1 | // Test stuff |
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2 | |
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3 | #ifdef WIN32 |
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4 | # define WIN32_LEAN_AND_MEAN |
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5 | # include <windows.h> |
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6 | #endif |
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7 | #if defined __APPLE__ && defined __MACH__ |
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8 | # include <OpenGL/gl.h> |
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9 | # include <OpenGL/glu.h> |
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10 | #else |
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11 | # include <GL/gl.h> |
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12 | # include <GL/glu.h> |
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13 | #endif |
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14 | |
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15 | #include <SDL.h> |
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16 | #include <SDL_image.h> |
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17 | |
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18 | float xrot, yrot, zrot; |
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19 | |
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20 | /* Storage for one texture */ |
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21 | GLuint texture[1]; |
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22 | |
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23 | // Load Bitmaps And Convert To Textures |
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24 | void LoadGLTextures(void) |
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25 | { |
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26 | SDL_Surface *image1 = IMG_Load("art/test/groundtest.png"); |
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27 | |
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28 | if (!image1) |
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29 | { |
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30 | SDL_Quit(); |
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31 | exit(1); |
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32 | } |
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33 | |
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34 | glGenTextures(1, &texture[0]); |
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35 | glBindTexture(GL_TEXTURE_2D, texture[0]); |
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36 | |
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37 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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38 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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39 | |
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40 | glTexImage2D(GL_TEXTURE_2D, 0, 4, image1->w, image1->h, 0, |
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41 | GL_RGBA, GL_UNSIGNED_BYTE, image1->pixels); |
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42 | }; |
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43 | |
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44 | void InitGL(int Width, int Height) |
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45 | { |
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46 | glViewport(0, 0, Width, Height); |
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47 | LoadGLTextures(); |
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48 | glEnable(GL_TEXTURE_2D); |
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49 | glClearColor(0.0f, 0.0f, 1.0f, 0.0f); |
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50 | glClearDepth(1.0); |
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51 | glDepthFunc(GL_LESS); |
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52 | glEnable(GL_DEPTH_TEST); |
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53 | glShadeModel(GL_SMOOTH); |
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54 | |
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55 | glMatrixMode(GL_PROJECTION); |
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56 | glLoadIdentity(); |
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57 | |
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58 | gluPerspective(45.0f, (GLfloat)Width / (GLfloat)Height, 0.1f, 100.0f); |
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59 | |
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60 | glMatrixMode(GL_MODELVIEW); |
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61 | } |
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62 | |
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63 | /* The main drawing function. */ |
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64 | void DrawGLScene() |
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65 | { |
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66 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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67 | glLoadIdentity(); |
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68 | |
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69 | glTranslatef(0.0f, 0.0f, -5.0f); |
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70 | |
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71 | glRotatef(xrot, 1.0f, 0.0f, 0.0f); |
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72 | glRotatef(yrot, 0.0f, 1.0f, 0.0f); |
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73 | glRotatef(zrot, 0.0f, 0.0f, 1.0f); |
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74 | |
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75 | glBindTexture(GL_TEXTURE_2D, texture[0]); |
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76 | |
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77 | glBegin(GL_QUADS); |
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78 | |
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79 | glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f); |
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80 | glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f); |
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81 | glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 1.0f); |
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82 | glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 1.0f); |
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83 | |
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84 | glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, -1.0f); |
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85 | glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f); |
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86 | glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f); |
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87 | glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, -1.0f); |
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88 | |
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89 | glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f); |
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90 | glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, 1.0f, 1.0f); |
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91 | glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, 1.0f, 1.0f); |
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92 | glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f); |
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93 | |
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94 | glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, -1.0f, -1.0f); |
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95 | glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, -1.0f, -1.0f); |
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96 | glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f); |
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97 | glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f); |
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98 | |
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99 | glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, -1.0f); |
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100 | glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f); |
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101 | glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 1.0f); |
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102 | glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f); |
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103 | |
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104 | glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, -1.0f); |
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105 | glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f); |
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106 | glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 1.0f); |
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107 | glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f); |
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108 | |
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109 | glEnd(); |
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110 | |
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111 | xrot += 0.2f; |
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112 | yrot += 0.2f; |
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113 | zrot += 0.2f; |
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114 | |
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115 | SDL_GL_SwapBuffers(); |
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116 | } |
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117 | |
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118 | int main(int argc, char **argv) |
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119 | { |
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120 | int done; |
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121 | |
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122 | /* Initialize SDL for video output */ |
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123 | if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) |
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124 | { |
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125 | fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError()); |
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126 | exit(1); |
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127 | } |
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128 | |
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129 | /* Create a 640x480 OpenGL screen */ |
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130 | if ( SDL_SetVideoMode(640, 480, 0, SDL_OPENGL) == NULL ) |
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131 | { |
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132 | fprintf(stderr, "Unable to create OpenGL screen: %s\n", SDL_GetError()); |
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133 | SDL_Quit(); |
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134 | exit(2); |
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135 | } |
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136 | |
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137 | /* Set the title bar in environments that support it */ |
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138 | SDL_WM_SetCaption("Deus Hax", NULL); |
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139 | |
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140 | /* Loop, drawing and checking events */ |
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141 | InitGL(640, 480); |
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142 | done = 0; |
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143 | while ( !done ) |
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144 | { |
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145 | DrawGLScene(); |
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146 | |
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147 | /* This could go in a separate function */ |
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148 | SDL_Event event; |
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149 | while ( SDL_PollEvent(&event) ) |
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150 | { |
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151 | if ( event.type == SDL_QUIT ) |
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152 | done = 1; |
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153 | if ( event.type == SDL_KEYDOWN ) |
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154 | if ( event.key.keysym.sym == SDLK_ESCAPE ) |
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155 | done = 1; |
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156 | } |
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157 | } |
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158 | SDL_Quit(); |
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159 | return 1; |
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160 | } |
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161 | |
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