source: trunk/test/Physics/Include/EasyCharacterController.h @ 1749

Last change on this file since 1749 was 1749, checked in by touky, 8 years ago

Reverted last CL

File size: 2.0 KB
Line 
1//
2// Lol Engine
3//
4// Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net>
5//            (c) 2009-2012 Benjamin Huet <huet.benjamin@gmail.com>
6//   This program is free software; you can redistribute it and/or
7//   modify it under the terms of the Do What The Fuck You Want To
8//   Public License, Version 2, as published by Sam Hocevar. See
9//   http://sam.zoy.org/projects/COPYING.WTFPL for more details.
10//
11
12//
13// The EasyPhysic class
14// ------------------
15//
16
17#if !defined __EASYCHARACTERCONTROLLER_EASYCHARACTERCONTROLLER_H__
18#define __EASYCHARACTERCONTROLLER_EASYCHARACTERCONTROLLER_H__
19
20#ifdef HAVE_PHYS_USE_BULLET
21#include "core.h"
22#include "EasyPhysics.h"
23#include <BulletDynamics/Character/btKinematicCharacterController.h>
24#endif
25
26namespace lol
27{
28
29namespace phys
30{
31
32class EasyCharacterController : public EasyPhysic
33{
34
35#ifdef HAVE_PHYS_USE_BULLET
36
37public:
38        EasyCharacterController() :
39                EasyPhysic(),
40                m_character(NULL)
41        {
42                m_up_axis = 1;
43        }
44        ~EasyCharacterController()
45        {
46                delete m_character;
47        }
48
49        virtual void InitBodyToRigid(bool ZeroMassIsKinematic=false);
50        virtual void InitBodyToGhost();
51        virtual void AddToSimulation(class Simulation* current_simulation);
52        virtual void RemoveFromSimulation(class Simulation* current_simulation);
53        virtual void SetMovementForFrame(vec3 const &MoveQuantity);
54
55protected:
56
57        virtual btGhostObject* GetGhostObject();
58
59        btPairCachingGhostObject*               m_pair_caching_object;
60        btKinematicCharacterController* m_character;
61
62        float                                                   m_step_height;
63        int                                                             m_up_axis;
64
65#else  // NO PHYSIC IMPLEMENTATION
66
67        virtual void InitBodyToRigid(bool ZeroMassIsKinematic=false) { }
68        virtual void InitBodyToGhost() { }
69        virtual void AddToSimulation(class Simulation* current_simulation) { }
70        virtual void RemoveFromSimulation(class Simulation* current_simulation) { }
71        virtual void SetMovementForFrame(vec3 const &MoveQuantity) { }
72
73#endif // PHYSIC IMPLEMENTATION
74
75};
76
77} /* namespace phys */
78
79} /* namespace lol */
80
81#endif /* __EASYCHARACTERCONTROLLER_EASYCHARACTERCONTROLLER_H__ */
82
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