1 | // |
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2 | // Lol Engine |
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3 | // |
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4 | // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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9 | // |
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10 | |
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11 | #if defined HAVE_CONFIG_H |
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12 | # include "config.h" |
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13 | #endif |
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14 | |
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15 | #include "core.h" |
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16 | #include "lol/unit.h" |
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17 | |
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18 | namespace lol |
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19 | { |
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20 | |
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21 | LOLUNIT_FIXTURE(ArrayTest) |
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22 | { |
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23 | void SetUp() {} |
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24 | |
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25 | void TearDown() {} |
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26 | |
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27 | LOLUNIT_TEST(ArrayPush) |
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28 | { |
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29 | Array<int> a; |
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30 | a.Push(0); |
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31 | a.Push(1); |
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32 | a.Push(2); |
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33 | a.Push(3); |
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34 | |
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35 | LOLUNIT_ASSERT_EQUAL(a[0], 0); |
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36 | LOLUNIT_ASSERT_EQUAL(a[1], 1); |
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37 | LOLUNIT_ASSERT_EQUAL(a[2], 2); |
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38 | LOLUNIT_ASSERT_EQUAL(a[3], 3); |
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39 | } |
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40 | |
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41 | LOLUNIT_TEST(ArrayPushWithShift) |
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42 | { |
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43 | Array<int> a; |
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44 | a << 0 << 1 << 2 << 3; |
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45 | |
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46 | LOLUNIT_ASSERT_EQUAL(a[0], 0); |
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47 | LOLUNIT_ASSERT_EQUAL(a[1], 1); |
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48 | LOLUNIT_ASSERT_EQUAL(a[2], 2); |
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49 | LOLUNIT_ASSERT_EQUAL(a[3], 3); |
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50 | } |
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51 | |
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52 | LOLUNIT_TEST(ArrayCopy) |
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53 | { |
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54 | Array<int> a; |
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55 | a << 0 << 1 << 2 << 3; |
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56 | |
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57 | Array<int> b = a; |
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58 | |
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59 | LOLUNIT_ASSERT_EQUAL(b[0], 0); |
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60 | LOLUNIT_ASSERT_EQUAL(b[1], 1); |
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61 | LOLUNIT_ASSERT_EQUAL(b[2], 2); |
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62 | LOLUNIT_ASSERT_EQUAL(b[3], 3); |
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63 | } |
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64 | |
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65 | LOLUNIT_TEST(ArrayRemove) |
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66 | { |
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67 | Array<int> a; |
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68 | a << 0 << 1 << 2 << 3; |
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69 | a.Remove(1); |
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70 | |
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71 | LOLUNIT_ASSERT_EQUAL(a[0], 0); |
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72 | LOLUNIT_ASSERT_EQUAL(a[1], 2); |
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73 | LOLUNIT_ASSERT_EQUAL(a[2], 3); |
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74 | } |
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75 | |
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76 | LOLUNIT_TEST(EightElements) |
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77 | { |
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78 | Array<int, long, float, double, unsigned, char, bool, void *> a; |
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79 | a.Push(1, 2, 3.f, 4.0, 5, 'a', true, 0); |
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80 | |
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81 | LOLUNIT_ASSERT_EQUAL(a[0].m1, 1); |
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82 | LOLUNIT_ASSERT_EQUAL(a[0].m2, 2); |
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83 | LOLUNIT_ASSERT_EQUAL(a[0].m3, 3.f); |
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84 | LOLUNIT_ASSERT_EQUAL(a[0].m4, 4.0); |
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85 | LOLUNIT_ASSERT_EQUAL(a[0].m5, 5); |
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86 | LOLUNIT_ASSERT_EQUAL(a[0].m6, 'a'); |
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87 | LOLUNIT_ASSERT_EQUAL(a[0].m7, true); |
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88 | LOLUNIT_ASSERT_EQUAL(a[0].m8, 0); |
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89 | } |
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90 | |
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91 | LOLUNIT_TEST(ArrayConcat) |
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92 | { |
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93 | Array<int> a, b; |
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94 | a << 0 << 1; |
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95 | b << 2 << 3; |
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96 | |
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97 | Array<int> c = a + b; |
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98 | LOLUNIT_ASSERT_EQUAL(c[0], 0); |
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99 | LOLUNIT_ASSERT_EQUAL(c[1], 1); |
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100 | LOLUNIT_ASSERT_EQUAL(c[2], 2); |
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101 | LOLUNIT_ASSERT_EQUAL(c[3], 3); |
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102 | } |
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103 | |
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104 | LOLUNIT_TEST(ArrayAppend) |
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105 | { |
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106 | Array<int> a, b; |
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107 | a << 0 << 1; |
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108 | b << 2 << 3; |
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109 | |
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110 | a += b; |
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111 | LOLUNIT_ASSERT_EQUAL(a[0], 0); |
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112 | LOLUNIT_ASSERT_EQUAL(a[1], 1); |
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113 | LOLUNIT_ASSERT_EQUAL(a[2], 2); |
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114 | LOLUNIT_ASSERT_EQUAL(a[3], 3); |
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115 | |
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116 | b += b; |
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117 | LOLUNIT_ASSERT_EQUAL(b[0], 2); |
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118 | LOLUNIT_ASSERT_EQUAL(b[1], 3); |
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119 | LOLUNIT_ASSERT_EQUAL(b[2], 2); |
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120 | LOLUNIT_ASSERT_EQUAL(b[3], 3); |
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121 | } |
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122 | }; |
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123 | |
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124 | } /* namespace lol */ |
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125 | |
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