source: trunk/src @ 818

Name Size Rev Age Author Last Change
../
debug 818   8 years sam ps3: some compilation fixes to accomodate for recent debug additions.
gtk 220   9 years sam Split test-map into deus-hax and monsterz.
shader 818   8 years sam ps3: some compilation fixes to accomodate for recent debug additions.
androidapp.cpp 2.1 KB 780   8 years sam android: compilation fixes for recent engine changes.
audio.cpp 701 bytes 686   9 years sam Put everything in the "lol" namespace. Better late than never.
audio.h 652 bytes 748   9 years sam core: fix include guard naming scheme.
bitfield.h 1.0 KB 748   9 years sam core: fix include guard naming scheme.
core.h 1.1 KB 783   8 years sam build: put debug stuff and shader stuff in subdirectories.
dict.cpp 3.0 KB 789   8 years sam core: Dict::RemoveSlot can now directly remove an Entity.
dict.h 804 bytes 789   8 years sam core: Dict::RemoveSlot can now directly remove an Entity.
eglapp.cpp 4.2 KB 755   9 years sam video: get rid of Video::GetWidth() and Video::GetHeight().
eglapp.h 709 bytes 748   9 years sam core: fix include guard naming scheme.
emitter.cpp 2.1 KB 792   8 years sam tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
emitter.h 877 bytes 790   8 years sam tileset: replace the Tiler ID system with real TileSet objects. The …
entity.cpp 1.3 KB 735   9 years sam core: get rid of now useless <cstdio> includes.
entity.h 1.9 KB 748   9 years sam core: fix include guard naming scheme.
font.cpp 1.5 KB 792   8 years sam tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
font.h 880 bytes 748   9 years sam core: fix include guard naming scheme.
forge.cpp 1.0 KB 686   9 years sam Put everything in the "lol" namespace. Better late than never.
forge.h 721 bytes 748   9 years sam core: fix include guard naming scheme.
hash.cpp 1.2 KB 686   9 years sam Put everything in the "lol" namespace. Better late than never.
hash.h 577 bytes 748   9 years sam core: fix include guard naming scheme.
image.cpp 5.6 KB 758   9 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
image.h 851 bytes 748   9 years sam core: fix include guard naming scheme.
input.cpp 3.7 KB 781   8 years sam sdl: fix touchscreen event handling by first applying mouse moves, …
input.h 1.0 KB 748   9 years sam core: fix include guard naming scheme.
layer.cpp 1.5 KB 810   8 years sam debug: only print the layer and map errors once.
layer.h 800 bytes 748   9 years sam core: fix include guard naming scheme.
log.cpp 1.6 KB 734   9 years sam core: create a logger class to reduce printf usage.
log.h 933 bytes 748   9 years sam core: fix include guard naming scheme.
loldebug.h 616 bytes 783   8 years sam build: put debug stuff and shader stuff in subdirectories.
lolgl.h 1.4 KB 796   8 years sam gl: use Glew if available.
Makefile.am 992 bytes 783   8 years sam build: put debug stuff and shader stuff in subdirectories.
map.cpp 4.9 KB 810   8 years sam debug: only print the layer and map errors once.
map.h 783 bytes 748   9 years sam core: fix include guard naming scheme.
matrix.cpp 4.5 KB 758   9 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
matrix.h 7.2 KB 815   8 years sam core: fix a bug in vector casts; vec2 -> vec3 promotion for instance …
numeric.h 1.2 KB 761   9 years sam core: don't explicitly use std:: prefix when the platform may not …
platform.cpp 682 bytes 749   9 years sam ui: add a Platform class to query information about the current …
platform.h 661 bytes 749   9 years sam ui: add a Platform class to query information about the current …
profiler.cpp 1.5 KB 735   9 years sam core: get rid of now useless <cstdio> includes.
profiler.h 1.1 KB 748   9 years sam core: fix include guard naming scheme.
ps3app.cpp 2.8 KB 758   9 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
ps3app.h 709 bytes 758   9 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
sample.cpp 1.5 KB 758   9 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
sample.h 913 bytes 748   9 years sam core: fix include guard naming scheme.
sampler.cpp 1.2 KB 686   9 years sam Put everything in the "lol" namespace. Better late than never.
sampler.h 742 bytes 748   9 years sam core: fix include guard naming scheme.
scene.cpp 9.6 KB 792   8 years sam tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
scene.h 808 bytes 792   8 years sam tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
sdlapp.cpp 1.9 KB 808   8 years sam gl: initialise Glew in the video setup instead of the SDL app, so we …
sdlapp.h 709 bytes 748   9 years sam core: fix include guard naming scheme.
sdlinput.cpp 2.2 KB 781   8 years sam sdl: fix touchscreen event handling by first applying mouse moves, …
sdlinput.h 743 bytes 748   9 years sam core: fix include guard naming scheme.
text.cpp 2.0 KB 758   9 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
text.h 944 bytes 748   9 years sam core: fix include guard naming scheme.
ticker.cpp 9.8 KB 735   9 years sam core: get rid of now useless <cstdio> includes.
ticker.h 1.1 KB 748   9 years sam core: fix include guard naming scheme.
tiler.cpp 1.1 KB 790   8 years sam tileset: replace the Tiler ID system with real TileSet objects. The …
tiler.h 785 bytes 790   8 years sam tileset: replace the Tiler ID system with real TileSet objects. The …
tileset.cpp 5.4 KB 792   8 years sam tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
tileset.h 1.2 KB 792   8 years sam tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
timer.cpp 3.5 KB 798   8 years sam core: fix a typo in the Win32 timer code.
timer.h 686 bytes 748   9 years sam core: fix include guard naming scheme.
video.cpp 4.3 KB 808   8 years sam gl: initialise Glew in the video setup instead of the SDL app, so we …
video.h 924 bytes 784   8 years sam video: move the last shader from the Video class to Scene itself.
world.cpp 1.1 KB 735   9 years sam core: get rid of now useless <cstdio> includes.
world.h 894 bytes 748   9 years sam core: fix include guard naming scheme.
worldentity.cpp 981 bytes 735   9 years sam core: get rid of now useless <cstdio> includes.
worldentity.h 953 bytes 748   9 years sam core: fix include guard naming scheme.
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