../
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application
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1519
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11 years
|
sam |
build: add lots of missing svn:ignore properties.
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bullet
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1659
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11 years
|
sam |
build: add missing svn:ignore properties to keep rez happy.
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data
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1524
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11 years
|
sam |
build: move all games to a "games" subdirectory to clean up the root …
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debug
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1557
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11 years
|
sam |
data: fix ascii.png search path.
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easymesh
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1738
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11 years
|
sam |
easymesh: make hex colour command arguments case-insensitive.
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generated
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1738
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11 years
|
sam |
easymesh: make hex colour command arguments case-insensitive.
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gpu
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1733
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11 years
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sam |
gpu: activate FBO support on Android.
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image
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1691
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11 years
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sam |
build: tweak everything to allow building with SDL on the Raspberry Pi.
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input
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1710
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11 years
|
sam |
input: allow to easily track more than one input stick.
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lol
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1667
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11 years
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sam |
math: add an sprintf() method to real numbers, and ensure they are …
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math
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1667
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11 years
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sam |
math: add an sprintf() method to real numbers, and ensure they are …
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platform
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1712
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11 years
|
sam |
build: split the D3d9 build flags into D3d9 and Xinput for situations …
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thread
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1173
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11 years
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sam |
xbox: start working on an Xbox/Direct3D port.
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array.h
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14.6 KB
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1381
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11 years
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sam |
core: some clang and g++ 4.7 compilation fixes.
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audio.cpp
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865 bytes
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1691
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11 years
|
sam |
build: tweak everything to allow building with SDL on the Raspberry Pi.
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audio.h
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652 bytes
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748
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12 years
|
sam |
core: fix include guard naming scheme.
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bitfield.h
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1.0 KB
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748
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12 years
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sam |
core: fix include guard naming scheme.
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camera.cpp
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3.0 KB
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1724
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11 years
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touky |
So Character Controller works with a lazy camera logic.
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camera.h
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1.3 KB
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1724
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11 years
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touky |
So Character Controller works with a lazy camera logic.
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core.h
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3.0 KB
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1684
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11 years
|
sam |
build: switch the Android native build rules to autoconf; still a bit …
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dict.cpp
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3.1 KB
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1173
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11 years
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sam |
xbox: start working on an Xbox/Direct3D port.
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dict.h
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816 bytes
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958
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12 years
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sam |
osx: automake does not support .mm files yet, so rename ios-image.mm …
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eglapp.cpp
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7.5 KB
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1709
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11 years
|
sam |
input: switch SDL joystick handling mode to polling, because we won't …
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eglapp.h
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751 bytes
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1671
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11 years
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sam |
core: on the Raspberry Pi, use the proprietary graphics library …
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emitter.cpp
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2.2 KB
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1513
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11 years
|
sam |
core: replace usage of sin() or std::sin() with lol::sin() where …
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emitter.h
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877 bytes
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1310
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11 years
|
sam |
core: tick methods now use seconds, like any sane system.
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entity.cpp
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1.6 KB
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1502
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11 years
|
sam |
core: fix a few build warnings and remove useless operators from the …
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entity.h
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2.3 KB
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1325
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11 years
|
sam |
core: move some of the camera view logic from the Video class to the …
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font.cpp
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1.5 KB
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1310
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11 years
|
sam |
core: tick methods now use seconds, like any sane system.
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font.h
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904 bytes
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1310
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11 years
|
sam |
core: tick methods now use seconds, like any sane system.
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forge.cpp
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1.0 KB
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686
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12 years
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sam |
Put everything in the "lol" namespace. Better late than never.
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forge.h
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721 bytes
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748
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12 years
|
sam |
core: fix include guard naming scheme.
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gradient.cpp
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6.9 KB
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1513
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11 years
|
sam |
core: replace usage of sin() or std::sin() with lol::sin() where …
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gradient.h
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863 bytes
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1310
|
11 years
|
sam |
core: tick methods now use seconds, like any sane system.
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hash.cpp
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1.2 KB
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686
|
12 years
|
sam |
Put everything in the "lol" namespace. Better late than never.
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hash.h
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577 bytes
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748
|
12 years
|
sam |
core: fix include guard naming scheme.
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layer.cpp
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1.6 KB
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1502
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11 years
|
sam |
core: fix a few build warnings and remove useless operators from the …
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layer.h
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800 bytes
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748
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12 years
|
sam |
core: fix include guard naming scheme.
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log.cpp
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2.0 KB
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1695
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11 years
|
sam |
android: simplify the logger code.
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log.h
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1.2 KB
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1695
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11 years
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sam |
android: simplify the logger code.
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lolcore.vcxproj
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44.2 KB
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1610
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11 years
|
sam |
build: rename "Lol.Core.Build.props" to the more explicit …
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lolcore.vcxproj.filters
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63.7 KB
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1610
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11 years
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sam |
build: rename "Lol.Core.Build.props" to the more explicit …
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loldebug.h
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616 bytes
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783
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12 years
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sam |
build: put debug stuff and shader stuff in subdirectories.
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lolgl.h
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1.8 KB
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960
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12 years
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sam |
osx: link with the proper OpenGL libraries on OS X.
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Makefile.am
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36.0 KB
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1590
|
11 years
|
sam |
core: start working on a higher level LolFx compiler based on the …
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map.cpp
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4.8 KB
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1513
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11 years
|
sam |
core: replace usage of sin() or std::sin() with lol::sin() where …
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map.h
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783 bytes
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748
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12 years
|
sam |
core: fix include guard naming scheme.
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numeric.h
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1.2 KB
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1513
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11 years
|
sam |
core: replace usage of sin() or std::sin() with lol::sin() where …
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platform.cpp
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664 bytes
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1513
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11 years
|
sam |
core: replace usage of sin() or std::sin() with lol::sin() where …
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platform.h
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661 bytes
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749
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12 years
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sam |
ui: add a Platform class to query information about the current …
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profiler.cpp
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1.5 KB
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1309
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11 years
|
sam |
core: make timers second-based rather than millisecond-based.
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profiler.h
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1.1 KB
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748
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12 years
|
sam |
core: fix include guard naming scheme.
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sample.cpp
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1.7 KB
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1691
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11 years
|
sam |
build: tweak everything to allow building with SDL on the Raspberry Pi.
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sample.h
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913 bytes
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1310
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11 years
|
sam |
core: tick methods now use seconds, like any sane system.
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sampler.cpp
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1.2 KB
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686
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12 years
|
sam |
Put everything in the "lol" namespace. Better late than never.
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sampler.h
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742 bytes
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748
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12 years
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sam |
core: fix include guard naming scheme.
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scene.cpp
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12.4 KB
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1721
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11 years
|
sam |
scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is …
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scene.h
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1.0 KB
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1325
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11 years
|
sam |
core: move some of the camera view logic from the Video class to the …
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sprite.cpp
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1.1 KB
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1310
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11 years
|
sam |
core: tick methods now use seconds, like any sane system.
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sprite.h
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820 bytes
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1310
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11 years
|
sam |
core: tick methods now use seconds, like any sane system.
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text.cpp
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2.0 KB
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1310
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11 years
|
sam |
core: tick methods now use seconds, like any sane system.
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text.h
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943 bytes
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1310
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11 years
|
sam |
core: tick methods now use seconds, like any sane system.
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ticker.cpp
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12.2 KB
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1718
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11 years
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sam |
core: clamp deltatime to 15 fps to avoid erratic behaviour.
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ticker.h
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1.2 KB
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1106
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12 years
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sam |
core: try to merge Ticker and Emcee. Still not very good.
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tiler.cpp
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1.1 KB
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1198
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11 years
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sam |
core: allow each blitted tile to be stretched differently.
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tiler.h
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747 bytes
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1198
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11 years
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sam |
core: allow each blitted tile to be stretched differently.
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tileset.cpp
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7.6 KB
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1513
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11 years
|
sam |
core: replace usage of sin() or std::sin() with lol::sin() where …
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tileset.h
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1.3 KB
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1310
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11 years
|
sam |
core: tick methods now use seconds, like any sane system.
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timer.cpp
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4.0 KB
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1691
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11 years
|
sam |
build: tweak everything to allow building with SDL on the Raspberry Pi.
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timer.h
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680 bytes
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1309
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11 years
|
sam |
core: make timers second-based rather than millisecond-based.
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video.cpp
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7.4 KB
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1513
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11 years
|
sam |
core: replace usage of sin() or std::sin() with lol::sin() where …
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video.h
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885 bytes
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1325
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11 years
|
sam |
core: move some of the camera view logic from the Video class to the …
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world.cpp
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1.1 KB
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1310
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11 years
|
sam |
core: tick methods now use seconds, like any sane system.
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world.h
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894 bytes
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1310
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11 years
|
sam |
core: tick methods now use seconds, like any sane system.
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worldentity.cpp
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1.1 KB
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1376
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11 years
|
touky |
Small WorldEntity tweaks.
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worldentity.h
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1001 bytes
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1376
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11 years
|
touky |
Small WorldEntity tweaks.
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