vec?i -> ?veci renames.
layer.h 800 bytes 748   12 years sam core: fix include guard naming scheme.
log.cpp 1.6 KB 939   12 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
log.h 999 bytes 905   12 years sam core: a few compilation fixes for non-GCC compilers.
loldebug.h 616 bytes 783   12 years sam build: put debug stuff and shader stuff in subdirectories.
lolgl.h 1.8 KB 960   12 years sam osx: link with the proper OpenGL libraries on OS X.
Makefile.am 2.1 KB 1139   11 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
map.cpp 4.9 KB 1046   11 years sam core: split vector operations into linear and non-linear so that we …
map.h 783 bytes 748   12 years sam core: fix include guard naming scheme.
numeric.h 1.2 KB 761   12 years sam core: don't explicitly use std:: prefix when the platform may not …
platform.cpp 682 bytes 939   12 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
platform.h 661 bytes 749   12 years sam ui: add a Platform class to query information about the current …
profiler.cpp 1.5 KB 735   12 years sam core: get rid of now useless <cstdio> includes.
profiler.h 1.1 KB 748   12 years sam core: fix include guard naming scheme.
real.cpp 33.8 KB 1130   11 years sam math: implement ulp() for reals, which returns the smallest real y > 0 …
sample.cpp 1.6 KB 950   12 years sam build: fix Win64 compilation with mingw64, using an updated SDL build.
sample.h 913 bytes 748   12 years sam core: fix include guard naming scheme.
sampler.cpp 1.2 KB 686   12 years sam Put everything in the "lol" namespace. Better late than never.
sampler.h 742 bytes 748   12 years sam core: fix include guard naming scheme.
scene.cpp 13.2 KB 1083   11 years sam gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
scene.h 807 bytes 866   12 years sam core: more vec?i -> ?veci renames.
sprite.cpp 1.0 KB 1031   11 years sam sprite: remove spurious property that caused sprites to be always …
sprite.h 820 bytes 862   12 years sam core: add a Sprite class to try to factor some common logic currently …
text.cpp 2.0 KB 1110   11 years sam core: prefix Entity members with m_ to avoid accidental shadowing.
text.h 943 bytes 866   12 years sam core: more vec?i -> ?veci renames.
ticker.cpp 11.6 KB 1144   11 years sam threads: change Queue to a template so that we can manage the element type.
ticker.h 1.2 KB 1106   11 years sam core: try to merge Ticker and Emcee. Still not very good.
tiler.cpp 1.1 KB 863   12 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
tiler.h 785 bytes 863   12 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
tileset.cpp 5.5 KB 1134   11 years sam math: use the usual GLSL member names for vectors (xyzw, rgba, stpq).
tileset.h 1.2 KB 866   12 years sam core: more vec?i -> ?veci renames.
timer.cpp 3.7 KB 1082   11 years sam core: port all code to NativeClient. Nothing runs for now, but it builds.
timer.h 686 bytes 748   12 years sam core: fix include guard naming scheme.
trig.cpp 14.7 KB 910   12 years sam core: fix a bug on the PS3 version of lol_sin().
trig.h 827 bytes 885   12 years sam core: start implementing optimised trigonometry functions for PS3 and x86.
vector.cpp 10.4 KB 1149   11 years gary math: minor compilation fixes for Visual Studio. Still does not link.
video.cpp 4.3 KB 1108   11 years sam gl: cache viewport size on all platforms, because we cannot query it …
video.h 924 bytes 863   12 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
world.cpp 1.1 KB 1110   11 years sam core: prefix Entity members with m_ to avoid accidental shadowing.
world.h 894 bytes 748   12 years sam core: fix include guard naming scheme.
worldentity.cpp 1.0 KB 1046   11 years sam core: split vector operations into linear and non-linear so that we …
worldentity.h 953 bytes 866   12 years sam core: more vec?i -> ?veci renames.
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