source: trunk/src @ 133

Name Size Rev Age Author Last Change
../
gtk 126   10 years sam Minor updates here and there. Not worth mentioning.
asset.cpp 1.0 KB 130   10 years sam Try to detect assets not calling their super tick methods. Already …
asset.h 1.1 KB 130   10 years sam Try to detect assets not calling their super tick methods. Already …
debugfps.cpp 1.8 KB 130   10 years sam Try to detect assets not calling their super tick methods. Already …
debugfps.h 474 bytes 111   10 years sam The frame counter is now an asset object.
debugsprite.cpp 1.0 KB 133   10 years sam Fix z-sorting of tiles. For now.
debugsprite.h 577 bytes 132   10 years sam Add a debug sprite to the scene.
font.cpp 2.9 KB 127   10 years sam Improve the text appearance using an outline.
font.h 630 bytes 121   10 years sam Implement naive bold font printing.
forge.cpp 1.8 KB 111   10 years sam The frame counter is now an asset object.
forge.h 391 bytes 111   10 years sam The frame counter is now an asset object.
game.cpp 1.3 KB 131   10 years sam Allow other classes to request the Game's Scene object.
game.h 664 bytes 131   10 years sam Allow other classes to request the Game's Scene object.
joystick.cpp 456 bytes 100   10 years sam Slightly improve the documentation in a few files, add the missing …
joystick.h 512 bytes 100   10 years sam Slightly improve the documentation in a few files, add the missing …
layer.cpp 986 bytes 133   10 years sam Fix z-sorting of tiles. For now.
layer.h 532 bytes 133   10 years sam Fix z-sorting of tiles. For now.
Makefile.am 943 bytes 132   10 years sam Add a debug sprite to the scene.
map.cpp 4.1 KB 133   10 years sam Fix z-sorting of tiles. For now.
map.h 515 bytes 126   10 years sam Minor updates here and there. Not worth mentioning.
profiler.cpp 1.3 KB 122   10 years sam Implement the profiling system.
profiler.h 617 bytes 122   10 years sam Implement the profiling system.
scene.cpp 1.5 KB 133   10 years sam Fix z-sorting of tiles. For now.
scene.h 414 bytes 133   10 years sam Fix z-sorting of tiles. For now.
sdlinput.cpp 1.3 KB 117   10 years sam Properly initialise SDL in the input system's constructor.
sdlinput.h 500 bytes 103   10 years sam Reimplement the SDL input as a ticked asset object.
test-map.cpp 1.5 KB 132   10 years sam Add a debug sprite to the scene.
ticker.cpp 4.2 KB 130   10 years sam Try to detect assets not calling their super tick methods. Already …
ticker.h 496 bytes 126   10 years sam Minor updates here and there. Not worth mentioning.
tiler.cpp 2.0 KB 100   10 years sam Slightly improve the documentation in a few files, add the missing …
tiler.h 444 bytes 100   10 years sam Slightly improve the documentation in a few files, add the missing …
tileset.cpp 2.4 KB 105   10 years sam Create a helper class for easy scene setup. Highly reduces the number …
tileset.h 822 bytes 106   10 years sam Make the Game class an asset like the others.
timer.cpp 2.4 KB 128   10 years sam Implement Timer::PollSeconds(), if necessary.
timer.h 404 bytes 128   10 years sam Implement Timer::PollSeconds(), if necessary.
video.cpp 1.1 KB 105   10 years sam Create a helper class for easy scene setup. Highly reduces the number …
video.h 359 bytes 105   10 years sam Create a helper class for easy scene setup. Highly reduces the number …
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