1 | // |
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2 | // Lol Engine |
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3 | // |
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4 | // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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9 | // |
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10 | |
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11 | #if defined HAVE_CONFIG_H |
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12 | # include "config.h" |
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13 | #endif |
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14 | |
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15 | #include <cmath> |
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16 | |
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17 | #include "core.h" |
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18 | #include "lol/unit.h" |
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19 | |
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20 | namespace lol |
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21 | { |
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22 | |
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23 | LOLUNIT_FIXTURE(TrigTest) |
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24 | { |
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25 | LOLUNIT_TEST(Sin) |
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26 | { |
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27 | for (int i = -10000; i < 10000; i++) |
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28 | { |
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29 | double f = (double)i * (1.0 / 1000.0); |
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30 | #if defined __GNUC__ |
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31 | double a = __builtin_sin(f); |
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32 | #else |
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33 | double a = sin(f); |
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34 | #endif |
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35 | double b = lol_sin(f); |
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36 | LOLUNIT_SET_CONTEXT(f); |
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37 | LOLUNIT_ASSERT_DOUBLES_EQUAL(a, b, fabs(f) * 1e-11); |
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38 | } |
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39 | |
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40 | for (int i = -10000; i < 10000; i++) |
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41 | { |
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42 | double f = (double)i * (1.0 / 100000.0); |
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43 | #if defined __GNUC__ |
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44 | double a = __builtin_sin(f); |
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45 | #else |
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46 | double a = sin(f); |
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47 | #endif |
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48 | double b = lol_sin(f); |
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49 | LOLUNIT_SET_CONTEXT(f); |
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50 | LOLUNIT_ASSERT_DOUBLES_EQUAL(a, b, fabs(f) * 1e-11); |
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51 | } |
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52 | } |
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53 | |
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54 | LOLUNIT_TEST(Cos) |
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55 | { |
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56 | for (int i = -10000; i < 10000; i++) |
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57 | { |
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58 | double f = (double)i * (1.0 / 1000.0); |
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59 | #if defined __GNUC__ |
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60 | double a = __builtin_cos(f); |
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61 | #else |
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62 | double a = cos(f); |
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63 | #endif |
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64 | double b = lol_cos(f); |
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65 | LOLUNIT_SET_CONTEXT(f); |
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66 | LOLUNIT_ASSERT_DOUBLES_EQUAL(a, b, fabs(f) * 1e-11); |
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67 | } |
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68 | |
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69 | for (int i = -10000; i < 10000; i++) |
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70 | { |
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71 | double f = (double)i * (1.0 / 100000.0); |
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72 | #if defined __GNUC__ |
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73 | double a = __builtin_cos(f); |
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74 | #else |
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75 | double a = cos(f); |
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76 | #endif |
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77 | double b = lol_cos(f); |
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78 | LOLUNIT_SET_CONTEXT(f); |
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79 | LOLUNIT_ASSERT_DOUBLES_EQUAL(a, b, fabs(f) * 1e-11); |
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80 | } |
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81 | } |
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82 | |
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83 | LOLUNIT_TEST(SinCos) |
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84 | { |
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85 | for (int i = -10000; i < 10000; i++) |
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86 | { |
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87 | double f = (double)i * (1.0 / 1000.0); |
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88 | #if defined __GNUC__ |
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89 | double a1 = __builtin_sin(f); |
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90 | double a2 = __builtin_cos(f); |
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91 | #else |
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92 | double a1 = sin(f); |
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93 | double a2 = cos(f); |
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94 | #endif |
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95 | double b1, b2; |
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96 | lol_sincos(f, &b1, &b2); |
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97 | LOLUNIT_SET_CONTEXT(f); |
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98 | LOLUNIT_ASSERT_DOUBLES_EQUAL(a1, b1, fabs(f) * 1e-11); |
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99 | LOLUNIT_ASSERT_DOUBLES_EQUAL(a2, b2, fabs(f) * 1e-11); |
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100 | } |
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101 | |
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102 | for (int i = -10000; i < 10000; i++) |
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103 | { |
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104 | double f = (double)i * (1.0 / 100000.0); |
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105 | #if defined __GNUC__ |
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106 | double a1 = __builtin_sin(f); |
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107 | double a2 = __builtin_cos(f); |
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108 | #else |
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109 | double a1 = sin(f); |
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110 | double a2 = cos(f); |
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111 | #endif |
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112 | double b1, b2; |
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113 | lol_sincos(f, &b1, &b2); |
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114 | LOLUNIT_SET_CONTEXT(f); |
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115 | LOLUNIT_ASSERT_DOUBLES_EQUAL(a1, b1, fabs(f) * 1e-11); |
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116 | LOLUNIT_ASSERT_DOUBLES_EQUAL(a2, b2, fabs(f) * 1e-11); |
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117 | } |
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118 | } |
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119 | |
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120 | LOLUNIT_TEST(Tan) |
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121 | { |
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122 | for (int i = -100000; i < 100000; i++) |
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123 | { |
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124 | double f = (double)i * (1.0 / 10000.0); |
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125 | #if defined __GNUC__ |
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126 | double a = __builtin_tan(f); |
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127 | #else |
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128 | double a = tan(f); |
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129 | #endif |
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130 | double b = lol_tan(f); |
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131 | LOLUNIT_SET_CONTEXT(f); |
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132 | if (fabs(a) > 1e4) |
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133 | LOLUNIT_ASSERT_DOUBLES_EQUAL(a, b, fabs(a) * fabs(a) * 1e-11); |
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134 | else if (fabs(a) > 1.0) |
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135 | LOLUNIT_ASSERT_DOUBLES_EQUAL(a, b, fabs(a) * 1e-11); |
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136 | else |
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137 | LOLUNIT_ASSERT_DOUBLES_EQUAL(a, b, fabs(f) * 1e-11); |
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138 | } |
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139 | |
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140 | for (int i = -10000; i < 10000; i++) |
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141 | { |
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142 | double f = (double)i * (1.0 / 100000.0); |
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143 | #if defined __GNUC__ |
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144 | double a = __builtin_tan(f); |
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145 | #else |
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146 | double a = tan(f); |
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147 | #endif |
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148 | double b = lol_tan(f); |
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149 | LOLUNIT_SET_CONTEXT(f); |
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150 | if (fabs(a) > 1e4) |
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151 | LOLUNIT_ASSERT_DOUBLES_EQUAL(a, b, fabs(a) * fabs(a) * 1e-11); |
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152 | else if (fabs(a) > 1.0) |
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153 | LOLUNIT_ASSERT_DOUBLES_EQUAL(a, b, fabs(a) * 1e-11); |
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154 | else |
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155 | LOLUNIT_ASSERT_DOUBLES_EQUAL(a, b, fabs(f) * 1e-11); |
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156 | } |
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157 | } |
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158 | }; |
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159 | |
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160 | } /* namespace lol */ |
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161 | |
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