source: trunk/src @ 2175

Name Size Rev Age Author Last Change
../
thread 1173   9 years sam xbox: start working on an Xbox/Direct3D port.
platform 2009   9 years sam input: add the Keyboard abstraction object type.
mesh 2077   8 years sam mesh: start working on mesh and submesh stuff.
math 1947   9 years sam math: add a uniform scaling matrix constructor.
lol 2157   8 years sam core: fix a memory corruption in the Array class.
input 2009   9 years sam input: add the Keyboard abstraction object type.
image 2013   8 years sam image: better error detection in the GDI+ image codec.
gpu 2156   8 years sam gpu: warn when a vertex shader attribute isn’t found and do not crash …
generated 2152   8 years sam easymesh: motherfucking planetary gears demo.
easymesh 2152   8 years sam easymesh: motherfucking planetary gears demo.
debug 1877   9 years sam debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
data 1923   9 years sam build: add a common.am include file and a "make lolcheck" target that …
core 2107   8 years sam core: make hash operators const.
bullet 2165   8 years sam build: renormalise a lot of files.
application 1519   9 years sam build: add lots of missing svn:ignore properties.
lolcore.vcxproj.filters 65.0 KB 2112   8 years sam build: minor vcxproj reorganisation.
lolcore.vcxproj 45.3 KB 2165   8 years sam build: renormalise a lot of files.
Makefile.am 36.2 KB 2106   8 years sam build: rename Map to LevelMap so that we can use Map for the hashmap.
ticker.cpp 12.6 KB 1822   9 years sam debug: add minor debug messages to the ticker, ensure LOL_DEBUG and …
video.cpp 8.1 KB 2085   8 years sam build: fix PS3 and Linux compilation issues.
eglapp.cpp 7.5 KB 1808   9 years sam build: fix shitloads of warnings.
scene.cpp 6.9 KB 1963   9 years sam gpu: add support for triangle strips and fans, and change the …
tileset.cpp 5.5 KB 1992   9 years sam gpu: allow to specify the pixel format when creating a texture; the …
map.cpp 4.7 KB 2106   8 years sam build: rename Map to LevelMap so that we can use Map for the hashmap.
timer.cpp 4.0 KB 1691   9 years sam build: tweak everything to allow building with SDL on the Raspberry Pi.
gradient.cpp 3.4 KB 1963   9 years sam gpu: add support for triangle strips and fans, and change the …
gradient.lolfx 3.3 KB 1948   9 years sam core: add some noise to the gradient effect.
core.h 3.2 KB 2106   8 years sam build: rename Map to LevelMap so that we can use Map for the hashmap.
dict.cpp 3.0 KB 1985   9 years sam core: disable our rare uses of realloc() with a proper Array<> object.
camera.cpp 3.0 KB 2032   8 years Jnat moved endif (toukinade)
entity.h 2.3 KB 1946   9 years sam core: make Entity::GetName() a public method.
emitter.cpp 2.2 KB 1513   9 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
log.cpp 2.0 KB 1943   9 years sam android: print thread ID with all messages.
text.cpp 2.0 KB 1310   9 years sam core: tick methods now use seconds, like any sane system.
sample.cpp 1.7 KB 1691   9 years sam build: tweak everything to allow building with SDL on the Raspberry Pi.
entity.cpp 1.6 KB 1502   9 years sam core: fix a few build warnings and remove useless operators from the …
layer.cpp 1.6 KB 1502   9 years sam core: fix a few build warnings and remove useless operators from the …
font.cpp 1.5 KB 1310   9 years sam core: tick methods now use seconds, like any sane system.
lolgl.h 1.5 KB 2084   8 years sam build: fixes for out-of-tree builds, and get rid of some deprecated stuff.
profiler.cpp 1.5 KB 1309   9 years sam core: make timers second-based rather than millisecond-based.
numeric.h 1.4 KB 1888   9 years lolbot fixed 23 files out of 277: - fixed 1270 CR characters - fixed 56 …
video.h 1.4 KB 1788   9 years sam gpu: document and tweak some class declarations.
camera.h 1.3 KB 1724   9 years touky So Character Controller works with a lazy camera logic.
tileset.h 1.3 KB 1310   9 years sam core: tick methods now use seconds, like any sane system.
ticker.h 1.2 KB 1106   9 years sam core: try to merge Ticker and Emcee. Still not very good.
log.h 1.2 KB 1695   9 years sam android: simplify the logger code.
sampler.cpp 1.2 KB 686   10 years sam Put everything in the "lol" namespace. Better late than never.
world.cpp 1.1 KB 1310   9 years sam core: tick methods now use seconds, like any sane system.
profiler.h 1.1 KB 748   10 years sam core: fix include guard naming scheme.
tiler.cpp 1.1 KB 1198   9 years sam core: allow each blitted tile to be stretched differently.
worldentity.cpp 1.1 KB 1888   9 years lolbot fixed 23 files out of 277: - fixed 1270 CR characters - fixed 56 …
scene.h 1.0 KB 1325   9 years sam core: move some of the camera view logic from the Video class to the …
sprite.cpp 1.0 KB 1942   9 years sam core: do not deregister Tilers from Sprites, it’s asymmetrical.
bitfield.h 1.0 KB 748   10 years sam core: fix include guard naming scheme.
forge.cpp 1.0 KB 686   10 years sam Put everything in the "lol" namespace. Better late than never.
worldentity.h 1009 bytes 1946   9 years sam core: make Entity::GetName() a public method.
text.h 943 bytes 1310   9 years sam core: tick methods now use seconds, like any sane system.
sample.h 913 bytes 1310   9 years sam core: tick methods now use seconds, like any sane system.
font.h 904 bytes 1310   9 years sam core: tick methods now use seconds, like any sane system.
world.h 894 bytes 1310   9 years sam core: tick methods now use seconds, like any sane system.
emitter.h 877 bytes 1310   9 years sam core: tick methods now use seconds, like any sane system.
audio.cpp 865 bytes 1691   9 years sam build: tweak everything to allow building with SDL on the Raspberry Pi.
gradient.h 863 bytes 1310   9 years sam core: tick methods now use seconds, like any sane system.
map.h 833 bytes 2106   8 years sam build: rename Map to LevelMap so that we can use Map for the hashmap.
sprite.h 820 bytes 1310   9 years sam core: tick methods now use seconds, like any sane system.
dict.h 816 bytes 958   10 years sam osx: automake does not support .mm files yet, so rename ios-image.mm …
layer.h 800 bytes 748   10 years sam core: fix include guard naming scheme.
eglapp.h 751 bytes 1671   9 years sam core: on the Raspberry Pi, use the proprietary graphics library …
tiler.h 747 bytes 1198   9 years sam core: allow each blitted tile to be stretched differently.
sampler.h 742 bytes 748   10 years sam core: fix include guard naming scheme.
forge.h 721 bytes 748   10 years sam core: fix include guard naming scheme.
timer.h 680 bytes 1309   9 years sam core: make timers second-based rather than millisecond-based.
platform.cpp 664 bytes 1513   9 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
platform.h 661 bytes 749   10 years sam ui: add a Platform class to query information about the current …
audio.h 652 bytes 748   10 years sam core: fix include guard naming scheme.
loldebug.h 566 bytes 1877   9 years sam debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
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