source: trunk/tools/neercs/video/copper.lolfx @ 1861

Last change on this file since 1861 was 1861, checked in by sam, 7 years ago

neercs: minor syntax fix in copper shader.

File size: 726 bytes
Line 
1-- GLSL.Vert --
2
3#version 120
4
5void main()
6        {
7        gl_Position=gl_Vertex;
8        gl_TexCoord[0]=gl_MultiTexCoord0;
9        }
10
11-- GLSL.Frag --
12
13#version 120
14
15uniform sampler2D texture;
16uniform vec2 screen_size;
17uniform float time;
18uniform vec4 copper;
19
20void main(void)
21        {
22        vec2 p=gl_TexCoord[0].xy;
23        vec3 color=texture2D(texture,p).xyz;
24
25        vec3 copper=vec3(0.5);
26
27        copper.x+=0.5*cos(p.y*float(screen_size.y/64)+time*2.0);
28        copper.z+=0.5*sin(p.y*float(screen_size.y/64)+time*2.0);
29
30        copper*=0.75+0.375*cos(p.y*float(screen_size.x/8)-time*2.0);
31
32        copper.x=float(int(copper.x*8.0)*32)/256.0;
33        copper.y=float(int(copper.y*8.0)*32)/256.0;
34        copper.z=float(int(copper.z*8.0)*32)/256.0;
35
36        gl_FragColor=vec4((dot(color,color)==1.0)?copper:color,1.0);
37        }
Note: See TracBrowser for help on using the repository browser.