source: trunk/src @ 863

Name Size Rev Age Author Last Change
../
debug 863   9 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
gtk 220   10 years sam Split test-map into deus-hax and monsterz.
shader 832   9 years sam shader: factor the uniform handling logic into platform-independent …
androidapp.cpp 2.3 KB 863   9 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
audio.cpp 701 bytes 686   10 years sam Put everything in the "lol" namespace. Better late than never.
audio.h 652 bytes 748   9 years sam core: fix include guard naming scheme.
bitfield.h 1.0 KB 748   9 years sam core: fix include guard naming scheme.
core.h 1.1 KB 862   9 years sam core: add a Sprite class to try to factor some common logic currently …
dict.cpp 3.0 KB 789   9 years sam core: Dict::RemoveSlot can now directly remove an Entity.
dict.h 804 bytes 789   9 years sam core: Dict::RemoveSlot can now directly remove an Entity.
eglapp.cpp 4.2 KB 863   9 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
eglapp.h 709 bytes 863   9 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
emitter.cpp 2.2 KB 837   9 years sam emitter: fix wrong velocity value computation in the particles.
emitter.h 877 bytes 790   9 years sam tileset: replace the Tiler ID system with real TileSet objects. The …
entity.cpp 1.3 KB 735   10 years sam core: get rid of now useless <cstdio> includes.
entity.h 1.9 KB 748   9 years sam core: fix include guard naming scheme.
font.cpp 1.5 KB 863   9 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
font.h 880 bytes 863   9 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
forge.cpp 1.0 KB 686   10 years sam Put everything in the "lol" namespace. Better late than never.
forge.h 721 bytes 748   9 years sam core: fix include guard naming scheme.
gradient.cpp 7.2 KB 861   9 years sam ps3: port the dithering code to Cg. It does not work because …
gradient.h 863 bytes 860   9 years sam render: add a Gradient class that will be used for dithering later.
hash.cpp 1.2 KB 686   10 years sam Put everything in the "lol" namespace. Better late than never.
hash.h 577 bytes 748   9 years sam core: fix include guard naming scheme.
image.cpp 9.7 KB 863   9 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
image.h 851 bytes 863   9 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
input.cpp 3.7 KB 863   9 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
input.h 1.0 KB 863   9 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
layer.cpp 1.5 KB 810   9 years sam debug: only print the layer and map errors once.
layer.h 800 bytes 748   9 years sam core: fix include guard naming scheme.
log.cpp 1.6 KB 734   10 years sam core: create a logger class to reduce printf usage.
log.h 933 bytes 748   9 years sam core: fix include guard naming scheme.
loldebug.h 616 bytes 783   9 years sam build: put debug stuff and shader stuff in subdirectories.
lolgl.h 1.4 KB 796   9 years sam gl: use Glew if available.
Makefile.am 1.1 KB 862   9 years sam core: add a Sprite class to try to factor some common logic currently …
map.cpp 4.9 KB 810   9 years sam debug: only print the layer and map errors once.
map.h 783 bytes 748   9 years sam core: fix include guard naming scheme.
matrix.cpp 4.5 KB 758   9 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
matrix.h 7.2 KB 863   9 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
numeric.h 1.2 KB 761   9 years sam core: don't explicitly use std:: prefix when the platform may not …
platform.cpp 682 bytes 749   9 years sam ui: add a Platform class to query information about the current …
platform.h 661 bytes 749   9 years sam ui: add a Platform class to query information about the current …
profiler.cpp 1.5 KB 735   10 years sam core: get rid of now useless <cstdio> includes.
profiler.h 1.1 KB 748   9 years sam core: fix include guard naming scheme.
ps3app.cpp 3.2 KB 863   9 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
ps3app.h 709 bytes 863   9 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
ps3input.cpp 3.6 KB 863   9 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
ps3input.h 743 bytes 838   9 years sam ps3: add a simple PS3 input system that currently merely emulates …
sample.cpp 1.5 KB 758   9 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
sample.h 913 bytes 748   9 years sam core: fix include guard naming scheme.
sampler.cpp 1.2 KB 686   10 years sam Put everything in the "lol" namespace. Better late than never.
sampler.h 742 bytes 748   9 years sam core: fix include guard naming scheme.
scene.cpp 12.7 KB 854   9 years sam ps3: port our naive dithering algorithm to the PS3's shader language.
scene.h 808 bytes 792   9 years sam tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
sdlapp.cpp 1.9 KB 863   9 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
sdlapp.h 709 bytes 863   9 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
sdlinput.cpp 2.3 KB 863   9 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
sdlinput.h 743 bytes 748   9 years sam core: fix include guard naming scheme.
sprite.cpp 1.1 KB 862   9 years sam core: add a Sprite class to try to factor some common logic currently …
sprite.h 820 bytes 862   9 years sam core: add a Sprite class to try to factor some common logic currently …
text.cpp 2.0 KB 758   9 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
text.h 944 bytes 748   9 years sam core: fix include guard naming scheme.
ticker.cpp 9.8 KB 735   10 years sam core: get rid of now useless <cstdio> includes.
ticker.h 1.1 KB 748   9 years sam core: fix include guard naming scheme.
tiler.cpp 1.1 KB 863   9 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
tiler.h 785 bytes 863   9 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
tileset.cpp 5.4 KB 863   9 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
tileset.h 1.2 KB 863   9 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
timer.cpp 3.5 KB 798   9 years sam core: fix a typo in the Win32 timer code.
timer.h 686 bytes 748   9 years sam core: fix include guard naming scheme.
video.cpp 4.4 KB 863   9 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
video.h 924 bytes 863   9 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
world.cpp 1.1 KB 735   10 years sam core: get rid of now useless <cstdio> includes.
world.h 894 bytes 748   9 years sam core: fix include guard naming scheme.
worldentity.cpp 981 bytes 735   10 years sam core: get rid of now useless <cstdio> includes.
worldentity.h 953 bytes 863   9 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
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