source: trunk/src @ 141

Name Size Rev Age Author Last Change
../
gtk 126   10 years sam Minor updates here and there. Not worth mentioning.
asset.cpp 1.0 KB 130   10 years sam Try to detect assets not calling their super tick methods. Already …
asset.h 1.2 KB 140   10 years sam Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group.
debugfps.cpp 1.8 KB 130   10 years sam Try to detect assets not calling their super tick methods. Already …
debugfps.h 474 bytes 111   10 years sam The frame counter is now an asset object.
debugsprite.cpp 1.0 KB 141   10 years sam Fix Z-sorting yet again, and add real level support to map loading.
debugsprite.h 577 bytes 132   10 years sam Add a debug sprite to the scene.
font.cpp 2.9 KB 127   10 years sam Improve the text appearance using an outline.
font.h 630 bytes 121   10 years sam Implement naive bold font printing.
forge.cpp 1.8 KB 111   10 years sam The frame counter is now an asset object.
forge.h 391 bytes 111   10 years sam The frame counter is now an asset object.
game.cpp 1.3 KB 137   10 years sam Invert the mouse coordinate handling logic.
game.h 664 bytes 131   10 years sam Allow other classes to request the Game's Scene object.
joystick.cpp 456 bytes 100   10 years sam Slightly improve the documentation in a few files, add the missing …
joystick.h 512 bytes 100   10 years sam Slightly improve the documentation in a few files, add the missing …
layer.cpp 1.0 KB 141   10 years sam Fix Z-sorting yet again, and add real level support to map loading.
layer.h 532 bytes 133   10 years sam Fix z-sorting of tiles. For now.
Makefile.am 943 bytes 132   10 years sam Add a debug sprite to the scene.
map.cpp 4.2 KB 141   10 years sam Fix Z-sorting yet again, and add real level support to map loading.
map.h 515 bytes 126   10 years sam Minor updates here and there. Not worth mentioning.
profiler.cpp 1.3 KB 122   10 years sam Implement the profiling system.
profiler.h 617 bytes 122   10 years sam Implement the profiling system.
scene.cpp 2.2 KB 141   10 years sam Fix Z-sorting yet again, and add real level support to map loading.
scene.h 414 bytes 133   10 years sam Fix z-sorting of tiles. For now.
sdlinput.cpp 1.3 KB 138   10 years sam Start to handle differences between vertical and horizontal tiles.
sdlinput.h 500 bytes 103   10 years sam Reimplement the SDL input as a ticked asset object.
test-map.cpp 1.5 KB 132   10 years sam Add a debug sprite to the scene.
ticker.cpp 4.2 KB 130   10 years sam Try to detect assets not calling their super tick methods. Already …
ticker.h 496 bytes 126   10 years sam Minor updates here and there. Not worth mentioning.
tiler.cpp 2.0 KB 138   10 years sam Start to handle differences between vertical and horizontal tiles.
tiler.h 460 bytes 138   10 years sam Start to handle differences between vertical and horizontal tiles.
tileset.cpp 2.6 KB 138   10 years sam Start to handle differences between vertical and horizontal tiles.
tileset.h 836 bytes 138   10 years sam Start to handle differences between vertical and horizontal tiles.
timer.cpp 2.4 KB 128   10 years sam Implement Timer::PollSeconds(), if necessary.
timer.h 404 bytes 128   10 years sam Implement Timer::PollSeconds(), if necessary.
video.cpp 1.9 KB 140   10 years sam Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group.
video.h 457 bytes 140   10 years sam Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group.
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