source: trunk/src @ 3847

Name Size Rev Age Author Last Change
../
application 3846   7 years touky Remove defines. It still crashes though.
base 3816   7 years touky Removed all the enum macros, because this was shit and admitting that …
bullet 3776   7 years sam build: remove dead PS3 code.
data 2575   9 years sam build: reorganise automake build system.
debug 3622   7 years sam scene: remove functions that aren’t that useful.
easymesh 3845   7 years touky Added first pass for Base Lua setup
generated 3779   7 years sam build: remove the LolFx and the EasyMesh compilers for now.
gpu 3779   7 years sam build: remove the LolFx and the EasyMesh compilers for now.
image 3787   7 years sam base: minor variable renaming.
input 3843   7 years touky First pass of EasyMesh split & refactor Big FAT pass on …
lol 3847   7 years guite map: more bug fixes (still not fully fixed…)
lua 3845   7 years touky Added first pass for Base Lua setup
math 3807   7 years sam misc: lots of compilation fixes for Visual Studio (related to mediocre …
mesh 3798   7 years touky Added various stuff
platform 3776   7 years sam build: remove dead PS3 code.
sys 3843   7 years touky First pass of EasyMesh split & refactor Big FAT pass on …
t 3847   7 years guite map: more bug fixes (still not fully fixed…)
audio.cpp 1.2 KB 3577   7 years sam build: reorganise includes so that we can use precompiled headers later.
audio.h 697 bytes 3580   7 years sam build: use #pragma once instead of header guards because 1) fuck the …
camera.cpp 5.7 KB 3602   7 years touky Fixed some stuff and added some small tweaks
camera.h 2.8 KB 3580   7 years sam build: use #pragma once instead of header guards because 1) fuck the …
commandstack.h 3.2 KB 3580   7 years sam build: use #pragma once instead of header guards because 1) fuck the …
dict.cpp 3.0 KB 3735   7 years sam base: some Windows compilation fixes.
dict.h 732 bytes 3580   7 years sam build: use #pragma once instead of header guards because 1) fuck the …
eglapp.cpp 7.6 KB 3583   7 years sam build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
eglapp.h 662 bytes 3580   7 years sam build: use #pragma once instead of header guards because 1) fuck the …
emitter.cpp 2.1 KB 3577   7 years sam build: reorganise includes so that we can use precompiled headers later.
emitter.h 798 bytes 3580   7 years sam build: use #pragma once instead of header guards because 1) fuck the …
entity.cpp 1.6 KB 3577   7 years sam build: reorganise includes so that we can use precompiled headers later.
entity.h 2.7 KB 3580   7 years sam build: use #pragma once instead of header guards because 1) fuck the …
font.cpp 1.9 KB 3577   7 years sam build: reorganise includes so that we can use precompiled headers later.
font.h 834 bytes 3580   7 years sam build: use #pragma once instead of header guards because 1) fuck the …
forge.cpp 976 bytes 3577   7 years sam build: reorganise includes so that we can use precompiled headers later.
forge.h 659 bytes 3580   7 years sam build: use #pragma once instead of header guards because 1) fuck the …
gradient.cpp 3.3 KB 3577   7 years sam build: reorganise includes so that we can use precompiled headers later.
gradient.h 781 bytes 3580   7 years sam build: use #pragma once instead of header guards because 1) fuck the …
gradient.lolfx 3.3 KB 3104   8 years sam scene: start working on the scene class reorganisation.
light.cpp 1.2 KB 3577   7 years sam build: reorganise includes so that we can use precompiled headers later.
light.h 2.0 KB 3580   7 years sam build: use #pragma once instead of header guards because 1) fuck the …
lolcore.vcxproj 22.8 KB 3845   7 years touky Added first pass for Base Lua setup
lolcore.vcxproj.filters 26.1 KB 3845   7 years touky Added first pass for Base Lua setup
loldebug.h 470 bytes 3580   7 years sam build: use #pragma once instead of header guards because 1) fuck the …
lolgl.h 1.6 KB 3776   7 years sam build: remove dead PS3 code.
Makefile.am 5.6 KB 3845   7 years touky Added first pass for Base Lua setup
messageservice.cpp 3.9 KB 3816   7 years touky Removed all the enum macros, because this was shit and admitting that …
messageservice.h 2.5 KB 3816   7 years touky Removed all the enum macros, because this was shit and admitting that …
numeric.h 1.9 KB 3580   7 years sam build: use #pragma once instead of header guards because 1) fuck the …
platform.cpp 602 bytes 3577   7 years sam build: reorganise includes so that we can use precompiled headers later.
platform.h 593 bytes 3580   7 years sam build: use #pragma once instead of header guards because 1) fuck the …
profiler.cpp 1.5 KB 3577   7 years sam build: reorganise includes so that we can use precompiled headers later.
profiler.h 1.0 KB 3580   7 years sam build: use #pragma once instead of header guards because 1) fuck the …
sample.cpp 2.1 KB 3776   7 years sam build: remove dead PS3 code.
sample.h 857 bytes 3580   7 years sam build: use #pragma once instead of header guards because 1) fuck the …
sampler.cpp 1.3 KB 3577   7 years sam build: reorganise includes so that we can use precompiled headers later.
sampler.h 748 bytes 3580   7 years sam build: use #pragma once instead of header guards because 1) fuck the …
scene.cpp 14.6 KB 3707   7 years sam build: some PS4 compilation fixes.
scene.h 1.6 KB 3622   7 years sam scene: remove functions that aren’t that useful.
sprite.cpp 968 bytes 3577   7 years sam build: reorganise includes so that we can use precompiled headers later.
sprite.h 744 bytes 3580   7 years sam build: use #pragma once instead of header guards because 1) fuck the …
text.cpp 1.9 KB 3780   7 years sam base: more lowercase shit.
text.h 921 bytes 3600   7 years touky Added some shit in controller and text
ticker.cpp 12.8 KB 3775   7 years sam sys: use std::bind for thread workers to avoid ugly casts.
ticker.h 1.2 KB 3580   7 years sam build: use #pragma once instead of header guards because 1) fuck the …
tiler.cpp 2.4 KB 3577   7 years sam build: reorganise includes so that we can use precompiled headers later.
tiler.h 1.1 KB 3580   7 years sam build: use #pragma once instead of header guards because 1) fuck the …
tileset.cpp 8.4 KB 3577   7 years sam build: reorganise includes so that we can use precompiled headers later.
tileset.h 1.9 KB 3580   7 years sam build: use #pragma once instead of header guards because 1) fuck the …
utils.h 1.8 KB 3816   7 years touky Removed all the enum macros, because this was shit and admitting that …
video.cpp 3.2 KB 3776   7 years sam build: remove dead PS3 code.
video.h 1.2 KB 3580   7 years sam build: use #pragma once instead of header guards because 1) fuck the …
world.cpp 1.1 KB 3845   7 years touky Added first pass for Base Lua setup
world.h 1.2 KB 3845   7 years touky Added first pass for Base Lua setup
worldentity.cpp 806 bytes 3602   7 years touky Fixed some stuff and added some small tweaks
worldentity.h 907 bytes 3602   7 years touky Fixed some stuff and added some small tweaks
  • Property svn:ignore set to
    .deps
    Makefile
    Makefile.in
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