1 | // |
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2 | // Lol Engine |
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3 | // |
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4 | // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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9 | // |
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10 | |
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11 | #if defined HAVE_CONFIG_H |
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12 | # include "config.h" |
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13 | #endif |
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14 | |
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15 | #include "core.h" |
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16 | #include "lol/unit.h" |
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17 | |
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18 | namespace lol |
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19 | { |
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20 | |
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21 | LOLUNIT_FIXTURE(BuildTest) |
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22 | { |
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23 | LOLUNIT_TEST(TypeSizeHalf) |
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24 | { |
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25 | LOLUNIT_ASSERT_EQUAL(sizeof(half), 2); |
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26 | |
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27 | LOLUNIT_ASSERT_EQUAL(sizeof(f16vec2), 4); |
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28 | LOLUNIT_ASSERT_EQUAL(sizeof(f16vec3), 6); |
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29 | LOLUNIT_ASSERT_EQUAL(sizeof(f16vec4), 8); |
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30 | |
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31 | LOLUNIT_ASSERT_EQUAL(sizeof(f16mat2), 8); |
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32 | LOLUNIT_ASSERT_EQUAL(sizeof(f16mat3), 18); |
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33 | LOLUNIT_ASSERT_EQUAL(sizeof(f16mat4), 32); |
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34 | } |
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35 | |
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36 | LOLUNIT_TEST(TypeSizeFloat) |
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37 | { |
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38 | LOLUNIT_ASSERT_EQUAL(sizeof(float), 4); |
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39 | |
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40 | LOLUNIT_ASSERT_EQUAL(sizeof(vec2), 8); |
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41 | LOLUNIT_ASSERT_EQUAL(sizeof(vec3), 12); |
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42 | LOLUNIT_ASSERT_EQUAL(sizeof(vec4), 16); |
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43 | |
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44 | LOLUNIT_ASSERT_EQUAL(sizeof(mat2), 16); |
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45 | LOLUNIT_ASSERT_EQUAL(sizeof(mat3), 36); |
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46 | LOLUNIT_ASSERT_EQUAL(sizeof(mat4), 64); |
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47 | } |
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48 | |
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49 | LOLUNIT_TEST(TypeSizeDouble) |
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50 | { |
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51 | LOLUNIT_ASSERT_EQUAL(sizeof(double), 8); |
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52 | |
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53 | LOLUNIT_ASSERT_EQUAL(sizeof(dvec2), 16); |
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54 | LOLUNIT_ASSERT_EQUAL(sizeof(dvec3), 24); |
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55 | LOLUNIT_ASSERT_EQUAL(sizeof(dvec4), 32); |
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56 | |
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57 | LOLUNIT_ASSERT_EQUAL(sizeof(dmat2), 32); |
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58 | LOLUNIT_ASSERT_EQUAL(sizeof(dmat3), 72); |
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59 | LOLUNIT_ASSERT_EQUAL(sizeof(dmat4), 128); |
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60 | } |
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61 | |
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62 | LOLUNIT_TEST(TypeSizeInt8) |
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63 | { |
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64 | LOLUNIT_ASSERT_EQUAL(sizeof(i8vec2), 2); |
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65 | LOLUNIT_ASSERT_EQUAL(sizeof(u8vec2), 2); |
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66 | LOLUNIT_ASSERT_EQUAL(sizeof(i8vec3), 3); |
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67 | LOLUNIT_ASSERT_EQUAL(sizeof(u8vec3), 3); |
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68 | LOLUNIT_ASSERT_EQUAL(sizeof(i8vec4), 4); |
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69 | LOLUNIT_ASSERT_EQUAL(sizeof(u8vec4), 4); |
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70 | |
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71 | LOLUNIT_ASSERT_EQUAL(sizeof(i8mat2), 4); |
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72 | LOLUNIT_ASSERT_EQUAL(sizeof(u8mat2), 4); |
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73 | LOLUNIT_ASSERT_EQUAL(sizeof(i8mat3), 9); |
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74 | LOLUNIT_ASSERT_EQUAL(sizeof(u8mat3), 9); |
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75 | LOLUNIT_ASSERT_EQUAL(sizeof(i8mat4), 16); |
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76 | LOLUNIT_ASSERT_EQUAL(sizeof(u8mat4), 16); |
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77 | } |
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78 | |
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79 | LOLUNIT_TEST(TypeSizeInt16) |
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80 | { |
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81 | LOLUNIT_ASSERT_EQUAL(sizeof(i16vec2), 4); |
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82 | LOLUNIT_ASSERT_EQUAL(sizeof(u16vec2), 4); |
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83 | LOLUNIT_ASSERT_EQUAL(sizeof(i16vec3), 6); |
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84 | LOLUNIT_ASSERT_EQUAL(sizeof(u16vec3), 6); |
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85 | LOLUNIT_ASSERT_EQUAL(sizeof(i16vec4), 8); |
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86 | LOLUNIT_ASSERT_EQUAL(sizeof(u16vec4), 8); |
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87 | |
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88 | LOLUNIT_ASSERT_EQUAL(sizeof(i16mat2), 8); |
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89 | LOLUNIT_ASSERT_EQUAL(sizeof(u16mat2), 8); |
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90 | LOLUNIT_ASSERT_EQUAL(sizeof(i16mat3), 18); |
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91 | LOLUNIT_ASSERT_EQUAL(sizeof(u16mat3), 18); |
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92 | LOLUNIT_ASSERT_EQUAL(sizeof(i16mat4), 32); |
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93 | LOLUNIT_ASSERT_EQUAL(sizeof(u16mat4), 32); |
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94 | } |
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95 | |
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96 | LOLUNIT_TEST(TypeSizeInt32) |
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97 | { |
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98 | LOLUNIT_ASSERT_EQUAL(sizeof(ivec2), 8); |
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99 | LOLUNIT_ASSERT_EQUAL(sizeof(uvec2), 8); |
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100 | LOLUNIT_ASSERT_EQUAL(sizeof(ivec3), 12); |
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101 | LOLUNIT_ASSERT_EQUAL(sizeof(uvec3), 12); |
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102 | LOLUNIT_ASSERT_EQUAL(sizeof(ivec4), 16); |
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103 | LOLUNIT_ASSERT_EQUAL(sizeof(uvec4), 16); |
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104 | |
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105 | LOLUNIT_ASSERT_EQUAL(sizeof(imat2), 16); |
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106 | LOLUNIT_ASSERT_EQUAL(sizeof(umat2), 16); |
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107 | LOLUNIT_ASSERT_EQUAL(sizeof(imat3), 36); |
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108 | LOLUNIT_ASSERT_EQUAL(sizeof(umat3), 36); |
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109 | LOLUNIT_ASSERT_EQUAL(sizeof(imat4), 64); |
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110 | LOLUNIT_ASSERT_EQUAL(sizeof(umat4), 64); |
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111 | } |
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112 | |
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113 | LOLUNIT_TEST(TypeSizeInt64) |
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114 | { |
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115 | LOLUNIT_ASSERT_EQUAL(sizeof(i64vec2), 16); |
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116 | LOLUNIT_ASSERT_EQUAL(sizeof(u64vec2), 16); |
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117 | LOLUNIT_ASSERT_EQUAL(sizeof(i64vec3), 24); |
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118 | LOLUNIT_ASSERT_EQUAL(sizeof(u64vec3), 24); |
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119 | LOLUNIT_ASSERT_EQUAL(sizeof(i64vec4), 32); |
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120 | LOLUNIT_ASSERT_EQUAL(sizeof(u64vec4), 32); |
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121 | |
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122 | LOLUNIT_ASSERT_EQUAL(sizeof(i64mat2), 32); |
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123 | LOLUNIT_ASSERT_EQUAL(sizeof(u64mat2), 32); |
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124 | LOLUNIT_ASSERT_EQUAL(sizeof(i64mat3), 72); |
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125 | LOLUNIT_ASSERT_EQUAL(sizeof(u64mat3), 72); |
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126 | LOLUNIT_ASSERT_EQUAL(sizeof(i64mat4), 128); |
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127 | LOLUNIT_ASSERT_EQUAL(sizeof(u64mat4), 128); |
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128 | } |
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129 | |
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130 | #if !defined LOL_DEBUG |
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131 | LOLUNIT_TEST(FastMath) |
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132 | { |
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133 | double x, y; |
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134 | |
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135 | y = x = 1.0 + RandF(0.1f, 0.2f); |
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136 | y += 4503599627370496.0; |
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137 | /* The compiler should optimise this away */ |
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138 | y -= 4503599627370496.0; |
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139 | |
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140 | LOLUNIT_ASSERT_EQUAL(x, y); |
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141 | } |
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142 | #endif |
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143 | |
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144 | LOLUNIT_TEST(FastMathOverride) |
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145 | { |
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146 | double x, y; |
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147 | |
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148 | y = x = 1.0 + RandF(0.1f, 0.2f); |
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149 | y += 4503599627370496.0; |
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150 | FP_USE(y); |
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151 | /* The compiler should not optimise this away */ |
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152 | y -= 4503599627370496.0; |
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153 | |
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154 | LOLUNIT_ASSERT_EQUAL(1.0, y); |
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155 | } |
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156 | |
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157 | LOLUNIT_TEST(IsNaN) |
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158 | { |
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159 | union { float f; uint32_t x; } u; |
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160 | |
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161 | u.x = 0x7fc00000u; |
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162 | LOLUNIT_ASSERT(isnan(u.f)); |
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163 | } |
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164 | }; |
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165 | |
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166 | } /* namespace lol */ |
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167 | |
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