source: trunk/src @ 1621

Name Size Rev Age Author Last Change
../
thread 1173   9 years sam xbox: start working on an Xbox/Direct3D port.
lol 1513   9 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
application 1519   9 years sam build: add lots of missing svn:ignore properties.
image 1519   9 years sam build: add lots of missing svn:ignore properties.
input 1519   9 years sam build: add lots of missing svn:ignore properties.
math 1519   9 years sam build: add lots of missing svn:ignore properties.
data 1524   9 years sam build: move all games to a "games" subdirectory to clean up the root …
debug 1557   9 years sam data: fix ascii.png search path.
bullet 1572   9 years sam core: fix Bullet compilation with the Native Client toolchain.
platform 1587   9 years sam ps3: add pad support for the PS3, without plug/unplug detection for now.
gpu 1603   9 years sam gpu: enable backface culling for indexed meshes, too.
generated 1619   9 years sam easymesh: add the capsule mesh.
easymesh 1621   9 years sam easymesh: set the capsule's main axis to Y, not Z.
forge.cpp 1.0 KB 686   10 years sam Put everything in the "lol" namespace. Better late than never.
hash.cpp 1.2 KB 686   10 years sam Put everything in the "lol" namespace. Better late than never.
sampler.cpp 1.2 KB 686   10 years sam Put everything in the "lol" namespace. Better late than never.
audio.h 652 bytes 748   10 years sam core: fix include guard naming scheme.
bitfield.h 1.0 KB 748   10 years sam core: fix include guard naming scheme.
forge.h 721 bytes 748   10 years sam core: fix include guard naming scheme.
hash.h 577 bytes 748   10 years sam core: fix include guard naming scheme.
layer.h 800 bytes 748   10 years sam core: fix include guard naming scheme.
map.h 783 bytes 748   10 years sam core: fix include guard naming scheme.
profiler.h 1.1 KB 748   10 years sam core: fix include guard naming scheme.
sampler.h 742 bytes 748   10 years sam core: fix include guard naming scheme.
platform.h 661 bytes 749   10 years sam ui: add a Platform class to query information about the current …
loldebug.h 616 bytes 783   10 years sam build: put debug stuff and shader stuff in subdirectories.
log.h 999 bytes 905   9 years sam core: a few compilation fixes for non-GCC compilers.
dict.h 816 bytes 958   9 years sam osx: automake does not support .mm files yet, so rename ios-image.mm …
lolgl.h 1.8 KB 960   9 years sam osx: link with the proper OpenGL libraries on OS X.
eglapp.cpp 4.2 KB 1106   9 years sam core: try to merge Ticker and Emcee. Still not very good.
ticker.h 1.2 KB 1106   9 years sam core: try to merge Ticker and Emcee. Still not very good.
eglapp.h 718 bytes 1139   9 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
dict.cpp 3.1 KB 1173   9 years sam xbox: start working on an Xbox/Direct3D port.
tiler.cpp 1.1 KB 1198   9 years sam core: allow each blitted tile to be stretched differently.
tiler.h 747 bytes 1198   9 years sam core: allow each blitted tile to be stretched differently.
profiler.cpp 1.5 KB 1309   9 years sam core: make timers second-based rather than millisecond-based.
timer.cpp 3.9 KB 1309   9 years sam core: make timers second-based rather than millisecond-based.
timer.h 680 bytes 1309   9 years sam core: make timers second-based rather than millisecond-based.
emitter.h 877 bytes 1310   9 years sam core: tick methods now use seconds, like any sane system.
font.cpp 1.5 KB 1310   9 years sam core: tick methods now use seconds, like any sane system.
font.h 904 bytes 1310   9 years sam core: tick methods now use seconds, like any sane system.
gradient.h 863 bytes 1310   9 years sam core: tick methods now use seconds, like any sane system.
sample.h 913 bytes 1310   9 years sam core: tick methods now use seconds, like any sane system.
sprite.cpp 1.1 KB 1310   9 years sam core: tick methods now use seconds, like any sane system.
sprite.h 820 bytes 1310   9 years sam core: tick methods now use seconds, like any sane system.
text.cpp 2.0 KB 1310   9 years sam core: tick methods now use seconds, like any sane system.
text.h 943 bytes 1310   9 years sam core: tick methods now use seconds, like any sane system.
tileset.h 1.3 KB 1310   9 years sam core: tick methods now use seconds, like any sane system.
world.cpp 1.1 KB 1310   9 years sam core: tick methods now use seconds, like any sane system.
world.h 894 bytes 1310   9 years sam core: tick methods now use seconds, like any sane system.
entity.h 2.3 KB 1325   9 years sam core: move some of the camera view logic from the Video class to the …
scene.h 1.0 KB 1325   9 years sam core: move some of the camera view logic from the Video class to the …
video.h 885 bytes 1325   9 years sam core: move some of the camera view logic from the Video class to the …
camera.h 1.2 KB 1375   9 years touky Added some convenient functions in camera.
worldentity.cpp 1.1 KB 1376   9 years touky Small WorldEntity tweaks.
worldentity.h 1001 bytes 1376   9 years touky Small WorldEntity tweaks.
array.h 14.6 KB 1381   9 years sam core: some clang and g++ 4.7 compilation fixes.
camera.cpp 2.9 KB 1442   9 years sam orbital: some improvements to the mesh parser and error reporting.
entity.cpp 1.6 KB 1502   9 years sam core: fix a few build warnings and remove useless operators from the …
layer.cpp 1.6 KB 1502   9 years sam core: fix a few build warnings and remove useless operators from the …
audio.cpp 695 bytes 1513   9 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
emitter.cpp 2.2 KB 1513   9 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
gradient.cpp 6.9 KB 1513   9 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
log.cpp 1.6 KB 1513   9 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
map.cpp 4.8 KB 1513   9 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
numeric.h 1.2 KB 1513   9 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
platform.cpp 664 bytes 1513   9 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
sample.cpp 1.6 KB 1513   9 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
scene.cpp 12.3 KB 1513   9 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
tileset.cpp 7.6 KB 1513   9 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
video.cpp 7.4 KB 1513   9 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
core.h 2.8 KB 1535   9 years sam build: allow to build the PS3 binaries from Visual Studio if the …
ticker.cpp 11.8 KB 1579   9 years sam ps3: fix CPU and stack size performance issues on the PS3.
Makefile.am 36.0 KB 1590   9 years sam core: start working on a higher level LolFx compiler based on the …
lolcore.vcxproj 44.2 KB 1610   9 years sam build: rename "Lol.Core.Build.props" to the more explicit …
lolcore.vcxproj.filters 63.7 KB 1610   9 years sam build: rename "Lol.Core.Build.props" to the more explicit …
  • Property svn:ignore set to
    .deps
    Makefile
    Makefile.in
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