source: trunk/test/BtPhysTest.vcxproj @ 2386

Last change on this file since 2386 was 2386, checked in by sam, 7 years ago

build: split the main library into lolcore and lolbullet.

File size: 3.7 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <ItemGroup Label="ProjectConfigurations">
4    <ProjectConfiguration Include="Debug|PS3">
5      <Configuration>Debug</Configuration>
6      <Platform>PS3</Platform>
7    </ProjectConfiguration>
8    <ProjectConfiguration Include="Debug|Win32">
9      <Configuration>Debug</Configuration>
10      <Platform>Win32</Platform>
11    </ProjectConfiguration>
12    <ProjectConfiguration Include="Debug|x64">
13      <Configuration>Debug</Configuration>
14      <Platform>x64</Platform>
15    </ProjectConfiguration>
16    <ProjectConfiguration Include="Debug|Xbox 360">
17      <Configuration>Debug</Configuration>
18      <Platform>Xbox 360</Platform>
19    </ProjectConfiguration>
20    <ProjectConfiguration Include="Release|PS3">
21      <Configuration>Release</Configuration>
22      <Platform>PS3</Platform>
23    </ProjectConfiguration>
24    <ProjectConfiguration Include="Release|Win32">
25      <Configuration>Release</Configuration>
26      <Platform>Win32</Platform>
27    </ProjectConfiguration>
28    <ProjectConfiguration Include="Release|x64">
29      <Configuration>Release</Configuration>
30      <Platform>x64</Platform>
31    </ProjectConfiguration>
32    <ProjectConfiguration Include="Release|Xbox 360">
33      <Configuration>Release</Configuration>
34      <Platform>Xbox 360</Platform>
35    </ProjectConfiguration>
36  </ItemGroup>
37  <ItemGroup>
38    <ClInclude Include="BtPhysTest.h" />
39    <ClInclude Include="PhysicObject.h" />
40    <ClInclude Include="Physics\Include\BulletCharacterController.h" />
41    <ClInclude Include="Physics\Include\EasyCharacterController.h" />
42    <ClInclude Include="Physics\Include\EasyConstraint.h" />
43    <ClInclude Include="Physics\Include\EasyPhysics.h" />
44    <ClInclude Include="Physics\Include\LolBtPhysicsIntegration.h" />
45    <ClInclude Include="Physics\Include\LolPhysics.h" />
46  </ItemGroup>
47  <ItemGroup>
48    <ClCompile Include="BtPhysTest.cpp" />
49    <ClCompile Include="Physics\Src\BulletCharacterController.cpp" />
50    <ClCompile Include="Physics\Src\EasyCharacterController.cpp" />
51    <ClCompile Include="Physics\Src\EasyConstraint.cpp" />
52    <ClCompile Include="Physics\Src\EasyPhysics.cpp" />
53  </ItemGroup>
54  <ItemGroup>
55    <ProjectReference Include="$(SolutionDir)\..\..\src\lolcore.vcxproj">
56      <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
57      <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
58    </ProjectReference>
59  </ItemGroup>
60  <ItemGroup>
61    <None Include="Makefile.am">
62      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
63    </None>
64  </ItemGroup>
65  <PropertyGroup Label="Globals">
66    <ProjectGuid>{ee203b88-44cf-4859-9d42-7a1f43fecb52}</ProjectGuid>
67    <ConfigurationType>Application</ConfigurationType>
68    <Keyword>Win32Proj</Keyword>
69  </PropertyGroup>
70  <Import Project="$(SolutionDir)\Lol.Core.Config.props" />
71  <ImportGroup Label="ExtensionSettings">
72    <Import Project="$(SolutionDir)\Lol.Fx.props" />
73  </ImportGroup>
74  <ImportGroup Label="PropertySheets">
75    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
76    <Import Project="$(SolutionDir)\Lol.Core.Vars.props" />
77  </ImportGroup>
78  <PropertyGroup Label="UserMacros" />
79  <Import Project="$(SolutionDir)\Lol.Core.Rules.props" />
80  <ItemDefinitionGroup />
81  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
82  <ImportGroup Label="ExtensionTargets">
83    <Import Project="$(SolutionDir)\Lol.Fx.targets" />
84  </ImportGroup>
85</Project>
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