source: trunk/src @ 1587

Name Size Rev Age Author Last Change
../
application 1519   7 years sam build: add lots of missing svn:ignore properties.
bullet 1572   7 years sam core: fix Bullet compilation with the Native Client toolchain.
data 1524   7 years sam build: move all games to a "games" subdirectory to clean up the root …
debug 1557   7 years sam data: fix ascii.png search path.
easymesh 1519   7 years sam build: add lots of missing svn:ignore properties.
generated 1519   7 years sam build: add lots of missing svn:ignore properties.
gpu 1532   7 years sam gpu: fix vertex and index buffer behaviour on the PS3.
image 1519   7 years sam build: add lots of missing svn:ignore properties.
input 1519   7 years sam build: add lots of missing svn:ignore properties.
lol 1513   7 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
math 1519   7 years sam build: add lots of missing svn:ignore properties.
platform 1587   7 years sam ps3: add pad support for the PS3, without plug/unplug detection for now.
thread 1173   8 years sam xbox: start working on an Xbox/Direct3D port.
array.h 14.6 KB 1381   8 years sam core: some clang and g++ 4.7 compilation fixes.
audio.cpp 695 bytes 1513   7 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
audio.h 652 bytes 748   9 years sam core: fix include guard naming scheme.
bitfield.h 1.0 KB 748   9 years sam core: fix include guard naming scheme.
camera.cpp 2.9 KB 1442   8 years sam orbital: some improvements to the mesh parser and error reporting.
camera.h 1.2 KB 1375   8 years touky Added some convenient functions in camera.
core.h 2.8 KB 1535   7 years sam build: allow to build the PS3 binaries from Visual Studio if the …
dict.cpp 3.1 KB 1173   8 years sam xbox: start working on an Xbox/Direct3D port.
dict.h 816 bytes 958   8 years sam osx: automake does not support .mm files yet, so rename ios-image.mm …
eglapp.cpp 4.2 KB 1106   8 years sam core: try to merge Ticker and Emcee. Still not very good.
eglapp.h 718 bytes 1139   8 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
emitter.cpp 2.2 KB 1513   7 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
emitter.h 877 bytes 1310   8 years sam core: tick methods now use seconds, like any sane system.
entity.cpp 1.6 KB 1502   7 years sam core: fix a few build warnings and remove useless operators from the …
entity.h 2.3 KB 1325   8 years sam core: move some of the camera view logic from the Video class to the …
font.cpp 1.5 KB 1310   8 years sam core: tick methods now use seconds, like any sane system.
font.h 904 bytes 1310   8 years sam core: tick methods now use seconds, like any sane system.
forge.cpp 1.0 KB 686   9 years sam Put everything in the "lol" namespace. Better late than never.
forge.h 721 bytes 748   9 years sam core: fix include guard naming scheme.
gradient.cpp 6.9 KB 1513   7 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
gradient.h 863 bytes 1310   8 years sam core: tick methods now use seconds, like any sane system.
hash.cpp 1.2 KB 686   9 years sam Put everything in the "lol" namespace. Better late than never.
hash.h 577 bytes 748   9 years sam core: fix include guard naming scheme.
layer.cpp 1.6 KB 1502   7 years sam core: fix a few build warnings and remove useless operators from the …
layer.h 800 bytes 748   9 years sam core: fix include guard naming scheme.
log.cpp 1.6 KB 1513   7 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
log.h 999 bytes 905   8 years sam core: a few compilation fixes for non-GCC compilers.
lolcore.vcxproj 44.2 KB 1575   7 years sam core: build Bullet as part of the VS2010 project.
lolcore.vcxproj.filters 62.7 KB 1577   7 years sam build: put all Bullet files in their own VS2010 project subfolder.
loldebug.h 616 bytes 783   8 years sam build: put debug stuff and shader stuff in subdirectories.
lolgl.h 1.8 KB 960   8 years sam osx: link with the proper OpenGL libraries on OS X.
Makefile.am 35.6 KB 1570   7 years sam core: add the whole BulletPhysics source code to the engine core, …
map.cpp 4.8 KB 1513   7 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
map.h 783 bytes 748   9 years sam core: fix include guard naming scheme.
numeric.h 1.2 KB 1513   7 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
platform.cpp 664 bytes 1513   7 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
platform.h 661 bytes 749   9 years sam ui: add a Platform class to query information about the current …
profiler.cpp 1.5 KB 1309   8 years sam core: make timers second-based rather than millisecond-based.
profiler.h 1.1 KB 748   9 years sam core: fix include guard naming scheme.
sample.cpp 1.6 KB 1513   7 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
sample.h 913 bytes 1310   8 years sam core: tick methods now use seconds, like any sane system.
sampler.cpp 1.2 KB 686   9 years sam Put everything in the "lol" namespace. Better late than never.
sampler.h 742 bytes 748   9 years sam core: fix include guard naming scheme.
scene.cpp 12.3 KB 1513   7 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
scene.h 1.0 KB 1325   8 years sam core: move some of the camera view logic from the Video class to the …
sprite.cpp 1.1 KB 1310   8 years sam core: tick methods now use seconds, like any sane system.
sprite.h 820 bytes 1310   8 years sam core: tick methods now use seconds, like any sane system.
text.cpp 2.0 KB 1310   8 years sam core: tick methods now use seconds, like any sane system.
text.h 943 bytes 1310   8 years sam core: tick methods now use seconds, like any sane system.
ticker.cpp 11.8 KB 1579   7 years sam ps3: fix CPU and stack size performance issues on the PS3.
ticker.h 1.2 KB 1106   8 years sam core: try to merge Ticker and Emcee. Still not very good.
tiler.cpp 1.1 KB 1198   8 years sam core: allow each blitted tile to be stretched differently.
tiler.h 747 bytes 1198   8 years sam core: allow each blitted tile to be stretched differently.
tileset.cpp 7.6 KB 1513   7 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
tileset.h 1.3 KB 1310   8 years sam core: tick methods now use seconds, like any sane system.
timer.cpp 3.9 KB 1309   8 years sam core: make timers second-based rather than millisecond-based.
timer.h 680 bytes 1309   8 years sam core: make timers second-based rather than millisecond-based.
video.cpp 7.4 KB 1513   7 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
video.h 885 bytes 1325   8 years sam core: move some of the camera view logic from the Video class to the …
world.cpp 1.1 KB 1310   8 years sam core: tick methods now use seconds, like any sane system.
world.h 894 bytes 1310   8 years sam core: tick methods now use seconds, like any sane system.
worldentity.cpp 1.1 KB 1376   8 years touky Small WorldEntity tweaks.
worldentity.h 1001 bytes 1376   8 years touky Small WorldEntity tweaks.
  • Property svn:ignore set to
    .deps
    Makefile
    Makefile.in
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