source: trunk/tools/neercs/video/copper.lolfx @ 1843

Last change on this file since 1843 was 1843, checked in by sam, 8 years ago

neercs: fix an illegal construct in the copper shader.

File size: 733 bytes
Line 
1-- GLSL.Vert --
2
3#version 120
4
5void main()
6        {
7        gl_Position=gl_Vertex;
8        gl_TexCoord[0]=gl_MultiTexCoord0;
9        }
10
11-- GLSL.Frag --
12
13#version 120
14
15uniform sampler2D texture;
16uniform vec2 screen_size;
17uniform float time;
18uniform vec4 copper;
19
20void main(void)
21        {
22        vec2 p=gl_TexCoord[0].xy;
23        vec3 color=texture2D(texture,p).xyz;
24
25        vec3 copper=vec3(0.5);
26        copper.x+=0.5*cos(p.y*float(screen_size.y/64)+time*2.0);
27        copper.z+=0.5*sin(p.y*float(screen_size.y/64)+time*2.0);
28
29        copper*=0.75+0.375*cos(p.y*float(screen_size.y/6)-time*2.0);
30
31        /*
32        copper.x=float(int(copper.x*8.0)*32)/256.0;
33        copper.y=float(int(copper.y*8.0)*32)/256.0;
34        copper.z=float(int(copper.z*8.0)*32)/256.0;
35        */
36
37        gl_FragColor=vec4((dot(color,color)==1.0)?copper:color,1.0);
38        }
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