source:
trunk/test
@
2071
Name | Size | Rev | Age | Author | Last Change |
---|---|---|---|---|---|
../ | |||||
benchmark | 1519 | 11 years | build: add lots of missing svn:ignore properties. | ||
data | 978 | 12 years | test: add simple unit tests for image loading. | ||
debug | 1847 | 11 years | debug: get rid of quad.cpp, it's become useless. | ||
math | 2056 | 11 years | math: reimplement min(), max(), abs() and fmod() in the lol:: … | ||
Physics | 1888 | 11 years | fixed 23 files out of 277: - fixed 1270 CR characters - fixed 56 … | ||
sandbox | 1995 | 11 years | build: upgrade glew binaries to 1.9.0 and rename the contrib directory … | ||
tutorial | 1518 | 11 years | build: reorganise all the build stuff so that it lies in build/ and … | ||
unit | 1893 | 11 years | math: refactor real number constant declarations so that they are only … | ||
xolotl | 1995 | 11 years | build: upgrade glew binaries to 1.9.0 and rename the contrib directory … | ||
benchsuite.cpp | 1.9 KB | 1647 | 11 years | build: hide the SDL_main.h inclusion in core.h, and only activate it … | |
benchsuite.vcxproj | 2.8 KB | 1535 | 11 years | build: allow to build the PS3 binaries from Visual Studio if the … | |
BtPhysTest.cpp | 15.4 KB | 1888 | 11 years | fixed 23 files out of 277: - fixed 1270 CR characters - fixed 56 … | |
BtPhysTest.h | 1.0 KB | 1888 | 11 years | fixed 23 files out of 277: - fixed 1270 CR characters - fixed 56 … | |
BtPhysTest.vcxproj | 3.6 KB | 1795 | 11 years | Fixed Entity::TickGame log flood. Added BulletCharacterController.cpp … | |
BtPhysTest.vcxproj.filters | 2.1 KB | 1795 | 11 years | Fixed Entity::TickGame log flood. Added BulletCharacterController.cpp … | |
Makefile.am | 1.7 KB | 1981 | 11 years | ps3: refactor elf → self build logic and make make_fself mandatory … | |
PhysicObject.h | 10.1 KB | 1912 | 11 years | test: fix mesh settings in the physics demo. | |
testsuite.cpp | 635 bytes | 1652 | 11 years | test: use SDLmain for the testsuite, too. | |
testsuite.vcxproj | 3.1 KB | 1535 | 11 years | build: allow to build the PS3 binaries from Visual Studio if the … |
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