source: trunk/src @ 210

Name Size Rev Age Author Last Change
../
gtk 208   10 years sam Add a debugging sphere object to test transparency.
bitfield.h 744 bytes 180   10 years sam Fix a few minor FIXMEs in the code.
core.h 634 bytes 183   10 years sam Start creating the World class.
debugfps.cpp 1.6 KB 210   10 years sam Allow for different priorities in game and draw tick levels.
debugfps.h 441 bytes 210   10 years sam Allow for different priorities in game and draw tick levels.
debugrecord.cpp 1.6 KB 210   10 years sam Allow for different priorities in game and draw tick levels.
debugrecord.h 529 bytes 210   10 years sam Allow for different priorities in game and draw tick levels.
debugsphere.cpp 3.4 KB 210   10 years sam Allow for different priorities in game and draw tick levels.
debugsphere.h 513 bytes 210   10 years sam Allow for different priorities in game and draw tick levels.
debugsprite.cpp 1.3 KB 210   10 years sam Allow for different priorities in game and draw tick levels.
debugsprite.h 541 bytes 210   10 years sam Allow for different priorities in game and draw tick levels.
debugstats.cpp 962 bytes 210   10 years sam Allow for different priorities in game and draw tick levels.
debugstats.h 477 bytes 210   10 years sam Allow for different priorities in game and draw tick levels.
dict.cpp 1.9 KB 179   10 years sam Fix an erroneus warning message in the Dict destructor.
dict.h 465 bytes 153   10 years sam Factor Forge and Tiler using the new Dict class.
entity.cpp 1.0 KB 210   10 years sam Allow for different priorities in game and draw tick levels.
entity.h 1.5 KB 210   10 years sam Allow for different priorities in game and draw tick levels.
font.cpp 3.2 KB 210   10 years sam Allow for different priorities in game and draw tick levels.
font.h 605 bytes 210   10 years sam Allow for different priorities in game and draw tick levels.
forge.cpp 739 bytes 172   10 years sam Move _strncasecmp define from forge.cpp/tiler.cpp to dict.cpp.
forge.h 419 bytes 153   10 years sam Factor Forge and Tiler using the new Dict class.
game.cpp 1.2 KB 210   10 years sam Allow for different priorities in game and draw tick levels.
game.h 629 bytes 210   10 years sam Allow for different priorities in game and draw tick levels.
input.cpp 914 bytes 186   10 years sam Support tilesets larger than 512x512 and switch the coordinates system …
input.h 308 bytes 150   10 years sam Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
layer.cpp 1.0 KB 205   10 years sam Fix broken perspective.
layer.h 532 bytes 133   10 years sam Fix z-sorting of tiles. For now.
Makefile.am 1.2 KB 208   10 years sam Add a debugging sphere object to test transparency.
map.cpp 4.3 KB 186   10 years sam Support tilesets larger than 512x512 and switch the coordinates system …
map.h 515 bytes 126   10 years sam Minor updates here and there. Not worth mentioning.
mapviewer.cpp 1.3 KB 210   10 years sam Allow for different priorities in game and draw tick levels.
mapviewer.h 681 bytes 210   10 years sam Allow for different priorities in game and draw tick levels.
matrix.h 482 bytes 152   10 years sam Proper Float3 constructors.
profiler.cpp 1.2 KB 167   10 years sam Store the frame number in the Ticker instead of duplicating the …
profiler.h 614 bytes 154   10 years sam Refactor stuff.
scene.cpp 2.4 KB 206   10 years sam Activate depth buffer when the GL context is created.
scene.h 414 bytes 133   10 years sam Fix z-sorting of tiles. For now.
sdlinput.cpp 1.2 KB 210   10 years sam Allow for different priorities in game and draw tick levels.
sdlinput.h 459 bytes 210   10 years sam Allow for different priorities in game and draw tick levels.
test-map.cpp 1.7 KB 208   10 years sam Add a debugging sphere object to test transparency.
ticker.cpp 7.4 KB 210   10 years sam Allow for different priorities in game and draw tick levels.
ticker.h 657 bytes 170   10 years sam Properly implement program termination, including in the GTK program.
tiler.cpp 1017 bytes 172   10 years sam Move _strncasecmp define from forge.cpp/tiler.cpp to dict.cpp.
tiler.h 460 bytes 138   10 years sam Start to handle differences between vertical and horizontal tiles.
tileset.cpp 2.9 KB 210   10 years sam Allow for different priorities in game and draw tick levels.
tileset.h 811 bytes 210   10 years sam Allow for different priorities in game and draw tick levels.
timer.cpp 2.3 KB 180   10 years sam Fix a few minor FIXMEs in the code.
timer.h 384 bytes 149   10 years sam Get the timer to talk milliseconds instead of seconds.
video.cpp 2.8 KB 209   10 years sam Implement Video::SetFov() to allow conic projection.
video.h 515 bytes 209   10 years sam Implement Video::SetFov() to allow conic projection.
world.cpp 864 bytes 210   10 years sam Allow for different priorities in game and draw tick levels.
world.h 592 bytes 210   10 years sam Allow for different priorities in game and draw tick levels.
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