source: trunk/src @ 682

Name Size Rev Age Author Last Change
../
gtk 220   9 years sam Split test-map into deus-hax and monsterz.
audio.cpp 661 bytes 680   9 years sam Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
audio.h 609 bytes 253   9 years sam Add preliminary support for sound samples. Implement click.
bitfield.h 1003 bytes 221   9 years sam Complete Lol Engine / Deus Hax / Monsterz split.
core.h 1.0 KB 669   9 years sam Implement CRC32 in the new Hash class. Will be useful for Dict and for …
debugfps.cpp 2.6 KB 664   9 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
debugfps.h 712 bytes 282   9 years sam Add a Text object for OSD and possibly other effects.
debugrecord.cpp 2.1 KB 619   9 years sam Add a recording mode to Ticker that ensures fixed deltatime even when …
debugrecord.h 799 bytes 615   9 years sam Allow to specify FPS in the DebugRecord object.
debugsphere.cpp 5.5 KB 674   9 years sam The engine now builds for GL and GL ES 1.x and 2.x, and runs for each …
debugsphere.h 772 bytes 221   9 years sam Complete Lol Engine / Deus Hax / Monsterz split.
debugstats.cpp 1.2 KB 259   9 years sam Slightly change the ...Data initialisation in classes.
debugstats.h 736 bytes 221   9 years sam Complete Lol Engine / Deus Hax / Monsterz split.
dict.cpp 2.7 KB 658   9 years sam Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
dict.h 724 bytes 221   9 years sam Complete Lol Engine / Deus Hax / Monsterz split.
eglapp.cpp 4.4 KB 682   9 years sam Add preliminary support for EGL applications.
eglapp.h 666 bytes 682   9 years sam Add preliminary support for EGL applications.
emitter.cpp 2.2 KB 664   9 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
emitter.h 806 bytes 664   9 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
entity.cpp 1.3 KB 658   9 years sam Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
entity.h 1.8 KB 658   9 years sam Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
font.cpp 1.5 KB 664   9 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
font.h 837 bytes 664   9 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
forge.cpp 998 bytes 221   9 years sam Complete Lol Engine / Deus Hax / Monsterz split.
forge.h 678 bytes 221   9 years sam Complete Lol Engine / Deus Hax / Monsterz split.
hash.cpp 1.1 KB 669   9 years sam Implement CRC32 in the new Hash class. Will be useful for Dict and for …
hash.h 534 bytes 669   9 years sam Implement CRC32 in the new Hash class. Will be useful for Dict and for …
input.cpp 3.7 KB 680   9 years sam Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
input.h 1.0 KB 664   9 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
layer.cpp 1.3 KB 289   9 years sam Change the way the Scene object works.
layer.h 757 bytes 289   9 years sam Change the way the Scene object works.
lolgl.h 1.7 KB 680   9 years sam Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
Makefile.am 845 bytes 682   9 years sam Add preliminary support for EGL applications.
map.cpp 4.6 KB 633   9 years sam TileSets can now be initialised either using the tile size, or the …
map.h 740 bytes 289   9 years sam Change the way the Scene object works.
matrix.cpp 4.0 KB 664   9 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
matrix.h 6.7 KB 664   9 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
numeric.h 1.2 KB 296   9 years sam Fix Linux build.
profiler.cpp 1.5 KB 221   9 years sam Complete Lol Engine / Deus Hax / Monsterz split.
profiler.h 873 bytes 221   9 years sam Complete Lol Engine / Deus Hax / Monsterz split.
sample.cpp 1.5 KB 680   9 years sam Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
sample.h 870 bytes 251   9 years sam Skeleton for sample entity and sampler manager classes.
sampler.cpp 1.1 KB 253   9 years sam Add preliminary support for sound samples. Implement click.
sampler.h 699 bytes 251   9 years sam Skeleton for sample entity and sampler manager classes.
scene.cpp 7.3 KB 675   9 years sam Fix the GLESv2 rendering.
scene.h 742 bytes 289   9 years sam Change the way the Scene object works.
sdlapp.cpp 1.8 KB 680   9 years sam Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
sdlapp.h 666 bytes 680   9 years sam Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
sdlinput.cpp 1.9 KB 664   9 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
sdlinput.h 700 bytes 221   9 years sam Complete Lol Engine / Deus Hax / Monsterz split.
shader.cpp 3.5 KB 674   9 years sam The engine now builds for GL and GL ES 1.x and 2.x, and runs for each …
shader.h 858 bytes 668   9 years sam Protect the Shader constructor and provide a static creation method …
text.cpp 1.9 KB 664   9 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
text.h 901 bytes 664   9 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
ticker.cpp 9.9 KB 658   9 years sam Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
ticker.h 1.0 KB 619   9 years sam Add a recording mode to Ticker that ensures fixed deltatime even when …
tiler.cpp 2.7 KB 664   9 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
tiler.h 944 bytes 664   9 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
tileset.cpp 5.5 KB 680   9 years sam Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
tileset.h 1.2 KB 664   9 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
timer.cpp 2.5 KB 636   9 years sam Fix the SDL timer behaviour. Fixes ticket #26.
timer.h 643 bytes 221   9 years sam Complete Lol Engine / Deus Hax / Monsterz split.
video.cpp 5.7 KB 682   9 years sam Add preliminary support for EGL applications.
video.h 837 bytes 653   9 years sam More shader crap for GLSL 1.30. Still disabled.
world.cpp 1.1 KB 259   9 years sam Slightly change the ...Data initialisation in classes.
world.h 851 bytes 221   9 years sam Complete Lol Engine / Deus Hax / Monsterz split.
worldentity.cpp 785 bytes 312   9 years sam Create the WorldEntity class, for objects with world coordinates.
worldentity.h 910 bytes 664   9 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
  • Property svn:ignore set to
    .deps
    Makefile
    Makefile.in
Note: See TracBrowser for help on using the repository browser.