Last change
on this file since 1973 was
1973,
checked in by rez, 8 years ago
|
NEERCS: added missing remanence.lolfx
|
File size:
579 bytes
|
Line | |
---|
1 | [vert.glsl] |
---|
2 | |
---|
3 | #version 120 |
---|
4 | |
---|
5 | void main() |
---|
6 | { |
---|
7 | gl_Position = gl_Vertex; |
---|
8 | gl_TexCoord[0] = gl_MultiTexCoord0; |
---|
9 | } |
---|
10 | |
---|
11 | [frag.glsl] |
---|
12 | |
---|
13 | #version 120 |
---|
14 | |
---|
15 | uniform sampler2D source; |
---|
16 | uniform sampler2D buffer; |
---|
17 | uniform vec2 mix; |
---|
18 | |
---|
19 | void main(void) |
---|
20 | { |
---|
21 | vec4 old_color = texture2D(buffer, gl_TexCoord[0].xy); |
---|
22 | vec4 new_color = texture2D(source, gl_TexCoord[0].xy); |
---|
23 | |
---|
24 | /* The old way */ |
---|
25 | //gl_FragColor = new_color * mix.x + old_color * mix.y; |
---|
26 | |
---|
27 | /* The new way: if new_color > old_color we want faster updates */ |
---|
28 | gl_FragColor = max(new_color, new_color * mix.x + old_color * mix.y); |
---|
29 | } |
---|
30 | |
---|
Note: See
TracBrowser
for help on using the repository browser.