source: trunk/src @ 1310

Name Size Rev Age Author Last Change
../
application 1219   9 years sam android: slightly update Android project for newer SDK versions.
debug 1310   9 years sam core: tick methods now use seconds, like any sane system.
gpu 1303   9 years sam gpu: temporarily enable alpha blending in the vertex buffer code.
image 1207   9 years sam win32: the GDI+ byte swapping was wrong; fix that.
lol 1305   9 years sam math: chage quaternion constructor to wxyz order because it matches …
math 1305   9 years sam math: chage quaternion constructor to wxyz order because it matches …
platform 1310   9 years sam core: tick methods now use seconds, like any sane system.
thread 1173   9 years sam xbox: start working on an Xbox/Direct3D port.
array.h 11.8 KB 1295   9 years sam core: fix a bug in the Array class copy constructor, found thanks to …
audio.cpp 713 bytes 950   10 years sam build: fix Win64 compilation with mingw64, using an updated SDL build.
audio.h 652 bytes 748   10 years sam core: fix include guard naming scheme.
bitfield.h 1.0 KB 748   10 years sam core: fix include guard naming scheme.
camera.cpp 1.3 KB 1310   9 years sam core: tick methods now use seconds, like any sane system.
camera.h 994 bytes 1310   9 years sam core: tick methods now use seconds, like any sane system.
core.h 2.5 KB 1307   9 years sam core: move the Camera class from Orbital to the engine core.
dict.cpp 3.1 KB 1173   9 years sam xbox: start working on an Xbox/Direct3D port.
dict.h 816 bytes 958   10 years sam osx: automake does not support .mm files yet, so rename ios-image.mm …
eglapp.cpp 4.2 KB 1106   9 years sam core: try to merge Ticker and Emcee. Still not very good.
eglapp.h 718 bytes 1139   9 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
emitter.cpp 2.2 KB 1310   9 years sam core: tick methods now use seconds, like any sane system.
emitter.h 877 bytes 1310   9 years sam core: tick methods now use seconds, like any sane system.
entity.cpp 1.6 KB 1310   9 years sam core: tick methods now use seconds, like any sane system.
entity.h 2.2 KB 1310   9 years sam core: tick methods now use seconds, like any sane system.
font.cpp 1.5 KB 1310   9 years sam core: tick methods now use seconds, like any sane system.
font.h 904 bytes 1310   9 years sam core: tick methods now use seconds, like any sane system.
forge.cpp 1.0 KB 686   10 years sam Put everything in the "lol" namespace. Better late than never.
forge.h 721 bytes 748   10 years sam core: fix include guard naming scheme.
gradient.cpp 6.9 KB 1310   9 years sam core: tick methods now use seconds, like any sane system.
gradient.h 863 bytes 1310   9 years sam core: tick methods now use seconds, like any sane system.
hash.cpp 1.2 KB 686   10 years sam Put everything in the "lol" namespace. Better late than never.
hash.h 577 bytes 748   10 years sam core: fix include guard naming scheme.
input.cpp 4.2 KB 1308   9 years touky Added GetButtonState() in Input class. Added Escape button in to quit …
input.h 1.1 KB 1310   9 years sam core: tick methods now use seconds, like any sane system.
layer.cpp 1.5 KB 866   10 years sam core: more vec?i -> ?veci renames.
layer.h 800 bytes 748   10 years sam core: fix include guard naming scheme.
log.cpp 1.6 KB 939   10 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
log.h 999 bytes 905   10 years sam core: a few compilation fixes for non-GCC compilers.
loldebug.h 616 bytes 783   10 years sam build: put debug stuff and shader stuff in subdirectories.
lolgl.h 1.8 KB 960   10 years sam osx: link with the proper OpenGL libraries on OS X.
Makefile.am 2.5 KB 1307   9 years sam core: move the Camera class from Orbital to the engine core.
map.cpp 4.9 KB 1198   9 years sam core: allow each blitted tile to be stretched differently.
map.h 783 bytes 748   10 years sam core: fix include guard naming scheme.
numeric.h 1.2 KB 761   10 years sam core: don't explicitly use std:: prefix when the platform may not …
platform.cpp 682 bytes 939   10 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
platform.h 661 bytes 749   10 years sam ui: add a Platform class to query information about the current …
profiler.cpp 1.5 KB 1309   9 years sam core: make timers second-based rather than millisecond-based.
profiler.h 1.1 KB 748   10 years sam core: fix include guard naming scheme.
sample.cpp 1.6 KB 1310   9 years sam core: tick methods now use seconds, like any sane system.
sample.h 913 bytes 1310   9 years sam core: tick methods now use seconds, like any sane system.
sampler.cpp 1.2 KB 686   10 years sam Put everything in the "lol" namespace. Better late than never.
sampler.h 742 bytes 748   10 years sam core: fix include guard naming scheme.
scene.cpp 12.6 KB 1241   9 years sam gpu: fix a great lot of Direct3D problems, spotted using PIX.
scene.h 819 bytes 1198   9 years sam core: allow each blitted tile to be stretched differently.
sprite.cpp 1.1 KB 1310   9 years sam core: tick methods now use seconds, like any sane system.
sprite.h 820 bytes 1310   9 years sam core: tick methods now use seconds, like any sane system.
text.cpp 2.0 KB 1310   9 years sam core: tick methods now use seconds, like any sane system.
text.h 943 bytes 1310   9 years sam core: tick methods now use seconds, like any sane system.
ticker.cpp 11.6 KB 1310   9 years sam core: tick methods now use seconds, like any sane system.
ticker.h 1.2 KB 1106   9 years sam core: try to merge Ticker and Emcee. Still not very good.
tiler.cpp 1.1 KB 1198   9 years sam core: allow each blitted tile to be stretched differently.
tiler.h 747 bytes 1198   9 years sam core: allow each blitted tile to be stretched differently.
tileset.cpp 7.6 KB 1310   9 years sam core: tick methods now use seconds, like any sane system.
tileset.h 1.3 KB 1310   9 years sam core: tick methods now use seconds, like any sane system.
timer.cpp 3.9 KB 1309   9 years sam core: make timers second-based rather than millisecond-based.
timer.h 680 bytes 1309   9 years sam core: make timers second-based rather than millisecond-based.
video.cpp 7.6 KB 1303   9 years sam gpu: temporarily enable alpha blending in the vertex buffer code.
video.h 967 bytes 1199   9 years sam video: allow to set the default clear color.
world.cpp 1.1 KB 1310   9 years sam core: tick methods now use seconds, like any sane system.
world.h 894 bytes 1310   9 years sam core: tick methods now use seconds, like any sane system.
worldentity.cpp 1.0 KB 1310   9 years sam core: tick methods now use seconds, like any sane system.
worldentity.h 971 bytes 1310   9 years sam core: tick methods now use seconds, like any sane system.
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