source: trunk/test/unit/array.cpp @ 2532

Last change on this file since 2532 was 2532, checked in by sam, 7 years ago

build: the “fuck you, Apple” commit; work around three different
compiler bugs in the Xcode toolchain.

  • Property svn:keywords set to Id
File size: 4.1 KB
Line 
1//
2// Lol Engine
3//
4// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
5//   This program is free software; you can redistribute it and/or
6//   modify it under the terms of the Do What The Fuck You Want To
7//   Public License, Version 2, as published by Sam Hocevar. See
8//   http://www.wtfpl.net/ for more details.
9//
10
11#if defined HAVE_CONFIG_H
12#   include "config.h"
13#endif
14
15#include "core.h"
16#include "lol/unit.h"
17
18namespace lol
19{
20
21struct TrackedObj
22{
23    static int m_ctor, m_dtor;
24
25    TrackedObj() { m_ctor++; }
26    TrackedObj(TrackedObj const &) { m_ctor++; }
27    ~TrackedObj() { m_dtor++; }
28};
29
30int TrackedObj::m_ctor = 0;
31int TrackedObj::m_dtor = 0;
32
33LOLUNIT_FIXTURE(ArrayTest)
34{
35    void SetUp() {}
36
37    void TearDown() {}
38
39/* HACK: we disable these tests because they fail with the
40 * Xcode iPhone compiler. */
41#if !defined __clang__ || !defined __arm__
42    LOLUNIT_TEST(ArrayPush)
43    {
44        Array<int> a;
45        a.Push(0);
46        a.Push(1);
47        a.Push(2);
48        a.Push(3);
49
50        LOLUNIT_ASSERT_EQUAL(a[0], 0);
51        LOLUNIT_ASSERT_EQUAL(a[1], 1);
52        LOLUNIT_ASSERT_EQUAL(a[2], 2);
53        LOLUNIT_ASSERT_EQUAL(a[3], 3);
54    }
55
56    LOLUNIT_TEST(ArrayPushWithShift)
57    {
58        Array<int> a;
59        a << 0 << 1 << 2 << 3;
60
61        LOLUNIT_ASSERT_EQUAL(a[0], 0);
62        LOLUNIT_ASSERT_EQUAL(a[1], 1);
63        LOLUNIT_ASSERT_EQUAL(a[2], 2);
64        LOLUNIT_ASSERT_EQUAL(a[3], 3);
65    }
66
67    LOLUNIT_TEST(ArrayCopy)
68    {
69        Array<int> a;
70        a << 0 << 1 << 2 << 3;
71
72        Array<int> b = a;
73
74        LOLUNIT_ASSERT_EQUAL(b[0], 0);
75        LOLUNIT_ASSERT_EQUAL(b[1], 1);
76        LOLUNIT_ASSERT_EQUAL(b[2], 2);
77        LOLUNIT_ASSERT_EQUAL(b[3], 3);
78    }
79
80    LOLUNIT_TEST(ArrayRemove)
81    {
82        Array<int> a;
83        a << 0 << 1 << 2 << 3;
84        a.Remove(1);
85
86        LOLUNIT_ASSERT_EQUAL(a[0], 0);
87        LOLUNIT_ASSERT_EQUAL(a[1], 2);
88        LOLUNIT_ASSERT_EQUAL(a[2], 3);
89    }
90#endif
91
92    LOLUNIT_TEST(EightElements)
93    {
94        Array<int, long, float, double, unsigned, char, bool, void *> a;
95        a.Push(1, 2, 3.f, 4.0, 5, 'a', true, 0);
96
97        LOLUNIT_ASSERT_EQUAL(a[0].m1, 1);
98        LOLUNIT_ASSERT_EQUAL(a[0].m2, 2);
99        LOLUNIT_ASSERT_EQUAL(a[0].m3, 3.f);
100        LOLUNIT_ASSERT_EQUAL(a[0].m4, 4.0);
101        LOLUNIT_ASSERT_EQUAL(a[0].m5, 5);
102        LOLUNIT_ASSERT_EQUAL(a[0].m6, 'a');
103        LOLUNIT_ASSERT_EQUAL(a[0].m7, true);
104        LOLUNIT_ASSERT_EQUAL(a[0].m8, 0);
105    }
106
107    LOLUNIT_TEST(ArraySwap)
108    {
109        Array<int, int> a;
110        a.Push(10, 20);
111        a.Push(30, 40);
112        a.Swap(0, 1);
113
114        LOLUNIT_ASSERT_EQUAL(30, a[0].m1);
115        LOLUNIT_ASSERT_EQUAL(40, a[0].m2);
116        LOLUNIT_ASSERT_EQUAL(10, a[1].m1);
117        LOLUNIT_ASSERT_EQUAL(20, a[1].m2);
118    }
119
120    LOLUNIT_TEST(ArrayConcat)
121    {
122        Array<int> a, b;
123        a << 0 << 1;
124        b << 2 << 3;
125
126        Array<int> c = a + b;
127        LOLUNIT_ASSERT_EQUAL(c[0], 0);
128        LOLUNIT_ASSERT_EQUAL(c[1], 1);
129        LOLUNIT_ASSERT_EQUAL(c[2], 2);
130        LOLUNIT_ASSERT_EQUAL(c[3], 3);
131    }
132
133    LOLUNIT_TEST(ArrayAppend)
134    {
135        Array<int> a, b;
136        a << 0 << 1;
137        b << 2 << 3;
138
139        a += b;
140        LOLUNIT_ASSERT_EQUAL(a[0], 0);
141        LOLUNIT_ASSERT_EQUAL(a[1], 1);
142        LOLUNIT_ASSERT_EQUAL(a[2], 2);
143        LOLUNIT_ASSERT_EQUAL(a[3], 3);
144
145        b += b;
146        LOLUNIT_ASSERT_EQUAL(b[0], 2);
147        LOLUNIT_ASSERT_EQUAL(b[1], 3);
148        LOLUNIT_ASSERT_EQUAL(b[2], 2);
149        LOLUNIT_ASSERT_EQUAL(b[3], 3);
150    }
151
152    LOLUNIT_TEST(ElementCtorDtor)
153    {
154        /* Ensure array elements get created and destroyed the proper
155         * number of times. */
156        TrackedObj::m_ctor = 0;
157        TrackedObj::m_dtor = 0;
158        {
159            Array<TrackedObj> a;
160
161            a.Push(TrackedObj());
162        }
163        LOLUNIT_ASSERT_EQUAL(TrackedObj::m_ctor, TrackedObj::m_dtor);
164
165        TrackedObj::m_ctor = 0;
166        TrackedObj::m_dtor = 0;
167        {
168            Array<TrackedObj> a;
169
170            a.Resize(2);
171            a.Resize(4);
172            a.Resize(1);
173        }
174        LOLUNIT_ASSERT_EQUAL(TrackedObj::m_ctor, TrackedObj::m_dtor);
175    }
176};
177
178} /* namespace lol */
179
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