source: trunk/test/unit/map.cpp @ 2109

Last change on this file since 2109 was 2109, checked in by sam, 7 years ago

core: we can now set Map elements using simply map[foo] = bar, no need for
a Set() method. Also, new HasKey() method.

File size: 1.2 KB
Line 
1//
2// Lol Engine
3//
4// Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net>
5//   This program is free software; you can redistribute it and/or
6//   modify it under the terms of the Do What The Fuck You Want To
7//   Public License, Version 2, as published by Sam Hocevar. See
8//   http://sam.zoy.org/projects/COPYING.WTFPL for more details.
9//
10
11#if defined HAVE_CONFIG_H
12#   include "config.h"
13#endif
14
15#include "core.h"
16#include "lol/unit.h"
17
18namespace lol
19{
20
21LOLUNIT_FIXTURE(MapTest)
22{
23    void SetUp() {}
24
25    void TearDown() {}
26
27    LOLUNIT_TEST(MapDeclare)
28    {
29        Map<uint8_t, uint8_t> m1;
30        Map<int, int> m2;
31        Map<float, float> m3;
32        Map<char const *, char const *> m4;
33    }
34
35    LOLUNIT_TEST(MapSet)
36    {
37        Map<int, int> map;
38
39        for (int i = 0; i < 100000; i++)
40            map[i] = -1;
41
42        for (int i = 0; i < 100000; i++)
43            map[i] = i;
44
45        for (int i = 0; i < 100000; i++)
46            LOLUNIT_ASSERT_EQUAL(map[i], i);
47    }
48
49    LOLUNIT_TEST(MapHasKey)
50    {
51        Map<int, int> map;
52
53        map[0] = 1;
54        map[2] = 2;
55
56        LOLUNIT_ASSERT(map.HasKey(0));
57        LOLUNIT_ASSERT(!map.HasKey(1));
58        LOLUNIT_ASSERT(map.HasKey(2));
59    }
60};
61
62} /* namespace lol */
63
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