source: trunk/src @ 149

Name Size Rev Age Author Last Change
../
gtk 149   10 years sam Get the timer to talk milliseconds instead of seconds.
debugfps.cpp 1.7 KB 149   10 years sam Get the timer to talk milliseconds instead of seconds.
debugfps.h 473 bytes 149   10 years sam Get the timer to talk milliseconds instead of seconds.
debugrecord.cpp 1.5 KB 149   10 years sam Get the timer to talk milliseconds instead of seconds.
debugrecord.h 561 bytes 149   10 years sam Get the timer to talk milliseconds instead of seconds.
debugsprite.cpp 1.0 KB 149   10 years sam Get the timer to talk milliseconds instead of seconds.
debugsprite.h 573 bytes 149   10 years sam Get the timer to talk milliseconds instead of seconds.
entity.cpp 1.1 KB 149   10 years sam Get the timer to talk milliseconds instead of seconds.
entity.h 1.2 KB 149   10 years sam Get the timer to talk milliseconds instead of seconds.
font.cpp 2.9 KB 149   10 years sam Get the timer to talk milliseconds instead of seconds.
font.h 630 bytes 149   10 years sam Get the timer to talk milliseconds instead of seconds.
forge.cpp 1.8 KB 111   10 years sam The frame counter is now an asset object.
forge.h 391 bytes 111   10 years sam The frame counter is now an asset object.
game.cpp 1.3 KB 149   10 years sam Get the timer to talk milliseconds instead of seconds.
game.h 661 bytes 149   10 years sam Get the timer to talk milliseconds instead of seconds.
joystick.cpp 456 bytes 100   10 years sam Slightly improve the documentation in a few files, add the missing …
joystick.h 512 bytes 100   10 years sam Slightly improve the documentation in a few files, add the missing …
layer.cpp 1.0 KB 141   10 years sam Fix Z-sorting yet again, and add real level support to map loading.
layer.h 532 bytes 133   10 years sam Fix z-sorting of tiles. For now.
Makefile.am 988 bytes 147   10 years sam Rename "asset" to "entity". It's way cooler.
map.cpp 4.2 KB 141   10 years sam Fix Z-sorting yet again, and add real level support to map loading.
map.h 515 bytes 126   10 years sam Minor updates here and there. Not worth mentioning.
profiler.cpp 1.3 KB 149   10 years sam Get the timer to talk milliseconds instead of seconds.
profiler.h 617 bytes 122   10 years sam Implement the profiling system.
scene.cpp 2.4 KB 147   10 years sam Rename "asset" to "entity". It's way cooler.
scene.h 414 bytes 133   10 years sam Fix z-sorting of tiles. For now.
sdlinput.cpp 1.3 KB 149   10 years sam Get the timer to talk milliseconds instead of seconds.
sdlinput.h 499 bytes 149   10 years sam Get the timer to talk milliseconds instead of seconds.
test-map.cpp 1.6 KB 149   10 years sam Get the timer to talk milliseconds instead of seconds.
ticker.cpp 4.2 KB 149   10 years sam Get the timer to talk milliseconds instead of seconds.
ticker.h 498 bytes 149   10 years sam Get the timer to talk milliseconds instead of seconds.
tiler.cpp 2.0 KB 138   10 years sam Start to handle differences between vertical and horizontal tiles.
tiler.h 460 bytes 138   10 years sam Start to handle differences between vertical and horizontal tiles.
tileset.cpp 2.6 KB 149   10 years sam Get the timer to talk milliseconds instead of seconds.
tileset.h 836 bytes 149   10 years sam Get the timer to talk milliseconds instead of seconds.
timer.cpp 2.4 KB 149   10 years sam Get the timer to talk milliseconds instead of seconds.
timer.h 384 bytes 149   10 years sam Get the timer to talk milliseconds instead of seconds.
video.cpp 1.9 KB 142   10 years sam Disable depth test. We do our own management.
video.h 457 bytes 140   10 years sam Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group.
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