source: trunk/src @ 949

Name Size Rev Age Author Last Change
../
shader 832   10 years sam shader: factor the uniform handling logic into platform-independent …
platform 866   10 years sam core: more vec?i -> ?veci renames.
lol 937   10 years sam lolunit: rename a few methods for consistency.
image 939   10 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
gtk 220   10 years sam Split test-map into deus-hax and monsterz.
debug 943   10 years sam ios: fix iOS build by adding missing files to XCode project.
worldentity.h 953 bytes 866   10 years sam core: more vec?i -> ?veci renames.
worldentity.cpp 981 bytes 735   10 years sam core: get rid of now useless <cstdio> includes.
world.h 894 bytes 748   10 years sam core: fix include guard naming scheme.
world.cpp 1.1 KB 735   10 years sam core: get rid of now useless <cstdio> includes.
video.h 924 bytes 863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
video.cpp 4.4 KB 939   10 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
trig.h 827 bytes 885   10 years sam core: start implementing optimised trigonometry functions for PS3 and x86.
trig.cpp 14.7 KB 910   10 years sam core: fix a bug on the PS3 version of lol_sin().
timer.h 686 bytes 748   10 years sam core: fix include guard naming scheme.
timer.cpp 3.5 KB 798   10 years sam core: fix a typo in the Win32 timer code.
tileset.h 1.2 KB 866   10 years sam core: more vec?i -> ?veci renames.
tileset.cpp 5.4 KB 866   10 years sam core: more vec?i -> ?veci renames.
tiler.h 785 bytes 863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
tiler.cpp 1.1 KB 863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
ticker.h 1.1 KB 748   10 years sam core: fix include guard naming scheme.
ticker.cpp 9.8 KB 735   10 years sam core: get rid of now useless <cstdio> includes.
text.h 943 bytes 866   10 years sam core: more vec?i -> ?veci renames.
text.cpp 2.0 KB 866   10 years sam core: more vec?i -> ?veci renames.
sprite.h 820 bytes 862   10 years sam core: add a Sprite class to try to factor some common logic currently …
sprite.cpp 1.1 KB 866   10 years sam core: more vec?i -> ?veci renames.
scene.h 807 bytes 866   10 years sam core: more vec?i -> ?veci renames.
scene.cpp 12.7 KB 866   10 years sam core: more vec?i -> ?veci renames.
sampler.h 742 bytes 748   10 years sam core: fix include guard naming scheme.
sampler.cpp 1.2 KB 686   10 years sam Put everything in the "lol" namespace. Better late than never.
sample.h 913 bytes 748   10 years sam core: fix include guard naming scheme.
sample.cpp 1.5 KB 758   10 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
profiler.h 1.1 KB 748   10 years sam core: fix include guard naming scheme.
profiler.cpp 1.5 KB 735   10 years sam core: get rid of now useless <cstdio> includes.
platform.h 661 bytes 749   10 years sam ui: add a Platform class to query information about the current …
platform.cpp 682 bytes 939   10 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
numeric.h 1.2 KB 761   10 years sam core: don't explicitly use std:: prefix when the platform may not …
matrix.h 7.8 KB 939   10 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
matrix.cpp 6.0 KB 939   10 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
map.h 783 bytes 748   10 years sam core: fix include guard naming scheme.
map.cpp 4.9 KB 810   10 years sam debug: only print the layer and map errors once.
Makefile.am 1.3 KB 912   10 years sam test: replace CppUnit with our LolUnit test suite. CppUnit is really …
lolgl.h 1.4 KB 796   10 years sam gl: use Glew if available.
loldebug.h 616 bytes 783   10 years sam build: put debug stuff and shader stuff in subdirectories.
log.h 999 bytes 905   10 years sam core: a few compilation fixes for non-GCC compilers.
log.cpp 1.6 KB 939   10 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
layer.h 800 bytes 748   10 years sam core: fix include guard naming scheme.
layer.cpp 1.5 KB 866   10 years sam core: more vec?i -> ?veci renames.
input.h 1.0 KB 866   10 years sam core: more vec?i -> ?veci renames.
input.cpp 3.7 KB 866   10 years sam core: more vec?i -> ?veci renames.
hash.h 577 bytes 748   10 years sam core: fix include guard naming scheme.
hash.cpp 1.2 KB 686   10 years sam Put everything in the "lol" namespace. Better late than never.
half.h 3.6 KB 882   10 years sam core: reactivate half denormals for the PS3. We know we will not have …
half.cpp 9.6 KB 926   10 years sam core: handle denormal halfs properly on the PS3; it's denormal floats …
gradient.h 863 bytes 860   10 years sam render: add a Gradient class that will be used for dithering later.
gradient.cpp 7.2 KB 861   10 years sam ps3: port the dithering code to Cg. It does not work because …
forge.h 721 bytes 748   10 years sam core: fix include guard naming scheme.
forge.cpp 1.0 KB 686   10 years sam Put everything in the "lol" namespace. Better late than never.
font.h 879 bytes 866   10 years sam core: more vec?i -> ?veci renames.
font.cpp 1.5 KB 866   10 years sam core: more vec?i -> ?veci renames.
entity.h 1.9 KB 748   10 years sam core: fix include guard naming scheme.
entity.cpp 1.3 KB 735   10 years sam core: get rid of now useless <cstdio> includes.
emitter.h 877 bytes 790   10 years sam tileset: replace the Tiler ID system with real TileSet objects. The …
emitter.cpp 2.2 KB 837   10 years sam emitter: fix wrong velocity value computation in the particles.
eglapp.h 709 bytes 863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
eglapp.cpp 4.2 KB 863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
dict.h 804 bytes 789   10 years sam core: Dict::RemoveSlot can now directly remove an Entity.
dict.cpp 3.0 KB 789   10 years sam core: Dict::RemoveSlot can now directly remove an Entity.
core.h 2.3 KB 940   10 years sam core: add our custom isnan() macro to the core headers.
bitfield.h 1.0 KB 748   10 years sam core: fix include guard naming scheme.
audio.h 652 bytes 748   10 years sam core: fix include guard naming scheme.
audio.cpp 701 bytes 686   10 years sam Put everything in the "lol" namespace. Better late than never.
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