../
|
gtk
|
|
220
|
9 years
|
sam |
Split test-map into deus-hax and monsterz.
|
androidapp.cpp
|
2.1 KB
|
744
|
9 years
|
sam |
android: use GLES2 instead of GLES.
|
audio.cpp
|
701 bytes
|
686
|
9 years
|
sam |
Put everything in the "lol" namespace. Better late than never.
|
audio.h
|
652 bytes
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
bitfield.h
|
1.0 KB
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
core.h
|
1.0 KB
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
debugfps.cpp
|
2.7 KB
|
686
|
9 years
|
sam |
Put everything in the "lol" namespace. Better late than never.
|
debugfps.h
|
755 bytes
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
debugquad.cpp
|
5.4 KB
|
745
|
9 years
|
sam |
video: enforce shader-enabled GL implementations, getting rid of a lot …
|
debugquad.h
|
792 bytes
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
debugrecord.cpp
|
2.1 KB
|
735
|
9 years
|
sam |
core: get rid of now useless <cstdio> includes.
|
debugrecord.h
|
842 bytes
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
debugsphere.cpp
|
5.5 KB
|
735
|
9 years
|
sam |
core: get rid of now useless <cstdio> includes.
|
debugsphere.h
|
815 bytes
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
debugstats.cpp
|
1.2 KB
|
686
|
9 years
|
sam |
Put everything in the "lol" namespace. Better late than never.
|
debugstats.h
|
779 bytes
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
dict.cpp
|
2.7 KB
|
735
|
9 years
|
sam |
core: get rid of now useless <cstdio> includes.
|
dict.h
|
767 bytes
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
eglapp.cpp
|
4.2 KB
|
745
|
9 years
|
sam |
video: enforce shader-enabled GL implementations, getting rid of a lot …
|
eglapp.h
|
709 bytes
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
emitter.cpp
|
2.2 KB
|
735
|
9 years
|
sam |
core: get rid of now useless <cstdio> includes.
|
emitter.h
|
849 bytes
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
entity.cpp
|
1.3 KB
|
735
|
9 years
|
sam |
core: get rid of now useless <cstdio> includes.
|
entity.h
|
1.9 KB
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
font.cpp
|
1.5 KB
|
686
|
9 years
|
sam |
Put everything in the "lol" namespace. Better late than never.
|
font.h
|
880 bytes
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
forge.cpp
|
1.0 KB
|
686
|
9 years
|
sam |
Put everything in the "lol" namespace. Better late than never.
|
forge.h
|
721 bytes
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
hash.cpp
|
1.2 KB
|
686
|
9 years
|
sam |
Put everything in the "lol" namespace. Better late than never.
|
hash.h
|
577 bytes
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
image.cpp
|
5.6 KB
|
735
|
9 years
|
sam |
core: get rid of now useless <cstdio> includes.
|
image.h
|
851 bytes
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
input.cpp
|
3.7 KB
|
735
|
9 years
|
sam |
core: get rid of now useless <cstdio> includes.
|
input.h
|
1.0 KB
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
layer.cpp
|
1.3 KB
|
686
|
9 years
|
sam |
Put everything in the "lol" namespace. Better late than never.
|
layer.h
|
800 bytes
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
log.cpp
|
1.6 KB
|
734
|
9 years
|
sam |
core: create a logger class to reduce printf usage.
|
log.h
|
933 bytes
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
loldebug.h
|
611 bytes
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
lolgl.h
|
1.3 KB
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
Makefile.am
|
920 bytes
|
734
|
9 years
|
sam |
core: create a logger class to reduce printf usage.
|
map.cpp
|
4.6 KB
|
734
|
9 years
|
sam |
core: create a logger class to reduce printf usage.
|
map.h
|
783 bytes
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
matrix.cpp
|
4.5 KB
|
735
|
9 years
|
sam |
core: get rid of now useless <cstdio> includes.
|
matrix.h
|
6.8 KB
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
numeric.h
|
1.2 KB
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
profiler.cpp
|
1.5 KB
|
735
|
9 years
|
sam |
core: get rid of now useless <cstdio> includes.
|
profiler.h
|
1.1 KB
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
sample.cpp
|
1.5 KB
|
734
|
9 years
|
sam |
core: create a logger class to reduce printf usage.
|
sample.h
|
913 bytes
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
sampler.cpp
|
1.2 KB
|
686
|
9 years
|
sam |
Put everything in the "lol" namespace. Better late than never.
|
sampler.h
|
742 bytes
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
scene.cpp
|
6.1 KB
|
745
|
9 years
|
sam |
video: enforce shader-enabled GL implementations, getting rid of a lot …
|
scene.h
|
785 bytes
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
sdlapp.cpp
|
1.8 KB
|
734
|
9 years
|
sam |
core: create a logger class to reduce printf usage.
|
sdlapp.h
|
709 bytes
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
sdlinput.cpp
|
1.9 KB
|
686
|
9 years
|
sam |
Put everything in the "lol" namespace. Better late than never.
|
sdlinput.h
|
743 bytes
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
shader.cpp
|
3.0 KB
|
745
|
9 years
|
sam |
video: enforce shader-enabled GL implementations, getting rid of a lot …
|
shader.h
|
901 bytes
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
text.cpp
|
2.0 KB
|
686
|
9 years
|
sam |
Put everything in the "lol" namespace. Better late than never.
|
text.h
|
944 bytes
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
ticker.cpp
|
9.8 KB
|
735
|
9 years
|
sam |
core: get rid of now useless <cstdio> includes.
|
ticker.h
|
1.1 KB
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
tiler.cpp
|
2.7 KB
|
735
|
9 years
|
sam |
core: get rid of now useless <cstdio> includes.
|
tiler.h
|
987 bytes
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
tileset.cpp
|
5.4 KB
|
724
|
9 years
|
sam |
gl: use glActiveTexture() instead of glClientActiveTexture() to match …
|
tileset.h
|
1.2 KB
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
timer.cpp
|
2.6 KB
|
735
|
9 years
|
sam |
core: get rid of now useless <cstdio> includes.
|
timer.h
|
686 bytes
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
video.cpp
|
6.7 KB
|
747
|
9 years
|
sam |
video: play with random dithering.
|
video.h
|
880 bytes
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
world.cpp
|
1.1 KB
|
735
|
9 years
|
sam |
core: get rid of now useless <cstdio> includes.
|
world.h
|
894 bytes
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|
worldentity.cpp
|
981 bytes
|
735
|
9 years
|
sam |
core: get rid of now useless <cstdio> includes.
|
worldentity.h
|
953 bytes
|
748
|
9 years
|
sam |
core: fix include guard naming scheme.
|