source: trunk/src @ 1309

Name Size Rev Age Author Last Change
../
application 1219   8 years sam android: slightly update Android project for newer SDK versions.
debug 1309   8 years sam core: make timers second-based rather than millisecond-based.
gpu 1303   8 years sam gpu: temporarily enable alpha blending in the vertex buffer code.
image 1207   8 years sam win32: the GDI+ byte swapping was wrong; fix that.
lol 1305   8 years sam math: chage quaternion constructor to wxyz order because it matches …
math 1305   8 years sam math: chage quaternion constructor to wxyz order because it matches …
platform 1241   8 years sam gpu: fix a great lot of Direct3D problems, spotted using PIX.
thread 1173   9 years sam xbox: start working on an Xbox/Direct3D port.
array.h 11.8 KB 1295   8 years sam core: fix a bug in the Array class copy constructor, found thanks to …
audio.cpp 713 bytes 950   9 years sam build: fix Win64 compilation with mingw64, using an updated SDL build.
audio.h 652 bytes 748   10 years sam core: fix include guard naming scheme.
bitfield.h 1.0 KB 748   10 years sam core: fix include guard naming scheme.
camera.cpp 1.3 KB 1307   8 years sam core: move the Camera class from Orbital to the engine core.
camera.h 994 bytes 1307   8 years sam core: move the Camera class from Orbital to the engine core.
core.h 2.5 KB 1307   8 years sam core: move the Camera class from Orbital to the engine core.
dict.cpp 3.1 KB 1173   9 years sam xbox: start working on an Xbox/Direct3D port.
dict.h 816 bytes 958   9 years sam osx: automake does not support .mm files yet, so rename ios-image.mm …
eglapp.cpp 4.2 KB 1106   9 years sam core: try to merge Ticker and Emcee. Still not very good.
eglapp.h 718 bytes 1139   9 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
emitter.cpp 2.2 KB 1198   8 years sam core: allow each blitted tile to be stretched differently.
emitter.h 877 bytes 790   9 years sam tileset: replace the Tiler ID system with real TileSet objects. The …
entity.cpp 1.6 KB 1110   9 years sam core: prefix Entity members with m_ to avoid accidental shadowing.
entity.h 2.2 KB 1110   9 years sam core: prefix Entity members with m_ to avoid accidental shadowing.
font.cpp 1.5 KB 1198   8 years sam core: allow each blitted tile to be stretched differently.
font.h 904 bytes 1198   8 years sam core: allow each blitted tile to be stretched differently.
forge.cpp 1.0 KB 686   10 years sam Put everything in the "lol" namespace. Better late than never.
forge.h 721 bytes 748   10 years sam core: fix include guard naming scheme.
gradient.cpp 6.9 KB 1300   8 years sam core: prefix some member variables with m_ for clarity.
gradient.h 863 bytes 860   9 years sam render: add a Gradient class that will be used for dithering later.
hash.cpp 1.2 KB 686   10 years sam Put everything in the "lol" namespace. Better late than never.
hash.h 577 bytes 748   10 years sam core: fix include guard naming scheme.
input.cpp 4.2 KB 1308   8 years touky Added GetButtonState() in Input class. Added Escape button in to quit …
input.h 1.1 KB 1308   8 years touky Added GetButtonState() in Input class. Added Escape button in to quit …
layer.cpp 1.5 KB 866   9 years sam core: more vec?i -> ?veci renames.
layer.h 800 bytes 748   10 years sam core: fix include guard naming scheme.
log.cpp 1.6 KB 939   9 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
log.h 999 bytes 905   9 years sam core: a few compilation fixes for non-GCC compilers.
loldebug.h 616 bytes 783   9 years sam build: put debug stuff and shader stuff in subdirectories.
lolgl.h 1.8 KB 960   9 years sam osx: link with the proper OpenGL libraries on OS X.
Makefile.am 2.5 KB 1307   8 years sam core: move the Camera class from Orbital to the engine core.
map.cpp 4.9 KB 1198   8 years sam core: allow each blitted tile to be stretched differently.
map.h 783 bytes 748   10 years sam core: fix include guard naming scheme.
numeric.h 1.2 KB 761   9 years sam core: don't explicitly use std:: prefix when the platform may not …
platform.cpp 682 bytes 939   9 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
platform.h 661 bytes 749   10 years sam ui: add a Platform class to query information about the current …
profiler.cpp 1.5 KB 1309   8 years sam core: make timers second-based rather than millisecond-based.
profiler.h 1.1 KB 748   10 years sam core: fix include guard naming scheme.
sample.cpp 1.6 KB 950   9 years sam build: fix Win64 compilation with mingw64, using an updated SDL build.
sample.h 913 bytes 748   10 years sam core: fix include guard naming scheme.
sampler.cpp 1.2 KB 686   10 years sam Put everything in the "lol" namespace. Better late than never.
sampler.h 742 bytes 748   10 years sam core: fix include guard naming scheme.
scene.cpp 12.6 KB 1241   8 years sam gpu: fix a great lot of Direct3D problems, spotted using PIX.
scene.h 819 bytes 1198   8 years sam core: allow each blitted tile to be stretched differently.
sprite.cpp 1.1 KB 1300   8 years sam core: prefix some member variables with m_ for clarity.
sprite.h 820 bytes 862   9 years sam core: add a Sprite class to try to factor some common logic currently …
text.cpp 2.0 KB 1110   9 years sam core: prefix Entity members with m_ to avoid accidental shadowing.
text.h 943 bytes 866   9 years sam core: more vec?i -> ?veci renames.
ticker.cpp 11.6 KB 1309   8 years sam core: make timers second-based rather than millisecond-based.
ticker.h 1.2 KB 1106   9 years sam core: try to merge Ticker and Emcee. Still not very good.
tiler.cpp 1.1 KB 1198   8 years sam core: allow each blitted tile to be stretched differently.
tiler.h 747 bytes 1198   8 years sam core: allow each blitted tile to be stretched differently.
tileset.cpp 7.6 KB 1241   8 years sam gpu: fix a great lot of Direct3D problems, spotted using PIX.
tileset.h 1.3 KB 1233   8 years sam gpu: add an Unbind() method for textures for clean up. Unfortunately …
timer.cpp 3.9 KB 1309   8 years sam core: make timers second-based rather than millisecond-based.
timer.h 680 bytes 1309   8 years sam core: make timers second-based rather than millisecond-based.
video.cpp 7.6 KB 1303   8 years sam gpu: temporarily enable alpha blending in the vertex buffer code.
video.h 967 bytes 1199   8 years sam video: allow to set the default clear color.
world.cpp 1.1 KB 1110   9 years sam core: prefix Entity members with m_ to avoid accidental shadowing.
world.h 894 bytes 748   10 years sam core: fix include guard naming scheme.
worldentity.cpp 1.0 KB 1300   8 years sam core: prefix some member variables with m_ for clarity.
worldentity.h 971 bytes 1300   8 years sam core: prefix some member variables with m_ for clarity.
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